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Messages - dasjoe

#441
about 2 meters..
70 kilos (underweight, i know.. but the army does not want me! :D you know, here we have to go to the army or this civil service thingie..)
#442
1)
dual Athlon MP1800+

2)
Asus V8460 Ultra

3)
1024 mb DDR-ECC

4)
Windows XP, 2000, debian linux and freebsd (debian and freebsd for learning linux/unix)

5)
sure. upgrade.

6)
hdd (8 channel raid system), processors, ram, maybe graphics

is my server and fun pc. my others are a laptop (2.6ghz p4 w/o ht) and a XP1800+.
but the dual above is my main pc.
#443
*** thread highjack ***
Mr Colossals avatar scares the hell out of me.

i didn't notice that its animated before..

i officially declare it as the spookiest thing ever seen by me in these forums..  ;)
#444
General Discussion / Re:how old are YOU?
Mon 12/04/2004 00:57:48
i am !) and i'll be "= in the end of this year..

hehe, german keyboard layout..
#445
General Discussion / Re:See Yas
Sun 11/04/2004 16:34:30
good luck.

but remember:
you're over there for making and keeping peace, not war.  ::)
#446
Critics' Lounge / Re:need masive help on char
Sun 11/04/2004 16:31:35
but i would still reduce the hat height. or at least make it more round.

atm the hat looks too ?aristocratic? to me.
#447
i've just read the changes.txt, it says something about an upgraded compression algorithm for the room files. so i guess the whole datafiles are compressed by default.

but compressing the savegames would be nice (for the ones for whom filesize matters). and they should be highly compressible.
#448
Critics' Lounge / Re:need masive help on char
Sun 11/04/2004 15:12:56
based on SteveMcCrea's hcar:

recolored the clothes.
greyed his hair.
lenghtened the coat even more.
took the red out of his lips.
20 colors. (including background)



maybe the coat is too long now.

edit: oops, really looks crap. use dart's ideas.


#449
'lo.

it came to my mind some days ago, but then i forgot about it again.
but this thread magically brought the thought back.

is there a way to give the engine the capability to compress/decompress files using tar and gzip? and does the license of gzip and tar allow that?

i've looked into a 1,2mb savegame using a hexeditor. pretty much 01 and 00 in there. then i  compressed it with winrar, resulting file was 4 kb.  (i know, rar is not tar.gz ;))

so i think it would be a good idea to compress the savegames and/or datafiles directly with the engine.
thanks for your patience
#450
if you need another name:

Spoiler
take mine! it's just two letters long!
[close]

;D
#451
use vdmsound or dosbox.. i use the dosbox.  ;)

vdmsound:
http://www.ece.mcgill.ca/~vromas/vdmsound

dosbox:
http://dosbox.sourceforge.net

edit: whooops. haven't had seen that PeaceMan postet a link to the dosbox before..
#452
right! got it working.

i've recently uninstalled zonealarm.. seems like za doesn't like to be uninstalled, it launched some files while the pc was booting. when i deleted these files i was redirected to a zonealarm-site, which was saying that a hacker had taken over my computer and shutdown my firewall and because of that za has locked my internet access.

*grmpf*
#453
damn..
my pc just rejects to work with firefox and icq.
outlook and ie work fine.   :-\

when i try to load a page with firefox an error message appears, like:
"the connection was refused when attempting to contact www.mozilla.org"

icq says i should connect to the internet..

you've got any ideas?
#454
i think either players should be able to skip speech in cutscenes or skip the whole cutscene..
when you're not playing the game for the first time the cutscenes are kinda boring for me..
#455
General Discussion / Re:midi file request
Thu 26/02/2004 12:14:57
geoffkhan: yeah, i *could* use a wave, but hten the phone would not vibrate when someone is calling, i can set a midi-channel to be used for the vibration.

m0ds: nice! exactly what i was looking for.

thank you!
#456
General Discussion / midi file request
Wed 25/02/2004 17:38:18
hi you. yes you!
can you create midi files? yes?
ok, that's fine. are you willing to make one for me?
what you get? umm, very much.. my respect  ;)

okay, i am in the need for a cool ringtone, so i thougt about a heartbeat. and since my phone accepts midi-files it would be nice if i could get my fingers on a midi-heartbeat.

haven't found anything on the net.. i suppose i'm the only one who wants his phone to sound like a heart..

anyways, the heartbeat should be at normal speed, i don't want to sound like i'm suffering some kind of .. .oO(i don't know the word in english ) 8)

it would be really really nice if anyone of you could make me that sound.
only restriction: everything in one channel or another (mute) channel which contains info on the vibrations.

thanks in advance,
a guy who lacks the knowledge how to create midi-files ;D
#457
i've just got a really good exam back, so i'm listening to some happy music:

sportfreunde stiller - ein kompliment

i suppose nobody of you knows the sportfreunde, but they are the second coolest german alternative/indie band. (although they are bavarians ::) but they moved to hamburg some time ago, way better now.)
#458
Readymade - My little Galaxy
#459
So,  this actually is not my own idea.. i've seen similar threads in some german forums.
but anyway, it's fun.
and very interesting to see what music others are listening to.
(oh, i'm such a nosey person ;D)

if you don't think so or this has already come up and did not work: just ignore this thread.
then i really have a reason for being depressed ;)
.oO(hmm.. i'm not really depressed. maybe later 8))

my song of the moment:

Muse - New Born
#460
I really would like to see vector-based creation of Walkable-areas.
(i think the LA adventures were created using vectors for defining the character's walking paths)

So there would be a easy way to create a single, thin (1 px) line (which is not straight horizontal or vertical) on which a character can walk.

::)
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