I want to make my game so that when the player interacts with an object, the Player Character walks to that object without blocking.
However, If I use MoveCharacter(GetPlayerCharacter(), mouse.x, mouse.y) for example, there is a posiblity that the character moves to the wrong spot compared to MoveCharacterToObject because MoveCharacterToObject apparently moves the character to a spot below the object.
My question is... how can I find that spot below the object manually? any suggestions?
Blocking sucks
However, If I use MoveCharacter(GetPlayerCharacter(), mouse.x, mouse.y) for example, there is a posiblity that the character moves to the wrong spot compared to MoveCharacterToObject because MoveCharacterToObject apparently moves the character to a spot below the object.
My question is... how can I find that spot below the object manually? any suggestions?
Blocking sucks
