Graphic style is cute, very nice. Great job dude. Continue.
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Show posts MenuQuote from: Rui "Trovatore" Pires on Fri 13/10/2006 10:08:22
Come on, there's already a thread like this that's waaaaay more recent. Anyway, if you don't think it warrants bringing back an old thread, why does it warrant making a new one?
Quote from: ildu on Fri 09/06/2006 10:25:22Quote from: dsg_charly on Fri 09/06/2006 09:51:15Just questionning, what the point of tons of inventory items, with some useless, and without clue for some ?
Yeah, it's a huge departure from CMI and other traditional and successful adventure games.
Quote from: storyteller on Sun 04/06/2006 17:46:37
...
it's the countless possibilities! you'll have tons of inventory items, and not a clue how to use them all (in fact, you can't use them all...)
(In order to make sure the game stays fun, the betatesters will have a say in the puzzles, to prevent them from being too hard/easy)
...
Quote from: KhrisMUC on Tue 30/05/2006 21:44:59
I know mine's very basic and far from ideal, but the latest isn't only titillating to the max (had to look it up), the dome looks like a square tent now.
Maybe I'll do another edit if I'm in the mood, watch out for it
[here].
Quote from: The Ivy on Mon 29/05/2006 21:36:21
Cool, thank you all for the advice. Here's the changed version:
I've gotten rid of the ridiculous numbers of shades and given her a more relaxed stance. I also toned down the sheen on her hair, and got rid of the black outline around her face. Although the eyes and feet are rather large, I like the style and it'll be consistent with the rest of the characters in the game.
Seaduck, thanks so much for the edit, I nabbed a few of your ideas. The "shading" on the skirt is actually just a design, so hopefully that's clearer in this version. I'm hesitant to add shadows from the right or left just because it makes it hard to deal with light sources.
How's she looking now?
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