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Messages - dasjoe

#461
i would not call it a bug, it's the layout of your keyboard that matters.

on german keyboards (like mine ;D) the key next to 1 is ^ and shares with °.
so, it differs from country to country..
#462
i have to admit that i like fps games like quake and sports games like fifa or tony hawks pro skater..

but some months ago i've seen a nice idea in a shooter, maybe you know it.
the game is called xiii and is based on the unreal engine (which IMO is capable of rather realistic graphics). but the point is that the developers reduced the realism of their game by using a comic shader, it looks like an interactive comic strip (with a load of blood, but that doesn't really matter, does it?  ::)).
er, what i wanted to say: "good games don't need to be super realistic, it's more fun to me to play an unrealistic game, because you know it's not real and it never will be. otherwise it would scare the hell out of me.  ;)

OT: i really was impressed by the graphics, so atm i try to create an adventure game in that kind of style. graphics like in mi3, but a more scary story.. but that doesn't belong here.

greetings, hX
#463
Advanced Technical Forum / Re:AGS and Winamp
Mon 19/01/2004 19:13:26
the wave-out plugin controls the wave-out volume, not the system volume..  ;)

the creative software sets:
master volume to 80%,
wave-out to 100%,
midi (why?) to 96%,
cd-in and s-pdif in to 67%

lots of values to choose from  ;D

hth, hX

#464
Advanced Technical Forum / Re:AGS and Winamp
Mon 19/01/2004 15:24:59
winamp is not always tied to your system volume.
it depends on which output-plugin you use in winamp..

changing the playback volume whilst the wave-out plugin is active will result in changing your system volume (because it's tied to your wave-output of your soundcard).

so either use the directsound output in winamp or chage your winamp volume via the equalizer.
that's the way i do it, switching to directsound always gives me some probs, sound is choppy...  ;D
#465
The Rumpus Room / Re:The MSPaint game
Wed 07/01/2004 15:43:51
my first entry *g*:



NEXT: a (music) band in which only sweets like "haribo" are playing the instruments...
#466
Advanced Technical Forum / Re:Second Character
Tue 21/10/2003 18:08:43
hmm... maybe you can create a global counter that counts every gamecycle. and after, say 400 cycles (10 secs) you could change the characters idle-animation.
#467
i'm missing the feature to create more than one region at one place.
or is there any way to create 2 regions which interfere each other?
or is there any other way of creating an effect like in sam'n'max:
you have 2 different lightning values in a room, you can switch the light off and you can switch an other light on. these lightning-thingys overlap each other.
#468
Advanced Technical Forum / Second Character
Fri 17/10/2003 18:51:44
Anyone got an idea how to add a second player character to the game?
The character should not be player-controlled.
He should follow the main character in every room and do some funny stuff.
Just like Max (Sam & Max) and Joey (Beneath a steel sky).
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