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Messages - edmundito

#1261
Quote from: Pumaman on Mon 03/05/2004 16:59:08
Robert Eric: yep, it's different in .net. In VB6, Integer = 2 bytes and Long = 4 bytes; in VB .net, Integer = 4 bytes and Long = 8 bytes.

Anyway, RC1 is now up which supports .net plugins. It's messy though, and I really wouldn't recommend using them. If you have a copy of VB6, use that instead.

Anyway, I've added a note to the bottom of the COM Plugins page on how to make a .net plugin work.

Victory has been acquired with C#. Here's the deal, tho.. I guess the Interop.AGSEditor.dll is compatible with all .NET-based plugins, right?

Basically, my main issue was that I didn't want to program it with visual basic, and it seems that microsoft is giving a big push to C#, which is apparently faster than VB. Now, there's also J#, which has the same syntax as Java, and that's what I know... but I read that it was slower than VB.net. I also don't have Visual Basic 6.. only VC++ 6.0 and VS.net 2002. All in all, now you have 3 options with .net: VB, C#, or J#... and they all have a good level of simplicity compared to programming it with C, specially if you can add forms and so forth.

I have an idea for a plugin, but I could also make some simple example with VB.net, C#, and J#....
#1262
My parents computer has this thing called avast.... apparently, the home version is free:
http://www.avast.com/i_kat_6.html

They had the virus too, and it got rid of it.
#1263
The normal topic icon at the bottom of the main forum pages (not the threads) has a little folder icon isntead of the blue cup...

Who did the roger smileys? maybe the other ones can be finished? :P I don't like them.. they look all blurry  :)
#1264
This is the basic nature of adventure games vs role playing games, no matter how point + clicky they are or how close they follow DND rules: Adventure games are based on problem solving. Role playing games are based on character development.

Final Fantasy is not an adventure because most of the time takes place developping characters. Even the story elemets (at least in the later games) relate closely to the history and the feelings of the character more than what is happening to the world.  Another way you develop the characters is by increasing their levels and skills, and adding different weapons and armor. You don't even have to fight... you can be a farmer and work on a farm, and develop your skills and whatnot. you still play the role of a farmer.

For adventure games, let's take zelda as an example.. zelda used to be a top down scroller, but now it's an "action adventure" or whatever. However, most of the stuff that you have to do in zelda is solve problems... in zelda's case, through action (probably why they call it action-adventure). Zelda's original sytle was indeed based on the original Atari game called Adventure, which was based on the classic text adventure Colossal Cave (the first adventure game ever made). I guess what I'm trying to say this, that although Zelda may look totally different from like Day of the Tentacle, down to the core gameplay both games about using your wits to solve the problems presented to you.

Story used to be an adventure game thing, but it seems that now days every genre has caught up and started using stories in their games, too. Game categories, though, are based on gameplay, not on bells and whistles like story, life meters, or killing monsters. Final Fantasy does borrow a lot of stuff from adventure games, but you take all of that stuff out and it's just a kind of RPG.
#1265
Quote from: Pumaman on Fri 30/04/2004 21:46:17
I just had a play with VB .net and I have managed to create a working AGS plugin with it.

The only snag is, it won't work with the beta 6 AGS Editor (I've had to modify the editor a bit so that it recognises .net plugins). Therefore, in the next beta you should be able to do it.

Yay! *makes out with Pumaman*
#1266
Yo,

If anyone is experienced enough with VB.net and wants to convert the code given by Pumaman to that, send me  a message because I'm unable to figure that out.

Love,

netmonkey
#1267
Quote from: SSH on Tue 27/04/2004 09:09:27
No-one seems to have noticed the editor plug=in new feature! This looks great. Finally we can do all those things that CJ is too lazy busy to implement...!

EDIT:

Quote
"Next, still with the class selected, look down the properties list for "Instancing". This is initially set to "2 - PublicNotCreatable", which means that other applications can't create the object. We need to change it to "5 - MultiUse", so that the AGS Editor can load the plugin."

This step of the tutorial is impossible with the free VB5 download... any ideas anyone?

Also, any plans to add more than the dialog system to this API, CJ?



