My suggestion, if you're trying to achieve the old school pixel look, is to paint over what you've got. Your renders are good, but the 'look' isn't quite right.
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Show posts MenuQuote from: Armageddon on Fri 06/09/2013 03:02:16My favorite film director, period.
Mine is Stanley Kubrick on the set of Dr. Strangelove. My favourite American film director.
Quote from: Ghost on Wed 04/09/2013 02:07:48I don't know how I missed that one.Quote from: dactylopus on Tue 03/09/2013 16:33:05
I'd actually love to see a game featuring Oceanspirit Denise.
There is: http://www.adventuregamestudio.co.uk/site/games/game/1497/
I'll stop derailing this now. It's bad for teh karmas.
Quote from: Radiant on Mon 02/09/2013 20:17:34Anthro is short for Antrhopomorphic, which is when you attribute human qualities to something other than a human. I'm somewhat surprised you hadn't heard it, as anthro characters are quite popular today.
Frankly I haven't heard of the term "anthro" before, but the intent of the theme is to be about actual animals, not about humans with cat ears and a tail
Quote from: Diamond16 on Fri 30/08/2013 13:09:10Indeed! I'm anxious to try again!
looking forward to the next one!
Quote from: Vince Twelve on Thu 29/08/2013 14:26:22Some games actually require you to examine something before you can interact with it. I can't name one off the top of my head, but I'm sure I've seen that mechanic before. Interestingly enough, it often frustrates me. I feel like I already knew what I had to do, but the game wouldn't let me do it until I had the character look at it first.
I'm questioning whether adventure games actually need the look function. Ask yourself if it's ever actually useful in your game. Other than comedy games where the game has genuinely funny responses for everything, I'm trying to come up with an example of a game that actually made good use of a look at function. I guess it could be a chance to demonstrate the character's "voice". You learn about the character by the way he/she sees his/her surroundings. But how many games pull that off well?
Quote from: RaGG on Sun 25/08/2013 15:02:19In your excitement, don't forget to post up the next contest!
Wow.
I honestly didn't expect to win, so I really don't know what to write
Thank you for enjoying my tune, great competition idea and awesome entries!
Quote from: Crimson Wizard on Mon 26/08/2013 13:41:02I thought the same thing, actually. If I were more familiar and proficient with the AGS code, I would offer to help, but I can see he wants some quite complex coding. It's great that Snarky is helping him with a combat engine, and I hope that will work out well.
Icey is way too much concerned about programming himself. He clearly can draw, and he has ideas on game design, so why not focus on those two aspects, and find people who would collaborate with coding, and whatever else needed?
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