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Topics - dbuske

#81
Advanced Technical Forum / Testing rooms
Fri 06/05/2011 17:20:13
Is there a way to test rooms without having to walk through every room each time?
If it is not possible, maybe this is perfect for a module.
#82
I am making a game where the main character is like in Amadeus where the main character is telling the story and
then flashbacks occur.  This goes back and forth throughout the game.
I start with the main character in room 1, then switch to room 2 and make the main character transparent.
How do I get the NPC to be able to be controlled  ie. the main character.
Then switch back again.

I found this but the npc still cannot be made to walk:
   cDumbledore.SetAsPlayer(); 

#83
http://www.mediafire.com/?4k1gwxqdc8cd1lh
Above is the download link for my interactive documentary "Jeanne d'arc".
The life of Joan of Arc.
Features:
Semi-abstract backgrounds
3 video movies depicting Jeanne's visions
Loads of photos and paintings with descriptions
Narrated dialogs for every page of the game
The Maid of Domremy character on every page, pointing to each photo.
The Maid character has it's own interesting inventory.
Very colorful game
Many hours of research for all aspects of Jeanne's life.
Good introduction to the Life of Jeanne d'arc
I consider it my best game yet.

I did some prelim work on a couple of other projects. I think I will do an interactive documentary on Our Solar System.
With lots of photos and information.

I reuploaded the game.  I found some spelling and syntax problems after that.  I will have to reupload again later.
Last upload, finished. Enjoy.
#84
General Discussion / What is good about AGS
Sat 23/04/2011 19:06:58
There are alot of posts that list problems and what is wrong with AGS.
I am starting a thread of what AGS does well!

I like it's character development, which is really good handling drawn or cartoon characters.
I tried other engines and there character development tools are totally unituitive.
AGS is the only engine that is intuitive.  You can usually figure it out in the editor, or a quick check of the on-disk help file.
Lots more, but I want to let others chime in.
#85
I have added an introduction to Danse Macabre.  But the room is 12. I want to move that room to 1.
Then change the number order of all the other rooms.
How do I do that?
#86
General Discussion / Trailer videos
Fri 15/04/2011 21:59:15
I want to download some video trailers for my Anime documentary.
But almost all of the trailers are embedded.
The 4 I need are:
Grave of the Fireflies
Nausicaa
Summer Wars
Girl who leapt Through Time
Only downloads for the trailers are needed.
#87
I have a series of characters that are NPC's that are purposely put on top of photos that are objects.
Some of the NPC's are being covered by the photo object when the game runs.
It is not possible to move the NPC.
How do I keep the NPC visible on top of an object?
#88
I burned my Bapu game to cd, but it wouldn't run.  It apparently can't be written to and run.
Is there a way to get it to run from the cd.
#89
Advanced Technical Forum / Equations in AGS
Sun 03/04/2011 14:39:17
Is it possible to use equations in AGS other than just taking a picture of them and putting them in?
Can one program or script an equation to allow someone to work on it in AGS?
Is there an add in for math?
Maybe math fonts.
#90
I have had a problem with the inventory items layinjg on top of each other in inventory.
I tried making them smaller and changing width and height of gui's.
Nothing seems to work.  What am I doing wrong?
#91
I plan on making some slide shows for my new game.
What program is good to use to do this.  Free program.
#92
http://www.trilobytegames.com/index.html
Here is the link.  Rob Landeros restarted the company and is porting the games to Iphone etc.
Supposed to be making 7th Guest 3.  No info on that yet.
#93
General Discussion / Joan of Arc
Tue 15/03/2011 02:02:25
I will be starting a new game.  The subject is Joan of Arc,
It will be an interactive\documentary of her life.
I plan to make it kind of symbolic and at times even abstract in nature.  How to do this I have no idea.
She was different for sure.


Below is a link to my just finished game, Bapu: the Life of Gandhi.
http://www.mediafire.com/?3mdj5mo2zgfoff6
#94
I got my butt going today and finished up Bapu.
Much better than my other ones.
Did a ton of research for this game.
Here is the link and 2 images.
Has anyone played my game?
http://www.mediafire.com/?3mdj5mo2zgfoff6



#95
Beginners' Technical Questions / Repeatstyle
Tue 08/03/2011 14:53:19
I checked the documentation and couldn't find how to use the REPEATSTYLE optional parameter.

AudioChannel* AudioClip.Play(optional AudioPriority, optional RepeatStyle)

This is one of the problems I have run into, frequently the program help files don't go into enough detail.  Optional parameters are frequently not shown.
What is the actual REPEATSTYLE parameter explanation?

room_RepExec() is already used in the room, so I need a way to keep an ambient sound (spaceship engine sound) to keep running why the dialog is running.
I thought repeat style would work under the play function.  Here is the script.

// room script file

function room_RepExec()
{
player.ChangeRoomAutoPosition(2, 2000 +400);   \\the main character is set to not be shown in this room.
}

function room_Load()
{
aAmbient_engine_3.Play();
}

function room_AfterFadeIn()
{
dintro.Start();
}
#96
From the editor help:

"Altenatively, you can specify the position where he will get placed in the new room. newPosition can be 1000 for the left edge, 2000 for the right edge, 3000 for the bottom edge and 4000 for the top edge. Then, add on the offset within that edge where you want to place the character, in normal room co-ordinates.
Example:

player.ChangeRoomAutoPosition(4, 2100);"

My question is the help doesn't show how to write the offset from the edge. Is it?
player.ChangeRoomAutoPosition(4, 2100, 567, 789);
#97
I started a blog for my game.  Kind of a production blog.  I am currently working on BAPU, so I am talking about that. Check out the link below.
Remember to play my SHI- jack the ripper game.

http://dreamadreamproductions.wordpress.com/
#98
Beginners' Technical Questions / Error message
Mon 28/02/2011 17:14:58
The game is set to start in room -1 which does not exist

I have the main character set to start in room 3.  When I try to run the game, I get the game starting on room 3 instead of room 1.
If I set the main character to start in room 1, I get the above error message.
room 1 is named room1.crm.
What is the problem?
#99
I thought this thread might help newbies to get started making characters for use in an AGS game.
I am also a relative newbie, so I am hoping the resident experts will chime in with corrections and helpful tips.
Let's keep this post to making characters only.
Here goes:

What I have learned to do is use a PNG photo, or you could use a drawing and make it a .png file. I use Gimp painting program.
First I scale the photo up to a much bigger size.  This makes getting the transparency right up to the edge of the character itself easier.
I use layer transparency (looks like small chess board squares) to cover the background for transparency.
Once that is done, I resize the photo to the size I want it for use in my game.
Then I use filter-enhance-sharpen to make the image as clear as possible.
I then use antialias, which doesn't seem to really do anything, but I use it anyway.
I save the file in .png format.

Then I go into AGS and import the image.  I tell AGS to use the alpha channel.
Then choose either top-left Pixel, bottom-left, top-right, bottom-right, leave as is, or no transparency.
Choose the one above where there is no image, but only background.
Once the character is imported, set the resolution to 320x200 320x240. AGS will scale the character size up if needed.
If you edit the image again, AGS will set the resolution to 640x480.  You will have to hand reset it back to 320x200 320x240
#100
I used winrar and compressed the audio.vox file before using rar.
It is still 130megs!
I tried checking the compress sprites checdkbox in general settings, but that didn't seem to do anything.
What can I do in the editor to get the game smaller?
Delete unused resources?
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