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Messages - egamer

#21
Here's my latest bug report:

When the Hagorian isn't carrying the cart, he will walk off the path to get the Narulung, but when he is carrying the cart he will not.  Was that intentional?

The man at the beginning of the game says that the Gonthanten will roll over and play dead, but he never does that.

According to the Phylotist, the Kratameric Vortex must first be created before a piece of Flux can be added to it.  Yet the first time that the player commands the Phylotist, the Kratameric VOrtex appears out of nowhere, and a message appears saying that the piece of Flux could not be added to it.  Then the Arotist says that he will reshape the vortex, but there is still no indication of how the vortex got there in the first place.  In the dialog with the Arotist, he says that when there is no Kratameric Vortex he will reshape the Flux in the area where the Vortex will be created.  So it appears that the vortex should not be there yet, that it must be created first.

When I click on Help, the message says to try using the Silver Mirror before making a Flux Attack, but I don't have the Silver Mirror yet.

You have added the graphics of the Latorian carrying the Regulung on the Cart.  Yet after he has made the offering at the temple, he returns to his barracks still carrying the Latorian on the Cart.  He should return with the Cart empty.

When we encounter the Purple Tribe, the eye cursor does not appear when I cycle through the cursors, but it does appear on the menu bar.  When I click the eye icon on the members of the Purple Tribe I get important information, so I think it should be included in the cursor cycle.  The walk cursor is also missing from the cycle, so I had to go to the menu bar to get to the walk cursor so that I could leave the room.  When I then proceed to the armory, when I try to grab a painting off the wall, instead of the cursor changing to the painting, as it has done in the past, the cursor changes to the prohibition cursor, but the action still works.

When I return to SKefalia, new barracks are built for a new soldier.  After speaking to the new soldier, I walk south and then north again, and the barracks are built all over again.

The basket cursor remains in the cursor cycle long after we have left Koinotia.

After traveling to Skefalia, visiting the home of the Purple Tribe, and returning to Melloria, the Gonthanten again wants me to travel to Melloria.  But I cannot get there; I am stuck in the room with the four trees lined up in a row and cannot leave the room.

I am still unable to get the Silver Mirror, so I cannot start my own business or finish the game.  I think that I am almost finished, though, since my approval ratings are either at 100% or close thereto.

It appears that very little testing was done on the second half of the game, compared to the first half.
#22
Here's my latest bug report:

In Skefalia, after I encounter some new vortex that looks like a heart beating, I get the following error message:

An error has occured.  Please contact the gam author for support, as this is likely to be a scripting error and not a bug in

AGS.
(ACI version 2.72.920)

In FluxWorldView (line 384)
from Global Script (line 279)

Error:  DisplayMessage:  Invalid message number to display
#23
Quote from: fluxmaster on Mon 18/02/2008 14:48:52
You have to drop the hotspot of the memory on the foreground of the target memory or workbench, not on the background.  The hotspots are not marked, but wherever the hotspot of the hand touches the memory (i.e. the painting), that is the hotspot of the memory.  It's a bit tricky, so you may have to try it several times to get it to work.  I'll try to get the hotspots marked to make it easier.

I've tried this repeatedly, and it still doesn't work.

There's one other thing that I've just noticed.  If you talk to a NPC and then talk to him later in the game, there are additional topics you can ask about.  So I talked to one of the soldiers (the Phylotist, if I remember correctly) and asked about using the Lanvorst.  He said that to use the Lanvorst I must also use the Silver Mirror.  But I have no silver mirror in my inventoy, only a Gold Mirror and some flux jars.  So where do I get the Silver Mirror?
#24
Quote from: fluxmaster on Sat 16/02/2008 16:25:31[Y]ou're playing the game in full-screen mode. 

Is there any other way?

Quote from: fluxmaster on Sat 16/02/2008 16:25:31
Have you tried starting your own business?  Go to the armory and see what weapon you can create for starting your own business.

I have tried every possible permutation of memories and workbench, but I cannot create any new weapons.  And why would I need a weapon to start a busines, anyway?  What kind of weapon would you use to start a business?  A hostile takeover bid?
#25
Here's my latest bug report:

The Prokatameric Vortex starts out transparent, but, after it knocks down the Gonthanten, it becomes opaque.  Was that intended?

In the dialog with weaponsmaster, a sentence ends with a comma ("worbench,") instead of a period.

In the first part of the game every precinct has a distinguishing background, but in the second half all the backgrounds are  the same.  This makes it difficult to remember where you are at any given time.

The Katameric Vortex is not transparent, ever.  All the other vortices are transparent all or most of the time.  Was that intended?

According to the game, the Latorian carries the cart.  However, the graphic of the Latorian doesn't show him using the cart; it shows him carrying the elephant-sized Regulung in his arms.

The weapon cursor for the Donatist does not appear.  The walk cursor appears instead, and it functions like a walk cursor, not a weapon cursor, so it's not simply a graphics problem.

The third time that I enter Koinotia, the god of that precinct tells me (as I'm ready to leave) "The next time you enter my precinct, you must provide a soldier to make offerings to the red tribe," even though I have already done so.

When the player enters the armory, shouldn't he leave his horse, er, I mean the Zunkanten, outside?

In Melloria I keep getting attacked, no matter what I do.  I have the the Flux Zapper, the Flugorg, and the Lanvorst.  What else do I need?

