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Messages - deltree

#1
Critics' Lounge / Re: ambiance of this game ?
Sun 08/04/2007 16:57:49
Quote from: Akatosh on Sun 08/04/2007 16:12:23
Yeah... well... how about posting a little DETAIL so we can actually comment on something?

sorry I forgot the link, now it's ok.

http://superdeltree.free.fr/download/Compiled.zip
#2
Critics' Lounge / ambiance of this game ?
Sun 08/04/2007 16:03:09
hi everybody,

I'm curently working on a game I really would love to get done.
it's a kind of tribute to system shock. i happens in a space ship where everybody died and no one know how and why.
a soldier was sent in the ship to find the reason why.
the music and sounds are from system shock 2 and graphics backgrounds are mae with doom 3 engine

thanx for answering and giving critics.

sorry, I forgot the link:

http://superdeltree.free.fr/download/Compiled.zip
#3
AGS Games in Production / ambiance of my game?
Thu 05/04/2007 23:14:56
Hi everybody,

I've started a game that will happen in a space ship where everybody's dead.

tell me what you think?

clic here to download
#4
I think I've got it.
"processclik " could be what I need.
#5
Scumm,
I already made something similar, but it's not exactly what I want, maybe I can't do this....
you suggested:
If (iskeypressed(124) == 1) SetCursorMode(4)

this instruction you gave me will enable the "talking" cursor for example, then you will have to click left to enable the interaction.
I don't want that the player have to clic. If the player press "E" then it will setcursormode(4) AND simulate the click just after.
hope you see what I mean.
If you find the right code, you'll be the king.
#6
hi scumm
thanx for the answer, but I already did it.
actually, I wanted to know how to enable the "talking" interaction or "using" interaction.
is there a command for that?
#7
hi,
I've got a problem with my game, I would like to be able to interact with object and character using the keyboard, and not only the mouse.
for example, I point the character, then I press "A", and it starts talking.
If I had pressed "E" it would start "use" the character
if I press "D" it walks to the character....etc
you see how I can do that ?
thanx .
#8
thanx,
I though it could be something like that.
#9
hi,
I've got a problem with this code: (repeatedly execute)

if (IsKeyPressed(32)==1 && IsTimerExpired(2)==1) {
   SetTimer(2,40); //can't redo before 1 second
   PlaySound(5);
}

It is supposed to play a sound everytime you press "space", and it waits 1 second before you can press space again.
the problem is : it doesn't work. the sound doesn't play. however, I'm sure the sound plays in normal code.
the timer is already set in "player enters screen(after fadeout)" interaction code.
do you see what the problem is?
thanx
#10
Quote from: Ashen on Mon 25/04/2005 11:01:57
QuoteHere is where I go to  the repetedly execute script:

Actually, I meant what's in the rep_ex script. You said noblague is modified every 5 seconds, on a timer - what code are you using?

Although, it sounds like strazer's right, and you've just declared noblague in the wrong place.

lol, sorry about it!
Actually, the code is quite long, but I've got the explanation, it's about the place where the variables are.
#11
to ashen:

thanx for the tips (DisplaySpeech (3, "noblague = %d", noblague);) didn't know how to display a variable. will be usefull.
Here is where I go to  the repetedly execute script:



to strazer:
Where have you put the declaration of the variable (int noblague)?

in the main header (CTRL+H)

And what interaction is it (object/character/hotspot/item)?
It's a "talk to character"

TerranRich
thanx for the link, didn't knew that one. It's possible that it can solve my problem, but I can't test it now.
I might have something to do with "import global variable!!"
#12
Hi,
I'm sorry for asking suh a basic question, what is more, I keep asking a lot of question these days:
Here is my problem:

I've got a  variable "noblague" that is modified in the "repetedly execute" script, it's linked to a timer, so this variable is modified every 5 seconds. (I simplify)
I know the variable "noblague" actually changes, because in the "repetedly execute" script, I've placed some "displayspeech" to check it (I don't know any other way to check the state of a value, is there any?)

But now, I need to check in another script (and interaction script) the value of the "noblague" variable.
I need to do this:

if (noblague==1) {
   DisplaySpeech(3,"it works, noblague=1.");
}
(I simplify again)

It just doesn't work. Well, it compiles, the game runs, but it seem that the script considers noblague=0 all the time.

I feel confused about the scripts. there are a lot of place to put scripts in, and I just don't know how they mix together in the end, and which one comes priority.

I hope someone understood my question and could help me about this.
#13
hi
thanx for the help!
I've understood, but trust me or not, I already searched the manual and the forum for hours....
#14
Hi all,
I've got a problem with AGS:
i've got a script like that
Quote
DisplaySpeech(3,"blabla");
DisplaySpeech(3,"what do you think?");
RunDialog(0);
DisplaySpeech(3,"blabla");
DisplaySpeech(3,"what do you think?");
RunDialog(0);
And the dialog script for topic 0 is:
Quote
// dialog script file
@S  // dialog startup entry point
return
@1  // option 1
stop
return
@2  // option 2
stop
return

the problem is that the first time, the dialog is skipped, it doesn't display anything, tho it works the second time.
you see what I mean?
Why do you think it doesn't work?
#15
hi,
I'm starting a new game called "realistic joe".
It's the story of a guy who is stupid, with no talent, no friends (only 2), no girlfriend,  very few money.
he works in the research and development sector of a sugar factory: the sugar haven't changed for ages, and he almost have nothing to do all the day.
He needsto change his life, make it better. maybe change his job.
the purpose is to find the most funny and stupid way to find money, friend, girlfriend...etc...

I need some talented people, with a lot of humor, and good ideas to help me.
here is the first screenshot:

please Email me:
pol_rolland@hotmail.com

Hope this message will even be read by someone...
(edited: just like I thought, nobody read this)
#16
Quote from: Firehawk455 on Sat 16/04/2005 08:03:36
I would love to help you to make a new game.

hi,
thank you for aswering, and sorry for the delay, I didn't find my post anymore!
please contact me there:
pol_rolland@hotmail.com
please don't use PM, since i'm not coming here so often....
I've a starting point for the game, I'll tell you by Email.

#17
To pumaman,
sorry for that but I didn't find the right topic for asking that.
actually, what can I do for this game ?
everything.
I could do everything all by myself, if I wanted to. the graphics, the music, the code.
but I don't want. I want some people to share with, show the progress, and have fun, working as a team.
I've already done "the lord of the bytes" a pure animation(non adventure game made with , and "jimmy's nightmare" which is an style exercice, I didn't show it here, but I will.
#18
Hi again,
I've posted a few weeks ago, to find a team that can work with me to make the greatest adventure game.
I still need some people, either good in graphics, scenario writing, good sense of humor, music....
to create a totally new story, about whatever we want, and to make it the best we can.
I know very well the AGS engine, and I could do all by myself if I wanted to.
but I want people to share idea an make a very good game.

pol_rolland@hotmail.com
#19
True, I perfectly know everyone here has great idea and also want to make the perfect game too.
for making already a few game and a lot of animations with AGS, I think I almost master this software (lol) .
I don't really need a technical help, I can do the code, the graphics, the sound too, all by myself.
What I really need is people with good ideas, enthusiasm, and who are able to work hard if the project needs that.
#20
Hi guys!
I want to start making a new adventure game, a cool game, a great one, the greatest of all time probably.
I'm looking for people that would have time and who are cool and ready to spend time for it, making a team ..etc and who LOVE playing and adventure game of course.

do not hesitate contacting me either from that post or there:
pol_rolland@hotmail.com

thanks and see you.
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