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#61
Quote
What was the crash? In the editor? In the engine? Do you have the crash printout anywhere?
During playthrough... The error says this:

An internal error has occured. Please note down the following information.
If the problem persists, contact Chris Jones.
(ACI version 2.55.534)

Error: prepare_script: error -2 (no such function in script) trying to run 'region2_a' (Room 11)

Quote
Can you open up the room script (from the Room Settings pane) and see what function name that script code has been placed under?
function hotspot3_a() and function hotspot4_a() (I have two different hotspots that do the same script, but have a different displaymessage to begin with, so they have to be two separate hotspots). Interestingly I've done a bit more testing and if your character is outside the walkable area (and therefore I assume the regions) it doesn't crash. To do this I merely skipped to the room from an earlier room with my character in a different position in the first screen. Then skipping back, moving my character back to where he would be in the walkable area and finally teleporting back to the room in question made it crash, so I'm pretty sure it's just being inside a walkable area that causes it.
#62
As far as I'm aware, most of the updating needing to be done is carried out automatically. Take the regions system that has now taken over lighting, when loading the new version of the editor, it had no problem loading the rooms made with the old version of the editor and sorting it all out into regions automatically.

That said, I've just found another bug that seems to crash my game every time. I can't work out exactly what it is, but it happened twice in my game. The first time it happened was when I had a 'Game - Play Sound Effect' command in the interactions editor. Never happened in any previous version of the editor, and repeatedly happened with the new version. All I did to fix it was to remove the play sound interaction command and replace it with a run script command that merely had 'PlaySound(6);' in it. Worked find after that.

The second time that I still haven't figured out yet gives the same error: (prepare_script: error -2 (no such function in script) trying to run 'region2_a' (Room 11)

This happens after you 'use' a window. I've got a 'Game - display a message' command that correctly displays, then following it is a run script with the following code:

PlayMusic(6);
SetScreenTransition(TRANSITION_FADE);
Wait(200);
NewRoom(12);

It crashes immediately after the message displayed has disappeared. Any ideas, CJ?
#63
Perhaps the ability to cut, copy and paste (single and multiple) items in the interactions editor would make that nice and easy?

Or should I make a separate suggestion thread for that? :/
#64
Already reported that holodude, just read up. Good to see confirmation that it's not just me though.
#65
Nice stuff man... A problem that happened with me though, my backgrounds are 640x400, and the regions feature is shown in this high res. Of course since walkbehinds are 320x200 (no problem with that), the regions for each background are shrunk and offset. Trying to draw on the regions too gives an offset in a similar way.

Not explained it very well, but hopefully you should know what I mean :)
#66
The Case Demo - June 2003

The Case - December 2004
#67
AGS Games in Production / Re:The Case
Wed 09/04/2003 23:38:17
Okay, I'll consider it. Once the demo's complete, I'll give it out to everyone who's participated in the project so far and I'll ask them what they think I should do/change with the demo :) You never know, it may not be far off.
#68
AGS Games in Production / Re:The Case
Fri 04/04/2003 23:51:34
Glad you like the look of it... So what does everyone think about the idea of releasing the demo much after it's completed, so that it's closer to the final game? Is that a good idea, or would people prefer to see it asap?
#69
I am proud to present:




After nearly a year of development (actual development started on the 30th June 2002, so a year minus three weeks), the demo of The Case is finally ready for public release. You can grab the files from the official website (click on the logo) or there are links further down this post.

The game is a mystery thriller in the style of the Broken Sword games, and will probably end up being about half as long as one (I am aiming for 5 hours). It's got a varied and exciting plot (maybe a biased view there) and plenty of characters and puzzles. I'm aiming at over 40 locations, and at the rate I'm going at at the moment it may end up being quite a few more - I've been underestimating the number of locations required in each act. Let's throw out a feature list:

Over 40 locations
Two playable characters (at different stages in the game)
Fully voiced using as many members of the community as I can fit in there
An awesome musical score (thanks to Archangel)
CG Rendered backgrounds
A deep plot which I wouldn't want to spoil for you
A case




If there are any things anyone thinks I should add to this page, or you feel like volunteering your voice or kind words, just reply to this thread or email me :)

[edit] well, this is strange... i'm wondering if anyone Can help me with a phone number... well, i think it's something like a phOne number. anyone know where this is from or anything? It was in an email about my game, so i think it may have been scrambled a bit... anyway, if you recognise an area or country coDe or something, by all means pm/email me :) thanks... here's what camE through.

22-919-920: thecase 19-121-198: thecase

[edit] The demo of The Case is finally available, with plenty of music, CG rendered backgrounds and over 500 speech files. So here we go... the link is below, and if you enjoy the game, please do comment either by email or by replying to this thread :) Incidently, don't forget to read the Readme to get a heads up on the controls, and yes, this is my first publically released AGS game.

The Case Demo Complete (includes both game files and speech pack)

Have fun!
#70
The Rumpus Room / Re:Haiku maybe help?
Thu 09/01/2003 23:51:22
Bloody haikus suck!
They're just an excuse for you
to prove you can count.
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