Maybe AGS would benefit from a true visual style editor.
Like for a particular room you could drag and drop the characters where they should start.
Maybe it could do a dry-run of what the character is to do.
Adventure Maker style highly modified still using scripting.
Just throwing out an idea here.
Maybe plan movements right in the editor with points in the room for the character to hit.
Like for a particular room you could drag and drop the characters where they should start.
Maybe it could do a dry-run of what the character is to do.
Adventure Maker style highly modified still using scripting.
Just throwing out an idea here.
Maybe plan movements right in the editor with points in the room for the character to hit.