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Messages - davros

#1
:thumbs up: does the trick, thank you
#2
Thanks, what app or process should I use to collect crash logs?
(It's been pretty stable recently though )
#3
heres a new one - do you think it might be in the port, or more likely the game?

im having some consistent issues with my hero name in qfg2:
- on import of my qfg1vga character, the name was replaced by nonsense symbols
- i fixed it up and started game, checked my name was correct no problems - but then on save/restore its gone to the 'copyright symbol'!

this has later impact on completing the game, as you cant type in the symbol when answering questions on your characters name, meaning you fail a test

is this reproduceable? thoughts on a suspect, game or port? all other stats seem to save ok, its just the name

thanks as always
#4
hey thanks for the feedback. will try relative - been managing under scumm - but would be great to know if you can think of a workaround!

ps was logging crashes despite not knowing how to compile/send, but did find that it seems quite game dependent. in kg1-3 a bit, on another game constantly, another not at all

if you still want the logs id appreciate a pointer for how to best compile for you?

cheers
#5
tested the keys and did the trick

came acros an interesting problem though...

in qfg2, the 'special' icon doesnt work at all... all the others (talk, walk etc) do, but when i click on special (for walk/run/sneak/sleep etc) nothing happens

this is running off the most recent version which works fine on my computer, so I'm presuming it is something about the port?

i looked on the adg forums but didn't see anything about this.

is it possible that its an issue with this android port?
#6
cool - thanks for that! I have tried flit in QFG1 VGA through SCUMMVM but it doesn't respond... (despite the num pad being the default mapping for combat in this game) holding my breath that it will work for QFG 2, perhaps the AGS port responds differenty? - I'm just sitting around with the mirror, building stats in #1 as I've been wary of committing to the next game until I know it will work!
#7
How stable are.you expecting this port to perform at this stage? As its pretty typical for me to be dumped out to of games and to the desktop when playing. Sometimes every 15-30 mins, then sometimes not at all

No clear pattern, I'm playing kings quest remakes mainly...

#8
yes - first link api11 does the trick
menu button brings up 'keys' or 'exit game' - long press brings up soft keyboard

no other issues apparent

thank you!
#9
thanks for the quick reply!

on a galaxy nexus, as some others, there isn't a hard menu (or anything) button - so I used the soft menu button to generate the keyboard.

it sounds then like under this update there isn't a way to access type for any android device lacking hard buttons? unintended consequence?

from what I gather (not that Im a developer) there is a move away from the menu button into the 'action bar overflow' as is presented in the launching space for the AGS app. this works fine in that environment but within the game iteself one relies on the 'soft' menu, home, back etc buttons...

dont know the most elegant way to address this? if you are moving permanently away from the option, could you please point me to a stable older build that works? I was trying a recent daily but it had errors with recovering saved games

probably also worth noting that scummvm for android maintains this soft key to date...

cheers - and again, thanks for the project!
#10
Hi there

how exciting for starters! looking forward to playing QFG2 in particular. its a fantastic initiative and being able to play on phone when rocking a baby to sleep at 3am is a big bonus!

wondering if anyone has experienced the following issue (I've searched but didn't find any reference)

My soft menu button has disappeared - it was there before (was using for file save naming) but all of a sudden doesn't show up when in either KQ1 or KQ2... can't see any settings to modify this either?

Im running JB on a galaxy nexus, and the download from daily/refactory 2012*11*01

Ive tried uninstall/reinstall and phone restart but no effect. very strange

any help greatly appreciated

also, i saw earlier question re soft keyboard input for number pad - (relevant to fighting in QFG2) - has anyone found an elegant solution to this? as I take it you can't use 'on screen' (mouseclick) controls for battle in that game

cheers!
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