Hey, I posted something on the Full Throttle 2 post about adventure games. Let me restate it with some improvements:
Recently, I bought Tom Clancy's Splinter Cell, and I noticed that on IGN they categorize the game as "third person adventure". Maybe they're right. the game is not much about action, but about skill and wit, and if you don't do it right you have to shoot and sometimes die, and isn't that what adventure is all about? of course you don't have to solve puzzles heavily or anything, but you still have to talk to people and find objects. it almost reminds me of Pleurghburg DA during those times you had to do the right thing (in other words, when you had to use your weapon ) I still think it's almost an action adventure, but it's totally different from Tomb Raider. Of course this type of action-adventure was invented a few years back with Metal Gear Solid (and they call MGS2 on IGN "ADVENTURE"?!!) or when it originally was invented for a little game called Alone in the Dark in 1992, which is one of the first games to use true 3d (i think). Notice that the alone in the dark polygon/pre-rendered background style was also used in Grim Fandago and EMI. Even Resident Evil is considered adventure since it's pretty Alone in the Dark style.
So, what is it in for adventure games? a lot of people call it dead, and others just transformed into the mindless action adventure tomb raider-ish genre, which isn't adventure game at all. So, I'm saying that adventure games need to evolve once again. Just like in 1988 when Ron Gilbert reinvented the adventure game ala LEC and with a Point + Click interface, the new 3d adventures need to change to survive.
I guess I want others to give their thoughts and to say what they think about the future of this. Obviously, companies have to leave the 90s point and click style, and come up with something new and fresh that would still be recognized as an adventure game. The question is how to still blend in puzzles and character interaction with 3d technologies and not make it so linear and and "boring" but still keep the elements of a graphic adventure?
Recently, I bought Tom Clancy's Splinter Cell, and I noticed that on IGN they categorize the game as "third person adventure". Maybe they're right. the game is not much about action, but about skill and wit, and if you don't do it right you have to shoot and sometimes die, and isn't that what adventure is all about? of course you don't have to solve puzzles heavily or anything, but you still have to talk to people and find objects. it almost reminds me of Pleurghburg DA during those times you had to do the right thing (in other words, when you had to use your weapon ) I still think it's almost an action adventure, but it's totally different from Tomb Raider. Of course this type of action-adventure was invented a few years back with Metal Gear Solid (and they call MGS2 on IGN "ADVENTURE"?!!) or when it originally was invented for a little game called Alone in the Dark in 1992, which is one of the first games to use true 3d (i think). Notice that the alone in the dark polygon/pre-rendered background style was also used in Grim Fandago and EMI. Even Resident Evil is considered adventure since it's pretty Alone in the Dark style.
So, what is it in for adventure games? a lot of people call it dead, and others just transformed into the mindless action adventure tomb raider-ish genre, which isn't adventure game at all. So, I'm saying that adventure games need to evolve once again. Just like in 1988 when Ron Gilbert reinvented the adventure game ala LEC and with a Point + Click interface, the new 3d adventures need to change to survive.
I guess I want others to give their thoughts and to say what they think about the future of this. Obviously, companies have to leave the 90s point and click style, and come up with something new and fresh that would still be recognized as an adventure game. The question is how to still blend in puzzles and character interaction with 3d technologies and not make it so linear and and "boring" but still keep the elements of a graphic adventure?