Hey there. I've got a mixed bag to report today. 8)
Warnings
------------
After one playthrough I noticed a warnings.txt file had been created with two copies of the following line:
(in room 75): Warning: ChangeCharacterView was used while the view was fixed - call ReleaseCharView first
Unfortunately, I can't say for sure what caused it, since it didn't generate an error whilst I was actually playing the game.
Bugs
------
* After stoning Medusa (again with pocket stuffing), I looked at the scene through the telescope. The first time, Medusa was fixed in place, but without the "stoned" picture (ie. she looked normal, but of course I didn't get stoned). When I left the scene and returned to it, she was gone.
Suggestions
-----------
* In the general store, clicking on the barrels it says you'd like to try the wine but don't want to carry a cask around with you. Therefore it would be sensible to have a custom response if the player tries to click the cup on the barrels.
* allow players to fill up the jar with normal water, and then allow them to later use it in the desert to refresh themselves
* Is the hideout rope ladder meant to keep retracting after you leave the screen? After all, I thought one bandit is sleeping and the other is putting down roots in the bar. Plus, using the hole a second time indicates that the rope ladder is stuck down; so I think it would make more sense to leave it hanging down once it's been discovered
* In the general store, the area rectangle for lard should be tweaked - it says it's lard at 170, 80, even though it's in the second of the blue rectangular spices
* If you've already got some lumber, it should stop you from taking some more off of the dead tree
* I'm currently trying to figure out where the salt is. I tried using the bottle of sea water on both the general store's stove and the 3 Bear's fire (to evaporate the water and leave the salt), but I get no response - one would be appropriate here
Warnings
------------
After one playthrough I noticed a warnings.txt file had been created with two copies of the following line:
(in room 75): Warning: ChangeCharacterView was used while the view was fixed - call ReleaseCharView first
Unfortunately, I can't say for sure what caused it, since it didn't generate an error whilst I was actually playing the game.
Bugs
------
* After stoning Medusa (again with pocket stuffing), I looked at the scene through the telescope. The first time, Medusa was fixed in place, but without the "stoned" picture (ie. she looked normal, but of course I didn't get stoned). When I left the scene and returned to it, she was gone.
Suggestions
-----------
* In the general store, clicking on the barrels it says you'd like to try the wine but don't want to carry a cask around with you. Therefore it would be sensible to have a custom response if the player tries to click the cup on the barrels.
* allow players to fill up the jar with normal water, and then allow them to later use it in the desert to refresh themselves
* Is the hideout rope ladder meant to keep retracting after you leave the screen? After all, I thought one bandit is sleeping and the other is putting down roots in the bar. Plus, using the hole a second time indicates that the rope ladder is stuck down; so I think it would make more sense to leave it hanging down once it's been discovered
* In the general store, the area rectangle for lard should be tweaked - it says it's lard at 170, 80, even though it's in the second of the blue rectangular spices
* If you've already got some lumber, it should stop you from taking some more off of the dead tree
* I'm currently trying to figure out where the salt is. I tried using the bottle of sea water on both the general store's stove and the 3 Bear's fire (to evaporate the water and leave the salt), but I get no response - one would be appropriate here