Hmmm. Is this just a disparity between editor-side and script-side code?
In editor a light level of 40 is low, 90 is high. If I just set the light level to 20, it renders it marginally higher, and looks right.
So there *is* a workaround, it's just not ideal?
In editor a light level of 40 is low, 90 is high. If I just set the light level to 20, it renders it marginally higher, and looks right.
So there *is* a workaround, it's just not ideal?