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Messages - deltamatrix

#241
All I was referring to was the idea of this scroller. I'm not dissing ur code and Im honored that your happy to share it with us. I know this code is purely yours.

Its just that its been done already by George Lucas which is my only concern. I'd still like to see it in your game though. The only times this style has been copied in other films/games was when it was intended as a joke or spoof. Like the beginnig of austin powers 2.

EDIT: 'This post was automatically edited to remove TXT-style spelling' Whats wrong with that?

BTW: Question for my fellow brits. Have you guys been having trouble getting on-line with the phoneline lately? I had loads of trouble as I'm using a re-router to connect.
#242
Added some screenshots. I should've put them there in the first place. Make it look better although you might need to refresh the page twice to see them
#243
You wanna help do a speech file? I have considered a speech extension for it and it may well happen. But I should do it myself. I don't have the broadband line to send/receive speech files. Nice offer though.
#244
Hehe. Sorry bout that. First time for everything.

OK I will try to upload again on a new uk.geocities account. Seems more reliable

EDIT: YYYEEESSSSS. Ray Bexter 1.1 is online and ready
#245
There is no stairway where the 2nd robot is. Before you reach deck 5, all you need to do is survive. You don't need to get anything.

The first stairway on deck 5 can be walked on.

In the core room, there is a stairway guarded by a red robot but you can find a way to sneak past.

Thats it!

Listen, you should wait until the update. The game cannot be completed in its current state.
#246
I've reported that to CJ since it could be a bug in AGS. Thats a weird one.

You mean the second red robot? Only stairway I can think of. Can you be more detailed to what you mean??

I'll release v1.1 this weekend
#247
Cool guys. OK I think I'll wait a little longer before v1.1 in case more bugs arise.
You don't need to interact with the red button in room 17 coz IT AIN'T A BUTTON.  :P

BTW: I'll take another look at that You Failed bug but I have already tried to fix it with no result.

OK spoiler to the red robot solution

Spoiler
To get past the red robot of the bridge, you need to click on a fusebox that Ray is standing in front of. Move him slightly out the way so you can interact and you get a power control box. You need to charge up the power very high.
Raise the EPC current to the highest level and the other sliders up a bit too and KABOOM....
[close]

This game did take a lot of scripting, testing, patience and determination. I worked very, very hard on it. Guess it was worth it.
#248
Be honest guys please! I need feedback on this. CAN YOU DOWNLOAD IT????
#250
Here it is! This is my AGS debut!

RAY BEXTER v1.1 4.82MB

http://invis.free.anonymizer.com/http://uk.geocities.com/deltaball_z/Bexter.zip


This game is set in the future. You play Ray Bexter, a lieutenant for the starship 'The Purple Canary'

You are abducted by your own home ship only to find that it has been invaded by deadly robots!
You must hide from the robots and escape the ship undetected otherwise you will get shot! And you are taken back to the nearest restart point.
Spoiler
If you really are finding the game hard, you can still save and restore the game like normal by pressing F5 and F7
[close]

This is an adventure game mixed with a heavy dose of stragedy, style and combat!

The game has multiple endings! One good and two bad ones.

All Backgrounds are 3D modelled and the game also features MPG's.

Once again, the game is called Ray Bexter. Think of it as a display of how customisable AGS really is

COME AND GET IT




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