Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - edmundito

#1481
Hey, I posted something on the Full Throttle 2 post about adventure games. Let me restate it with some improvements:

Recently, I bought Tom Clancy's Splinter Cell, and I noticed that on IGN they categorize the game as "third person adventure". Maybe they're right. the game is not much about action, but about skill and wit, and if you don't do it right you have to shoot and sometimes die, and isn't that what adventure is all about? of course you don't have to solve puzzles heavily or anything, but you still have to talk to people and find objects. it almost reminds me of Pleurghburg DA during those times you had to do the right thing (in other words, when you had to use your weapon ) I still think it's almost an action adventure, but it's totally different from Tomb Raider. Of course this type of action-adventure was invented a few years back with Metal Gear Solid (and they call MGS2 on IGN "ADVENTURE"?!!) or when it originally was invented for a little game called Alone in the Dark in 1992, which is one of the first games to use true 3d (i think). Notice that the alone in the dark polygon/pre-rendered background style was also used in Grim Fandago and EMI. Even Resident Evil is considered adventure since it's pretty Alone in the Dark style.

So, what is it in for adventure games? a lot of people call it dead, and others just transformed into the mindless action adventure tomb raider-ish genre, which isn't adventure game at all. So, I'm saying that adventure games need to evolve once again. Just like in 1988 when Ron Gilbert reinvented the adventure game ala LEC and with a Point + Click interface, the new 3d adventures need to change to survive.

I guess I want others to give their thoughts and to say what they think about the future of this. Obviously, companies have to leave the 90s point and click style, and come up with something new and fresh that  would still be recognized as an adventure game. The question is how to still blend in puzzles and character interaction with 3d technologies and not make it so linear and and "boring" but still keep the elements of a graphic adventure?
#1482
cool!

I have a gradient tip tho:
I'm guessing you use Paint shop pro.
For best results on gradients you should use radial gradient, first of all, because it dithers better. To dither, copy the gradient area (assuming that it's by itself on a layer), and then reduce it to 256 colors with these settings: Octimized Median Cut->Error Difussion, and Reduce Color bleeding off. then paste it back on the image and you'll be done.

Here's a sample:
#1483
LOL  ;D
#1484
I think full throttle fits the actiony style, if done right. But lucasarts just seems to recycle old things now days like making indy too tomb raider (even the outdated graphics) and so on.

Recently, I bought Tom Clancy's Splinter Cell, and I noticed that on IGN they categorize the game as "third person adventure". Maybe they're right. the game is not much about action, but about skill and wit, and if you don't do it right you have to shoot and sometimes die, and isn't that what adventure is all about? of course you don't have to solve puzzles heavily or anything, but you still have to talk to people and find objects. it almost reminds me of Pleurghburg DA during those times you had to do the right thing (in other words, when you had to use your weapon :)) I still think it's almost an action adventure, but it's totally different from Tomb Raider. Of course this type of action-adventure was invented a few years back with Metal Gear Solid (and they call MGS2 on IGN "ADVENTURE"?!!)

The time is right for Full Throttle. the original really pushed the 2d boundaries in many ways, and now that 3d is so easily available, it makes sense to make the sequel. However, LEC (LucasFilm Entertainment company*) really needs to put more effort into the game. Plus, they also need to stop overcartooning everything, like they did with EMI and now they seem to do with FT. I think 3D advnenture games are a different type of deal now, and they need to be more of action than wits, but still have the wits be domninant in some sort of way, and have some action sequences, like PDA, from time to time. There's one person who noticed this detail, and his name was Ron Gilbert. He added the idea of point + click (he said that he hated adventure games, and he made them to his idea of what a fun adventure should be) and eventually redefined the style of adventure games. I think the time is right to go one step further, so adventure games can survive.

Of course, here we are old-fashioned, and we make advneture games of the 90s. but if we ever go 3d, we're going to have to change.

The End :)

* If you look at the screenshots on LucasArts' website, it says "LucasFilm Entertainment Company" so I'm guessing that's the official name for LucasArts. Long live LEC!

---

Actually, I just realized that the MGS style is more like the Alone in the Dark style invented around 1992. See? they had to make a adventure game that worked with 3d.... and I guess they picked up the concept when 3D became mainstream.
#1485
General Discussion / Re:Grades!
Wed 07/05/2003 03:11:16
oh.. I just got an F in one of my classes... F@$%, I'm going to have to retake that class in the summer...

My gpa is 3.0.. and I can' t go lower than that cause they'll reduce my scholarship.

