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Messages - edmundito

#1461
General Discussion / Re:A new engine is out!!
Wed 28/05/2003 20:42:46
LOL:
"NOTE: AGS is not for everyone. To make more advanced parts of a game, such as cutscenes, you will need to be gangbanged to learn the fisting sucking language."

And check out this rip in the space-time continuum.

Edit. heh, after going through my link 5 times (by clicking on the link, and then click on the link on my pornolized link... get it?) I get this extremely modified:
"NOTE: AGS is not for everyone. To make more screwed bangs of a fisting fomping spanking game, such as balls, you will need to be jerked to learn the unclefucking farting wad spanking language."
#1462
Yeah, dude.. this is what I got:
#1463
Critics' Lounge / Re:GUI up for comments...
Sat 17/05/2003 18:17:01
You could use icons, like in Simon the Sorcerer 2
#1464
Critics' Lounge / Re:character sprite opinions
Sat 17/05/2003 08:28:23
good job on the update.. it looks good :)
#1465
Critics' Lounge / Re:point of view on the view
Sat 17/05/2003 08:26:49
I would make it dead center, or slightly to the left (basicly one-point perspective) and put the green table on the left... also, probably add more detail to the background.
#1466
Maybe the games list on the main site should have an entry for Translation, Music, and Voice Pack if available.
#1467
on the setup, click on "force alternate screen resolution" and see if that works.
#1468
General Discussion / Re:Holy YES-ness!
Tue 13/05/2003 07:43:50
it looks like claymation, which is great for sam & max... the models need some polishing, but it's all good!
#1469
What do you know.. it's beeen announced: http://www.lucasarts.com/products/freelancepolice/
#1470
When it's done ;)
#1471
Tell you what, I'll order it when I get my credit card. it should arrive this week  ;D

I should get it for free since I told you about Inno Setup... :P (j/k I support the arts)

---

EDIT: I've ordered it! grund told me to, plus I got a credit card :)
#1472
Nemesis was ridiculous, and I don't even wanna talk about it. You'll be fine as long as you like Nemesis, you're not a Trekker/ie.
#1473
Quote from: jannar85 on Sat 10/05/2003 11:10:55
Well, you might want to try out a ttf font.
There's plenty at themeworld.com with outlines! :D

It's not like outlines will work right on AGS..  :-\
#1474
but LucasArts IS making a sequel to Sam & Max....
#1475
As long as you don't wear star trek costumes, collect weird star trek stuff, nor atttend your local star trek convention, you're good.  I think the term is now "Trekker".

I like star trek, and I have an extensive knowledge of it from watching so many episodes. but the new stuff is trash, including Nemesis :P
#1476
Feliz Cumpleaños  ;D
#1477
Yeah, I'm sick of them wanting to enlarge my "mangina".
#1478
I'm brit, right?  :P
#1479
Grim Fandango was the first step in 3d adventure games.. it was mostly a classic adventure game converted into 3d with its good amount of 3d-related puzzles... which I liked :)

And I think the best way Monkey Island or FOA will ever port to 3d would be in the likes of the Longest Journey, and not like grim fandango because they were games designed for Point + Click.

Heh, I remember when I was a kid I wanted a game where you could do whatever you wanted... and then I found adventure games, and that was close enough for me.. then it came the sims and I drooled all over it because it was a dream come true, but I got tired of it because thee's no story and the game can get repetitive. the only point is to create love triangles and have a fight, and cheat and build the coolest house ever  ;D

So, how about a detective story, with some shooting, chasing people around and investigating? however, it would have to be in grand scale, like GTA-3/VC grand scale, but with more talking to people and picking up objects, and figuring out where clues would be. I think that is the main problem: Adventure games are really expensive to make, and what kind of company would take a risk by making a non-linear grand-scale adventure game?
#1480
Well, what scid is referring to is that years ago RPGs were as dead as adventure games, then came diablo and brought it all back, and from there it came a new style of RPGs...

So, yes... I agree with scid and I think some big company needs to make a brand new form of adventure game.. one that will bring them back to the mainstream.
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