Wow, great article. Along a similar vein, here's an article that was posted recently about adventure game puzzles and common pitfalls. http://www.adventureclassicgaming.com/index.php/site/features/451/
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function on_key_press(int keycode) {
int i;
i = Random(9) + 1;
PlaySound(i);
}
cEgo.x = cEgo.x - 60;
cEgo.y = cEgo.y - 20;
// the A key was pressed while colliding with another character, so play the vCharacterHit view.
cEgo.LockView(VCHARACTERHIT);
cEgo.Animate(0, 3, eRepeat, eBlock, eForwards);
cEgo.UnlockView();
cCharacter.ChangeRoom(cCharacter.PreviousRoom);
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