If I could figure where this is with visual studio.net 2002 you could actually make stuff with C#... AGS would truly become AGS.net! OMG OMG OMG.... :P

Edit: Oh! It's Public!  :o

Edit 2:
I actually figured out how to code it with C#, even though I don't know C# nor remember much of visual basic. But the code actually compiles, and I'm sure I did it partially right because C# is as picky as Java (we all know why)

Anyway, here's what I get:

---------------------------
AGS Editor Warning
---------------------------
A plugin 'AGS_TestPluginCS.dll' was found in the editor folder, but it did not support the required interfaces.
---------------------------
OK  
---------------------------

I think it may have to do with the whole multiuse thing. I should look into it some more, but maybe I should sleep! Sleep it is :P

Edit 3: I found the problem:
"Visual Basic 6.0 ActiveX documents are not supported in Visual Basic .NET. You can still interoperate with ActiveX documents from your Visual Basic .NET Web applications, but development should be maintained in Visual Basic 6.0."

Meaning it won't work for the others like C#/J#...bah!
#1268
I saw your name in this topic and it sounded familiar, and I thought "Wait a minute... didn't he do the TDI fan art?!" and I checked and you did. I was just waiting for you to say it to confirm that you were the same person.  ;D
#1269
If you can call this a "background":

Nope, it wasn't for AGS but it was still the very first background I composed...  I was 14 years old and Windows 98 was barely out. And the internet? You had to dial-up to get in! OMG!!!11
#1270
General Discussion / Re:I love stupid people!
Tue 06/04/2004 23:33:43
Hahahaha... that's hilarious. :-P
#1271
That list is nuts!

Most influential PC adventure games of all time, in my opinion, in this order:
6. Collosal Cave (aka Adventure) - the text-based game that that started the genre
5. Mystery House - graphics and text come together for the first time
4. Alone in the Dark - the root for the console survival horror adventures
3. Maniac Mansion - the second evolution of adventure games, the basis to point+click that was later used for PC RPGs and strategy games, too.
2. King's Quest I - The peak of 80's adventures.
1. The Secret of Monkey Island - Developed the style that is most commonly used to date.

Huh. after I wrote that, I noticed that there hasn't been a single game in the 90's that has been revolutionary. Maybe grim fandango, but keep in mind that it's merely based on the Alone in the Dark style of 3d characters in pre-rendered, fixed-shot backgrounds. Although I bet many other game genres wish they were as rich in story as Grim, which is why everyone praises Tim Schafer.

Best adventure games ever, in my opinion? It's hard to put an order, but there is no one game that really beat them all. All of these have good qualities that cannot be ordered: King's Quest, Space Quest, Leisure Suit Larry, Monkey Island, and Grim Fandango.
#1272
General Discussion / Re:New site! WOOO
Mon 05/04/2004 02:18:56
Wow, I'm out for two days and everything changes. I'm having trouble typing too...
#1273
Ugh, I'm having economic problems right now, and I can't register AGS.... CJ, why did you do this to me?!  :'(
#1274
There should be a FAQ in the main AGS site answering this question. if there is, then it's too hidden for anyone to find. :-P
#1275
General Discussion / Re:Psychonauts dropped
Wed 31/03/2004 07:31:05
It means that Microsoft will not be in charge of publishing the game anymore. However apparently they're working with Double Fine to find another publisher.

Oh, the slashdot article has nothing. Check out the news from Gamespot or IGN or mixnmojo
#1276
why would you want that, vel?  ???
#1277
oh! I thought Evan was working on that game. I must have gotten confused :P
#1278
Oh, are you Evan Dickens, chapter 11 boy?
#1279
General Discussion / Robots and Anime
Fri 26/03/2004 04:00:06
You know that the japanese wish they had big fighting robots like they do in their animes, just look at what their latest achievement is:

http://story.news.yahoo.com/news?tmpl=story&u=/040325/photos_od_afp/040325143653_fsj1cesr_photo0

Soon, we will all be doomed... doomed, I tell you! DOOMED!!!
#1280
I'm in (net)Monkey Island a lot!
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