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Messages - dagooh

#21
Critics' Lounge / Re:My foist game evah.
Thu 28/08/2003 07:09:28
I think it's cool, but first of all I would get rid of the horizon line, you have splotches from the filters that you used in the sky ans grass, and i would do then on different layers and then compose them, so you don't get pieces from one on to another.
and for the perspective if your going for a child's fantasy book I think it's ok this way, but off course it would look better with some nice perspective.
really cool work man.
#22
he's cool
but i'm kind of worried that he might be a nazi squirrel that's into s&m (come on, the signs are all there, the salutes, the ropes..  ;D )
just kidding!!  ;)
no man, really it's very good but I notice he always has the same worried expression, maybe a more neutral face would be better while he's not doing anything (I realize that is those frames he's always doing something).
nice work!
#23
HA HA HA HA
LOL indeed my friend  ;D
he looks like dave grohl, of the foo fighters, hahahah
#24
I hope that you don't mind if I use your edit, and further edit it to use it on my game.

this way it looks a little more like me with a bigger nose, a little different hair, and the black boots (that's a must  ;D )
now i'm trying to make the rest of the cast in the same style, wish me luck!  ::)
Cool tips on the character size, i'm going to use them also.
one other thing (this probably should go to the tech forum) but when I tried to open the demo that comes with AGS it didin't let me use the 320x200 resolution in full screen, whereas the old MM and ZAK did worked on my pc...(and if i'm correct those 2 use 320x200) that's why i'm aiming for a little bit higher resolution (320x240) that I think it's more compatible with newer systems.
#25
Critics' Lounge / Re:Fold out bed animation
Wed 27/08/2003 18:57:44
I think the perspective in the 4th, 5th and the 6th frame is off. you should try looking at a box of cigarretes or something in that shape and copy the perspective, that helps a lot (at least to me).
keep working on it, it's going to look great  :)
#26
Critics' Lounge / Re:GUI Style
Wed 27/08/2003 17:36:23
I think it's nice, but by just looking at it i don't know what any of those icons do, you should really expect for the people (if you want a user friendly game) to know exactly what every button does before they click on it..
and if you're going to keep the items on that size, maybe you should make the icon bar smaller (in height) so it doesent take to much from the actual game field.
maybe something a little more graphic or informative would be better, don't you think?
#27
Critics' Lounge / Re:Fold out bed animation
Wed 27/08/2003 17:28:02
you could post a frame by frame slideshow so we can tell you the good and bad points in every frame.
by far just looking at it I think it looks good, on the animation side, but in the graphics side the texture of the bed is kind of plane isn't it? you could add some texture to the matress (is that the word?) and it would look better.
and i want to see the frames because i think there's something strange in (i think) the 5th frame, but i can't focus on it this way.
Hope it helps
#28
Also Pessi, can you please give me some insight on the software and tools you are using to make your models?
I'm using Photoshop with a grid and pen tool on size 3 to make each pixel. but I think there might be easier methods.
and I'm also guessing that you didin't even used my original to make your version, it is made from srap right? (i'm just curious).
I was actually aiming for a Maniac Mansion (original, not the 90's version) look, because I don't know how to draw and the backgrounds in Monkey Island are far too complex..
but after seeing what you did, and how the characters might look in this style i'm really going to try for the Monkey Island look, I hope I can get it right!! (especially with the bg's).
Thank you for all the info in advance :D
#29
WOW Pessi, you took a lot of work there!
when I look at your take I think my original character is crap, really CRAP! :'(
you are right in almost everything, the definition was way too high (I realize that when trying to import it in AGS and started animating).
I really like the skin tone that you gave to him (as he's based on me and I'm a really really pale guy that's why he looks "dull and dead"  ;D heh ). I think i'm going to keep that tone but make it a little more pale, just to make a difference with the other characters.
and the different colors in the shirt, those are compression artifacts (I think) because I used just plain black in the guy.
I also like the posing in the side view, that was something I didin't like about my original.
But it is great, I love it, and thank you for helping me with all that, it's really going to make my characters better.
THX AGAIN!


#30
Thanx Ravenfusion
about the shoes, I normally wear big boots (HUGE BOOTS) that look like the boots frankenstein would use  ;)
but as you say they don't look good on the character, I think i'm going to change them for normal shoes so it doesent look like he's wearing cemented boots  ;D


#31
i'm doing a game in the early lucasarts style (MM, ZMK)
http://www.agsforums.com/yabb/index.php?board=4;action=display;threadid=8122
i don't really know if it's actually any good, but i did it looking at the proportions of the MM and ZMK characters and the using them on my style, i'm using photoshop and the pencil tool on size 3 to do x1 pixel and the rest is easy, just draw my friend..
8)
#32
I think it's great, i don't mind the part when she sits down, is more like anime or fast paced cartoons (or an energetic character), the only thing that seems odd is the back posture, it's too rigid i think for a little girl, but great work Jayel  ;)
#33
Critics' Lounge / Main character of new game
Wed 27/08/2003 09:47:51
This is my Fist post in this forums and my first game with AGS, this is going to be the main character of my game and is based on me, i'm aiming for a early lucasfilms style, low definition and mid detail.
every comment is welcome since I work in a totally different area in graphics and i'm trying to go back to the pixel roots
and here it is, DAGO the mostly black pixels guy  ;D
THX ALL



note: i'm from argentina, thaths why my english sucks
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