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Topics - dbuske

#61
I noticed that some games come with an edited winsetup.
On my computer, I can't change the resolution. The 2x setting jumps to a
crazy resolution that my 1600x900 display cannot use.
Is there a way to edit the winsetup utility?
#62
By the way I get a database error trying to use the search function.

Function Region1_WalkOnto(1)
{
Region[1].RunInteraction(1);
FadeCharacterOut_NoBlock(cNano, 100, 2);
Display(".");
}

The fadeout does not happen.  The message displays and freezes the game.
#63
General Discussion / Inventory collection?
Fri 19/08/2011 15:27:01
I am planning to create an inventory objects collection.
What would be a good size for the inv items?  35x35 standard?
What items would be the most wanted?  Tools, toys, fruit, make suggestions.
Maybe objects would be wanted to.  Furniture, machines, computers, make suggestions.
I like making them and plan to put my games aside for the time being.
dbuske@gmail.com
#64
The region editing allows brightness to be changed, but it only affects the character.
I looked in the help and searched the forums, but there was nothing on my problem.
In my Documentary about Jennifer Jones, I want to highlight the background images by making
sections of the background darker and lighter.
Just the background image.
Is there a way to do that?
It would be nice to be able to do that in the region editor.
I will change the background in my photo editor if necessary.
#65
function oTwist_UseInv()
{
cJudge.ActiveInventory = iBook;
Display("You use the Book to smash the twisted head.");
cJudge.LoseInventory(iBook);
FadeObjectOut(oTwist, 100, 2);
Display("There is a paper in the twisted head. You pick up the paper.");
cJudge.AddInventory(iPage);
}

Above is the code for it.  What is happening is I can't get the mouse to pick up the book in Inventory.
This code worked in another game and I don't get any error messages.
I was working in the global script before this putting looks in for all the inventory objects.
Could I have changed something by mistake?
#66
I think it would be a good idea to create a forum or thread just for newbies and the more advanced AGSer who doesn't mind answering
simple questions.
Of course the rules would say to check the documentation first.
This would help stop the constant negativity totals newbies who are having a problem getting their head around using AGS.
Maybe the introductory thread could contain a basic, basic description of how to start using AGS.  Such as functions, events and the like.
It would be prohibited to say go to the documention and that is a stupid question.
The documentation does not often help I have found.
And for those who don't believe it, I have always looked to the documentation first everytime.
The person that makes this decision, think about it.
dbuske
Those advanced AGSers who really get upset with basic questions should avoid the beginner thread.
#67
General Discussion / Louise Abbema
Tue 26/07/2011 14:11:06
I have started a new documentary.
It is about the woman artist Louise Abbema. 1853-1927
It shouldn't take too long, because I don't have to do the interface and all that.
I already have all that set up from other documentaries I have done.

http://www.mediafire.com/?mzs773bn5gfctdi
Here is the link to the finished Documentary
#68
http://www.mediafire.com/?zomi3bny7qc2c79
Above is the link for the game.
The sub-title is "For the Greater Good".
#69
General Discussion / Weird Al in Fantasia
Wed 20/07/2011 19:05:26
http://www.mediafire.com/?peigs2uatij5eil

Above is the link for my game Weird Al Fantasia.
This is for young children.  It is easy with lots of help and easy puzzles.
Lots of sound effects.
#70
Search and help files didn't help.
How do I stop a dialog from running after the player returns to the room.
So, they just have to watch it once.
#71
I read in the none on-line help that one can put more than one room under each room.
Does that mean you can have a town of rooms in one room under the editor?
Such as in Davy Jones games?
How does one do that?
#72
General Discussion / 11 Best Anime Movies game
Sun 10/07/2011 21:25:48
Here is a link to my 11 Best Anime Movies Game -Part1:   http://www.mediafire.com/?yvmfxvybyhggmfh
Part 2:  http://www.mediafire.com/?98fmcaq4lsv871z

This is compressed with  7z because of the large size.  Just uncompress the 7z archives into a directory and you are set to play.
#73
I am finishing my Best Anime films Documentary.
I am having a problem keeping the narrating character from going under the photos on the page.
How would I keep the character on top of the photos of the Movies?
The photos are objects and the Narrator is a regular character.
The character can be moved so the user can see the photos.
#74
That is a working title.
The story involves Weird Al and his band making their new record
called Alpocalypse.  Hal the computer that handles the sound processing
errors and sends Al into Doom3 (one of Al's favorite games).
Al must destroy any monsters that confront him, but in a funny way with bizarre inventory items
in bizarre ways.
Al also must collect all his albums hidden all over the rooms.
It has alot of helpful tips in dialog and display texts.
It is aimed at kids.
He is also sent into a fantasy world and then the Unreal game world ( also one of his favorite games).
He ends up at home in the end conclusion.
1024x768 resolution
32-bit color
15 rooms
Png  photo backgrounds, inventory, characters and objects.
Trying to make it as funny as possible.
Look for it in a few months, maybe sooner.



#75
In one room I want to make the walkable area ice, and slippery.
How would one do that in AGS.
#76
I finally got a more advanced script to work.
I had a monster that the character had to shoot with a gun. Then the monster just  instantly fades out.
My problem with scripting is knowing when to indent code.

function oMonster_UseInv()
{
if (cDanny.ActiveInventory==iGun)
DisplayAt (84,105,300, "Danny shoots the monster.");
FadeObjectOut(oMonster,  100, 1);
}
#77
I was wondering if anyone has any suggestions for me.
I am starting on doing the scripting for the magic battles in the game.
Does anyone have a suggestion on how to do the battles.
I am using the teleport module to  pop the characters around the screen
like they are apparating, like in Harry Potter. Staying in the same room.
Any ideas will help.
Thank you!
I know I have to have magic bolts flying back and forth,
but I have no idea to even start.
#78
General Discussion / I'm back
Mon 23/05/2011 21:28:46
I decided to come back and participate in the forums again.
I really need the forums to grow in game making.
#79
General Discussion / Forum Nazi's
Mon 09/05/2011 19:42:35
I have had enough of all the forum Nazi's on this board.
I decided not to post here because all you get is a bunch
of idiots looking to see if you broke a rule.
A bunch of selfish kids.
Blow it out your butt.
Bye Nazi's
#80
No the game isn't finished yet.
I decided to offer a download of the unfinished game.
I am doing this for 2 reasons: for advice and hoping that someone will think
it worthy of working on.
I would like to have someone work on the advanced scripting.
It is uploading right now. I will come back with the link when it is done.
The game is in a very rough shape at this point.
The working title is: Dumbledore and Grindelwald: For the Greater Good.
The notebook I have to use tends to keep dropping the internet. I will upload the game as soon as I can.

http://www.mediafire.com/?ldhdnic7454xx7v

 Here is the link.  If you want take a look see what can be improved and whether
you think it would be worthy to work on ie. scripting.  Let me know if you want to work on it dbuske@gmail.com.
I had to upload the fire to Mediafire in the middle of the night to get the fire uploaded without it failing.
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