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Messages - daneeca

#21
Yes, of course. Here are the animations:
https://drive.google.com/open?id=0Bzkpp9in09-la0tsdk1CS2RGM3M
These are simple walk cycle animations. I created a new view and imported all image with "quick import sprites" to the correct loops. No transparency, because they have alpha channel. I use this way for years.
I checked the acsprset.spr file, and it's 1,91 GB. Is it problem?
#22
I can't believe this. I got the same error message... I copied all script and there wasn't problem so far. And now I just fixed some bug in the game and this sh*t is trying to kill me again...

I just added some new animation, exchange some coordinates, fixed some mouse over cursor changing. Honestly, I don't know what is the problem...

Update:
OMG! It's incredible. I deleted the sprites of the new animations and it's working now. So probably the animation's image files are corrupt.
Sorry for my whining, but this information would be useful in the future for anyone.
#23
I renamed the backup to Falcon City and it worked. I gave up. I copied the scripts from the new version to the backup version the last two days. It's working, so I don't know what was the problem. Somehow the files has been corrupted.
Anyway, thank you for the help. I'll create backup files more often.
#24
So, firstly I made a copy about the "Falcon City" folder (this contains the Compiled folder and the other files), and then I renamed this copy to "20160612_fc_backup". I opened the original file and generated auto number lines and voice acting script. I checked the number of lines, and then I deleted this original folder. I copied the "20160612_fc_backup" folder and renamed it to "Falcon City" and opened in AGS. I added some new script, and I tried test it. I got the error message this time. The first two room are working, but after these the error is appearing.

I deleted the debug and compiled folder completely, and I rebuilded all files, but it didn't work. There is the "20160612_fc_backup" folder, and this is working (with this folder name), but I don't want to recreate all script, if I can fix it easily.
#25
I think it's okay:


I made a backup and generated number speech lines and a voice acting script the day before yesterday to check how many lines I have. And then I deleted this folder (because it isn't done yet), and moved there the backup. The name is the same as before, so I dont understand why it's happening. Is it possible the problem is that I relocated the folder and later I moved it back?

Update:
I wanted to avoid the error message, so I used the debug mode. I went into some other room, and I got two new error message:


Once the debug mode was successful. I went into a room, where aren't any character, and the main character is invisible. Like in the first rooms before the cutscene video. It's interesting.
#26
Hi guys!
I don't know where should I ask my question, but I try it here. So I'm working on my game for months. It had no problem so far. But today I tried to test my game, and after the first cutscene video I got an error message.
This one:


What is this? I tried rebuild all files and restart the AGS but it didn't work :(
#27
AGS Games in Production / Re: Falcon City
Sun 12/06/2016 18:26:38
Thank you guys! I'm working on it from dawn to dusk :)
#28
AGS Games in Production / Re: Falcon City
Fri 27/05/2016 21:50:40
Thank you very much :-D
The links seem okay here. Maybe the website is not working in every country. I'll exchange them. Thanks for feedback :)
#29
Falcon City

The Story:
FalconCity is a noir-inspired detective point and click adventure. Step into the shoes of the anthropomorphic rabbit and detective, Kurt, unravel the mysteries, and explore the hand drawn cartoon art world of Falcon City.

Kurt is a cynical, rather stereotypical detective, disillusioned, clever and sarcastic. His life revolves around his work and achievements, his narrow-minded doughnut-eating boss, fat and lazy office workers, and the pretty and exciting female colleagues he is somewhat attached to. In this game, you have the chance to take over his life for a while.

Steam Page:
https://store.steampowered.com/app/1270590/Falcon_City/

Some screenshots:







Development Progress:

Story: 100%
Scripting: 98%
Graphics: 99%
Sound/Music: 80%

Expected completion date: Spring of 2020


2016. 06. 12.
The scripting is almost done. It's possible to get to the end. Only the minigames are missing. And the animations, sounds and some graphics of course. I hope we can go to record the voices next week.

2016. 06. 21.
I finished all texts and another mini-game. And I added some new animations.

2016. 06. 23.
We have recorded some voice overs with two famous Hungarian actors, and this is cool :)

2020.04.07.
The end of the last year we started working on the project again. A Hungarian game development studio invested some money and resources into the game, so things have accelerated in the last few months. We finished all animations, graphics and scripts. The investors made an english translation and they recorded voice overs with enthusiastic amateur actors too.
#30
Hi!
I know it's a very old topic, but I hope somebody can help me. I use AGS 3.4.0.6 and the resolution is 1280x720. The co-ordinates are crazy now, because of hi-res. I know it's working if "Use low-resolution co-ordinates in script" is true in general settings, but I have a half-finished game and I don't want to re-create all former co-ordinates. It would be a too long and hard work. What can I do?
Thank you in advance for your help.
#31
Yes, that was the problem. It's working now. This module is awesome! :)
Thanks again and sorry for my clumsiness.
#32
I have the Smooth Scrolling & Parallax module and a global variable named "max".
So, maybe this is the problem. If I rename the max global variable it probably will work. I'll try it tomorrow and report the results.

Thanks for the help!
#33
Hi!
I wanted to try it, but I got an error message:
"Tween.asc(212): Error (line 212): 'max' is a global var; cannot use as name for local"

Maybe It's not working with AGS 3.4.0.6? :/
#34
Hi Guys!
I'm new in the forum, and I tried to use this module. I did everything I think, but I got an error message:

"There were compilation errors. See the output window for details."

"Failed to save room room1.crm; details below
NBD.ash(290): Macro 'NBD_MAIN_GUI' is already defined"

I wrote the "#define NBD_DIALOG_GUI gDialog" command under the comments in the NBD.ash header. Is it good that way?
I use AGS 3.4.0.6 Alpha.

Thanks for help.
PS: Sorry for my bad english :$
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