Hi guys!
I'll try to describe my problem as simply as I can. The speech text sometimes appears under the character's head. It happens with the NPCs and the player character too. As I figured it out it happens only when the original size of the character's top would be offscreen, but I made a walkable area to reduce the character's size. This way it's far from the top of the screen. Another weird thing is that it happens only with short texts. When the text is long enough to have two lines, then everything is perfectly fine. It happens in dialogs and with the simple "Say" command as well.
I use LucasArts speech style, AGS 3.5.0.22 and these modules: QueuedSpeech 4.1, Credits, MathsPlus, ScrollingDialog 3, Tween, Smooth Scrolling & Parallax 1. Is it possible that one of the modules is interfering with the coordinates of the speech texts?
Probably it's easier if I attach some pictures:



I'll try to describe my problem as simply as I can. The speech text sometimes appears under the character's head. It happens with the NPCs and the player character too. As I figured it out it happens only when the original size of the character's top would be offscreen, but I made a walkable area to reduce the character's size. This way it's far from the top of the screen. Another weird thing is that it happens only with short texts. When the text is long enough to have two lines, then everything is perfectly fine. It happens in dialogs and with the simple "Say" command as well.
I use LucasArts speech style, AGS 3.5.0.22 and these modules: QueuedSpeech 4.1, Credits, MathsPlus, ScrollingDialog 3, Tween, Smooth Scrolling & Parallax 1. Is it possible that one of the modules is interfering with the coordinates of the speech texts?
Probably it's easier if I attach some pictures:


