Looks pretty good.. that's a lot of animation, at least for amaetur/independet 
where'd you get that so-called "sprite editor"?

where'd you get that so-called "sprite editor"?

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: eVOLVE on Fri 22/08/2003 21:33:11* eVOLVE bows... Great features though Chris, we're alll impressed!
Quote from: DGMacphee on Fri 22/08/2003 00:58:48
Maybe I should try.
This next topic is SUBTEXT AND SYMBOLISM IN ADVENTURE GAMES
What are your favourite examples from the commercial games?
How about examples of your own?
My favourite is the gun exchange between Manny and Meche in Grim Fandango:
"(Hands over the gun) Here. What's a relationship without trust, right?"
"True, a relationship without trust is like a gun without a bullet!"
Quote from: m0ds on Mon 18/08/2003 10:18:16
Right. I'm shit. I can't remember if Broken Sword 3 has been released yet.
Quote from: Goldmund on Sun 10/08/2003 00:59:00
The interface.
I mean, it's so stupid!
I click "use" on a furnace and I have no idea whether the protagonist will open it, push it, sit on it, piss on it, try to eat it...
Of course, there are GUIs with more detailed actions, but still it's nothing compared to the Richness of Interactive Fiction. In IF you really have to think, not just click everywhere with every item from your inventory.
The solution could lie in the text input, like it was done in Police Quest II, but then we would need a better parser, something along the lines of TADS combined with AGS.
Another thing is combining inventory items, which I find ridiculous mostly because I usually have no idea what the protagonist is trying to build.
NO, dear Longest-Journey-designers, the player didn't use clamp on the duck as a result of 5-hour brain-storming and planning, it just happened during the act of every-clicking-on-everything-with-everything-of-my-inventory, Ma!
Again, text parser to the rescue.
I'm starting to think fondly about graphic adventures with text parser mostly because TADS and HUGO proved that a flexible parser with which you don't need to "guess verb" is possible. And as it IS easier to become involved when some nifty graphics are on the screen, the combination seems perfect... hm?
Quote from: MrColossal on Sat 09/08/2003 04:40:57
people always just default to things like "Lucasarts only cares about TEHMONEY!!" when you've never once ever ever set foot in the offices or been there for any meeting. Where are you people getting this information? I'd love to know.
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 0.362 seconds with 15 queries.