Yeah, it's been a terrible year for me  :(
#1486
The current poll results at my site show that people are equally looking forward to both Run Hot and Granny Zombiekiller (or both of them)? But I'm pretty sure if you AGSers vote, it'll totally change the results. So, check it out.. the poll is on the left side of the main page (click on the MonkeyGames Entertainment Logo!)
#1487
Heh, that background reminds me soo much of a background I did a long time ago for a little game called "Beyond Fantasy" which is now either cancelled or in a complete pause:

#1488
oh, and I forgot Dave Gilbert's game with the ghost and stuff. I've become a fan of him since Ron's PoSurf game :)
#1489
Hmm... here's mine:

1. Run Hot
2. Granny Zombiekiller
3. netmonkey's "phoenix" project
4. Ignac 2
5. Black Rose (|Annie|'s Game .-.)
7. Suspico
8. Rodekill 2
9. Kinky Island
10 Roger Foodbelly
11. Inferno
12. Revenants
13. Pleurghburg 2
14. Josh Roberts' Game

Of course, the two ones on top are monkeygames, and I really don't have control over them other than uploading them and the packaging and legal crap like that. I'm waiting to go back to work on my own game.. maybe this weekend :)

I've been waiting for ignac 2, specially after Igor released some screenshots of the intro and stuff. Annie's game.. well, she's working on a game, I think. That's all I know so far. ._.

Suspico is trap's game. I've been waiting years (since crashsite) to see him unveil a game longer than 10 minutes :)

As for rode 2, roger foodbelly, inferno, revenants, pb2.... they've been around for a while, and I'm still waiting for them. Chrille recently announced that pb2 won't be out for a while, so that' why it's at the bottom of my list. Rode 2 is at the top because I keep asking rodekill about it and he's so mysterious thus increasing my interest in the game. The ones in the middle are games I want to see, but I can wait for them patiently.

And Josh Roberts' game? He seems to have an armada of people working for him (at least a good artist :)) plus it'll kick my game's ass (or not! :P)
#1490
General Discussion / Re:Star Wars Kid - LOL
Mon 05/05/2003 20:32:24
DAMNIT! I've been busy with finals, ok? :P
#1491
"I don't believe a caught your name."

If you're wearing a top hat and a tuxedo, you get +5 of suaveness.
#1493
Quote from: CJ on Fri 02/05/2003 14:50:42
1. French guys are pissed off at a 'Roger'
2. They whois our Roger, and because #agsfun is not a secret channel they went in there.
3. Roger's welcome message to agsfun mentions #ags, which is how they found out about it.
4. They then all spammed Roger via PMs at the same time, so that he got kicked by the server for flooding when he sent his replies to them.
5. He had such a huge backlog of "huh?" replies to send out that every time he managed to connect to the server again, it booted him off for flooding.
6. Eventually all this join-part annoyed everyone to the extent where they banned him
7. I have now reset Rog and all should be working again.

???

It seems that the french have not discovered automaton users (bots) as of yet. How dumb! Are they an IRC gang too? (with the whole "[freaks]" thing) I can't believe they're such dorks. Plus, "[freaks]" reminds me of the kind of the name tha would be used for a gang in some cheesed up Japanese video game (ie Jet Set Radio Future :P)

I've found a new meaning for dumb, and it's freaks with the []s in between.
#1494
Quote from: GW-Nox on Mon 28/04/2003 22:28:50
Cool, looks great.

I'll just assume you haven't implemented the RON custom walk cursur...

Actually, I decided to change it back to the default cursor, but colored.. except, I didn't know what to color the walk cursor, so i left it the way it was
#1495
Quote from: AGA on Mon 28/04/2003 14:27:25
heh, I told him to post it here. I didn;'t just understand what he meant at the time though... On second thoughts, the AGS General forum would be more appropriate...

GEEZ, I told you so! :P

Now, let the commenting begin.
#1496
Hey, since I made the RON gui, I just figured I updated it by making it a template and adding/changing a few things. I'm sure some of you tried a version I uploaded a while ago (in this very post) but now I added a couple of things after I asked for suggestions.

Anyway, here's some of the features so far:
* Custom Text Window (NEW!)
* Custom SAVE/LOAD dialogs (NEW!)
---
* Custom Inventory Window (based on the new custom inventory window available with AGS)
* More eye candy
* Mouse wheel support
* Already-programmed ron sign intro screen

http://netmonkey.cellosoft.com/temp/RONT.zip

Here's a couple of questions:

First of all, what kind of default clever "Are you sure you want to quit?" question should I put there (it just says "Quitting?" right now  :-\). Just summit your ideas by replying to this post.

Number two, who should the default character be? Roger or... I'm guessing Davy Jones, since he's kind of the template for the rest of the RON characters. You decide! :P
#1497
well, I could have added "I think" to that post somewhere.. but I'm too arrogant and I always think I'm 105% right :P

Anyway, my logic was that since a new game didn't have a template icon in the folder, then a game from a user-created template wouldn't have the template either.
#1498
Quote from: rodekill on Thu 24/04/2003 01:08:12
Do something original and be proud of yourself.

I agree .
#1499
General Discussion / Re:LEC is no more.
Thu 24/04/2003 04:57:44
Quote from: Yahtzee on Thu 24/04/2003 02:51:13
My company kicked LEC's and Sierras companies buts.

You mean, MonkeyGames Entertainment?  ;D (That is if you're the real Yahtzee and not Bizarro Yahtzee.)

In other news, MonkeyGames Entertainment is now MonkeyGames Entertainment Company, or MEC! long live the "entertainment company" part :P
#1500
Buggery Bug:
When you make a template, template.ico appears on the game's folder (the game created from the template)

I like the template feature.. I'm making one :)
SMF spam blocked by CleanTalk