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Messages - dezibelz

#1
Completed Game Announcements / english version
Sat 26/04/2008 14:16:18
only by popular demand. it would probably take a day or two and all of us are working, but it might happen.
#2
Cheu-Va Film Games would like to present a german adventure called

Die Flucht von Cheu-Va Island

download from: http://rs86.rapidshare.com/files/110310972/flucht-von-cheu-va-island.zip/





more info available also at
http://profile.myspace.com/index.cfm?fuseaction=user.viewprofile&friendid=190521322
check the pics there too.

The game is more than inspired by monkey island 1 & 2.
There are around 20 rooms and it takes about 30 minutes to finish with a walkthru.

The Hero is DEZIBELZ who is stuck on an island and just wants to leave to get back home to Bern ch.

Feel free to test!! viel spass!! (have fun).
#4
beeing released tonite:

a german ags adventure, 100 percent inspired by monkey 1 and 2.

dezibelz is our hero and he wants to get off Cheu-Va Island, where he landed after a shipwreck.

some screenshots are at

http://www.cheu-va.com/files/ss1.jpg/
http://www.cheu-va.com/files/ss2.jpg/

.....  up to ss8.JPG

link to download will be up tonite and we will anounce the game then on that board.

#5
its working now!   :D   thank you very much for your quick reply. problem seems to be solved.
#6
okey here comes.

u will start at a bar.
leave the bar towards the right to get to the map room. on the map there will be two hotspots marked as problem rooms. when u enter them, u will notice that our hero does not always go to the same place, and rarely where we intend him to.

if u leave the bar to the left towards the "strand"  some intro animation will run, dont worry about that, its a bit off because our hero will enter that room from the intro room.

so heres the url: www.cheu-va.com/files/Dezibelz.rar

thank u very much!!!!
#7
ok so ive broken the problem down to the following:

when going from the map room (not scollable) to one of the other rooms (scrollable) using

hotspot; player walks onto hotspot-> go to different room at spezific coordinates

my hero will appear at one of three different locations in the destination room.
it seems to be random at which of the three destination positions he will appear.
like i said, im using the lucasgames download for ags.
ive tried adjusting the screen edges.
ive changed the map room to a non scollable room.

i just cant explain why three different locations please help
#8
OK... the room the caracter has to leave, is scrollable. Is that a problem?. Because the room he has to go to is not scrollable...

And why the caracter will face the same location, he was in the room before?... i also added a "face location" in the new room... but doesn't work...

what else can i do?
#9
I use the

- Region - Interactions - Walk onto region - "player - go to different room at specific coordinates"

in the AGS... not with scripting (sorry)... but the player won't go to these coordinates... and he always look to another side....

... any ideas?
#10
hello everyone.

i have the newest version of ags and i am using the lucasarts style interface.
there are normal rooms and one map room.
when leaving the map room i use regions. to end the map-style, i run a script called

function EndMapRoom(){
  //call this function from the "player leaves screen"  interaction in the last
  //of the set of rooms that have the special maps gui.
    gMaps.Visible=0;
    gMaingui.Visible=1;
    gAction.Visible=1;
    game.auto_use_walkto_points=0;
    SetMode(DEFAULT);
    player.Clickable=0;
    gAction.Controls[0].AsLabel.Text="";
}   

PROBLEM: when i go to rooms Q and R at spezified coordinates, the game places the character elsewhere, sometimes 100 pixels too far to the left, sometimes at completely different locations. whats more, the character faces different locations, he will look down once and to the left the next time.

if someone has help please post it!!!

the rooms i go to have no interactions when the caracter enters. my guess is it is something in the global script, but to be honest, i have no idea.
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