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Messages - dsg_charly

#61
Well, don't you think the playground is really small ?

I mean, the room takes a really little place in your game. A lot of space lost.  ???

Apart of this, I think eerything is well drawn.  :)
#62
Looks great, the inventory bag looks better in 2D cartoon  := style than the 3D one.

Seems the graphics will catch the CMI visual essence, to my mind it's the most achieved regarding others Hi-Res adventure game.

Just a suggestion regarding the verb coin, as it is a golden or somethin' shinny coin, the black paintover (dreadlocks and other stuff) makes it a bit crappy to my mind.

Keep up the good work, hope your team won't reduce again. :)
#63
Hi there,  :)

I was wondering about how creating BG that will fit with characters  :=. I mean, in the processing of BG creation, do I need to start drawing a character, and then drawing the BG so proportions will be ok.  ???

Thank you for reading and answering. Hope it is understandable.  :-\

PS: Hope it's not "out-of-topic". In that case, sorry for misposting.
#64
Hi Grapefruitologist,

Apart of the curious idea to put complete story and walkthrough, your game seems interesting. The dialogs are fun too. I stop reading your post because I hope I can play such game one day. I think you can start the drawing and coding part.  :)
#65

Cool

Can you give me the thread (in case it's usefull) (in any case in fact) ?

Thanks
#66
I think UML can do the job for modeling interactions.  :)

Thanks a lot for your contribution, it's trange this question has never been asked before.
#67
Thanks Ashen. :)

The two seems interresting, but too basic.

Perhaps if I code myself...  ???
#68
Hi there!

It's my first topic on the AGS forums.  :D

I've started with creating a game with a friend of mine, I'm asking here if tools for writing scenario, organising puzzles ideas, backgrounds, characters... exist.

I'm using Word, Excel and Powerpoint but it doesn't really make the job.

Sorry if it have been already asked.  :)

Thanks for reading, have a nice day.
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