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Messages - dactylopus

#641
Trading cards are neat to have, but I don't go out of my way to collect them.  That said, I always hope that a game will include them because they are just fun little things to look at from time to time.

Achievements are fun.  I don't really go after them that much, but I definitely like when I get them, and I like seeing that I have gotten more of them.  I admittedly don't have many, but that's OK.  I have more than I used to.

In some games that I play more often, achievements can be a nice way to direct my next play session.  For example, I like to play Civilization V.  I've played it many times.  So if I want a new challenge, I look for an achievement that I could get in the next play session.  But that's a turn-based strategy game.  Adventure games are more often linear and tell a story.  I don't tend to play such games more than once, but I will if I enjoyed it.  Achievements can encourage me to play again by offering replay value.  Maybe I missed something the first time around, or maybe there was a different way of doing things that I could try out.

So in all, they can be nice, and they can add to the overall gaming experience.  But are they necessary?  I guess not, but it's almost disappointing not to have them.

I should say that I did buy some games on Steam that I had already purchased from GOG and other DRM-free options.  The main reason to do this was to support the creators, but an added bonus was to get trading cards and achievements.
#642
This theme gives me the heebie jeebies.
#643
The Rumpus Room / Re: The 4 word story thread
Tue 01/08/2017 20:11:20
of churned cream.  If
#644
Congratulations, everyone!  There was a lot of skill on display in this competition, and in many different styles.  It was really a lot of fun to see all of the great images.
#645
The Rumpus Room / Re: The 4 word story thread
Tue 01/08/2017 05:29:13
quite incredible butter skills
#646
The Rumpus Room / Re: The 4 word story thread
Mon 31/07/2017 01:04:43
deep obsession, on account
#647
Quote from: cat on Sun 30/07/2017 15:52:11
I don't really like the categories for picking a template background. I'd rather have made a voting "choose your top 3 for the template".

I agree.  I found that these categorizations didn't always lead to the best picks for the template.
#648
AGS Games in Production / Re: Future Flashback
Mon 31/07/2017 00:58:37
Sounds like an interesting story, and it looks fantastic!
#649
The Rumpus Room / Re: The 4 word story thread
Sat 29/07/2017 19:21:02
.  But butter can also
#650
AGS Games in Production / Re: Tardigrades
Sat 29/07/2017 18:04:03
That's a quality upgrade there, sir.
#651
Just watched the video, and it was very interesting.  Quite a lot going on there, and it looks great.
#652
I'm so upset that I missed the Kickstarter for this game.  I don't know how that happened.  But I'm also very happy to see that you reached the goal and got the Greenlight!

Everything I've seen is awesome, and I'm very excited to play this game.  You guys are doing some amazing work.  Keep it up!
#653
Concept: Stupot+
Playability: Stupot+
Artistic Execution: Rocchinator

I honestly have a hard time with characters in a background.  Since this is a Background Blitz, the contest is really about the background itself, and as such I feel that characters take away from the spirit of the contest.  So I'm voting for Stupot+'s background, as it is the only one that is simply a background.  I like the concept, and it is very playable.  It's also perhaps the only one that truly depicts a café.

I'm voting for Rocchinator's in the category of Artistic Execution.  I think it looks wonderful.  Yes, it has a character, but it only has one, and that character is the bartender (who pretty much exists in tandem with a bar).  I still think this background works well without the bartender, and therefore I'll give it that consideration.  While this image actually depicts a bar rather than the theme of a café, I still feel that this one is deserving of the vote.

xBRANEx did some fantastic pixel work as well, but there are simply too many characters in the picture for me to get a true sense of the background itself.
#654
The Rumpus Room / Re: The 4 word story thread
Fri 28/07/2017 06:26:47
how life feels when
#655
The Rumpus Room / Re: The 4 word story thread
Thu 27/07/2017 22:11:42
is the buttered side.
#656
The Rumpus Room / Re: The 4 word story thread
Thu 27/07/2017 21:26:04
This looks like fun.  May I presume to begin the next chapter?  Here we go:

On the side of
#657
I really like the skin tone changes, and I like the female Roger as well.  I think it goes a long way to differentiating it from Roger.

And not to get too political, but this also allows for a female person of color to represent the default, which is so often represented by white males.
#658
I normally don't do this, but I will be voting for one background in multiple categories.

Concept: abstauber
Playability: selmiak
Artistic Execution: abstauber

I think abstauber's background is the one best suited for the template.  The rest are all very well done.  If it were up to me rather than a vote, I'd choose abstauber's.

lorenzo:  Both of your backgrounds are wonderful.  I would relish the opportunity to work on something with such an art style.  As others have said, the transition to low resolution did a disservice to the art, and made the backgrounds less suited to the Roger sprite.
Nixxon:  I always love your use of color, but I'm just not a fan of the overly exaggerated cartoony look.  And as much as the scene is interesting, and there is a lot of playability, I just didn't find it to be as suitable for the Roger sprite.
eri0o:  I really like the piece overall, and it could definitely work in a game.  It's a little bare, but the colors and concept are fantastic.  The scale seemed a bit off for the Roger sprite.
Rocchinator:  The concept of a ship's bridge is perfect for the template, and the work has some great colors and details.  I felt the captain's chair was a bit out of place, and the overall image perhaps a bit out of scale, and so less suited to the Roger sprite.
abstauber:  I think that this background is exactly what the contest and sprite needed.  The concept of a ship's bridge is the best, and it looks fantastic.  The colors set a mood, and the simplicity helps.  There are clear exits and things to interact with.  The Roger sprite looks perfectly at home here.
selmiak:  I really enjoyed this background.  Although these islands are floating in space, there is some semblance of gravity evidenced by Roger standing and the water falling.  I love the glowing orb in the center, and the blue cup ship is a nice touch.  I like that you went the extra mile to include exits and pathways, it really made the difference.  This is a background that the Roger sprite looks ready to explore.
#659
General Discussion / Re: The beer thread
Wed 26/07/2017 20:21:49
I had a few too many of these over the weekend:



It's called Transmigration of Souls from Orpheus Brewing.  It's a Double IPA.  Here is a chart I found while looking for the picture:



Pretty nifty.  10% alcohol.  Shouldn't have had 4 of those and several Yuenglings...  But it wasn't as bad as I was expecting it to be.  It was a bit on the fruity side is all.
#660
Nice update.  Sounds interesting.

I pronounce it Ehh-Kilk.
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