I think I've figured out the symbolism of the Telnorg and Telmorg weapons.  First, note that the Telnorg requires you to make two offerings, both your offering and that of the other tribe.  Second, note that the Telnorg works all the time, but is only half as effective as the Telmorg, which only works half the time but is twice as effective when it does work.  So I think that the Telnorg represents cooperating or sharing, since when you coorperate or share you always get something, but not as much as you want.  The Telmorg represents fighting, because when you fight you sometimes win and sometimes loose, but when you win you get more than when you share.  Am I right?

Can I get a copy of that special version you made for Fribbi so that I don't have to replay the game from the beginning every time you release a new beta version?
#26
I just tried version 1.1.  It's better that the brightness defaults to 100%.  But why have a brightness control at all if you can only see anything at 100%?
#27
Driving the police car was one of my favorite parts of PQ1 and PQ3, so I was disappointed that in PQ2 the police car ran on autopilot.  I'm glad that driving will be in this game.  This looks to be a really great game.
#28
I tried running the game in full-screen mode, and now I can change the brightness and play the game.  But when I use up my lives and go back to the intro, I have to change the brightness again, even though I haven't even closed the program.  Shouldn't the game remember the brightness if you go back to the beginning without closing the program?

I haven't tried the latest version; this is from version 1.0.
#29
I tried to play this game, but the screen was almost completely dark, and I couldn't adjust the brightness through the game.  Adjusting the brightness of the monitor didn't help.  I could not see my character, so I was unable to move him.  The mouse cursor was invisible.  Why is everything so dark?  I could see some stars in the sky but nothing else.
#30
Here is my latest bug report:

When trees are cut down in Melloria to construct new barracks, the trees and the barracks shift in place.

In the first half of the game, whenever new barracks are built, a road is built to the barracks if the barracks are not already on a road.  But in the second half, when the Vortex Builder barracks are built, there is no road there already, yet no road is built out to them.  I don't know whether this is a bug or not, but it is an inconsistency.

The Vortex Builder constructs a new vortex in Melloria, but when I click the eye icon on it to find out the name of the vortex, no message comes up.

The second time that the Samgiang takes me to Koinotia, after I have obtained the gift basket, upon entering Koinotia I get the following error message:

An error has occured.  Please contact the game author for support, as this is likely to be a scripting error and not a bug in AGS.
(ACI version 2.72.920)

in Lumberjack (line 6)
from Room 16 script (line 63)

Error:  SetObjectFrame:  invalid object number specified
#31
Here is my latest bug report:

When I click the eye icon on the Hagorian, I get the message "THe Hagorian carries no weapon," even when he is carrying the cart.  Although I'm not that the cart can be considered a weapon, I think that the message should indicate that he is carrying the cart.

When I am shooting at the Narulung, in some situations where the crosshairs icon with the arrow pointing left should appear, I get the Telnorg icon instead.

Here are some questions and observations:

The Telnorg weapon always seems to work, provided that we use it in conjunction with the gold mirror and the Atlenort weapon.  The Telmorg, on the other hand, sometimes works and sometimes doesn't.  So the Telnorg appears to be the superior weapon.  Is this observation correct?  So far, I have used the Telnorg in preference to the Telmorg nearly all the time.  The only reason I can't use it all the time is that a waste heap accumulates whenever I use the Telnorg, and if the waste heap gets too big I can die from it.

The vortices all seem to move in sync with each other and with whatever beast is chasing me beast.  I'm sure there's some significance to this, but I don't know what to make of it.

I notice that whenever I use the Telmorg weapon I loose the cart, but I gain it back whenever I use the Telnorg/Atlenort/Gold Mirror combination.  Also, when I use the T/A/GM combination, we make the sacrifices of both tribes, not just of our own tribe.  But it's not clear exactly how we get the cart back.  Does the other tribe give us the cart back?  Does that have something to do with the dual offering's flattering the other tribe?

I've made it to the second half of the game, and the second half looks to be a lot more interesting than the first.  Whereas in the first half you use the flux to knock over animals, in the second half you can actually shape the flux.

Is it possible to die in the second half of the game?  I haven't encountered any death scenes in that half so far.

The Ergaltist carries the workbench.  There is also a workbench in the armory.  I assume that these represent different things.  If that is the case, shouldn't they have different names?

The Latorian carries the cart and so has the Cart cursor.  The Hagorian sometimes carries the cart.  Shouldn't he have the cart cursor in those instances when he is carring the cart?  Do those two carts represent the same thing?  They do look identical, so I assume they are the same.

A couple of bugs to report in the second half:

In the armory there are paintings on the wall that represent your memories.  But two of them were out of order.  The painting of the Regulung is shown before the painting of the attack in Melloria, even though the attack in Melloria came first.

At a later point in the game there is a blank space on the wall of the armory.  Should there be a painting there?
#32
That's very strange, as at the beginning of this topic it said that there were no Knights Quest I - III.  Then I realized that this topic was created in 2005 and that somebody bumped it up three years.

I've started to play Knights Quest III, and it appers to be a very interesting game, much larger and more involved than Knights Quest IV.  It seems to be a lot like Kings Quest VI, with the magic map and traveling from island to island, but also like TSL with the ability play three sparate players.
#33
I've just completed the game.  It was a very nice, easy game, with very nice graphics reminiscent of Kings Quest.  Some I think were copied directly, perhaps modified slightly, but still very nice.  I think that the opening scene looked too much like KQ3, but the rest were very nice.

My one question is why does the game end abruptly without the hero finishing his quest?  It's like watching a movie. and, right before the final climax, seeing the words THE END appear on the screen.  A cliffhanger ending is one thing, but this was more like the film getting eaten up in the projector right before it's over.  Is the game finished?  Or do we have to wait for the sequel?
#34
Here is my latest bug report:

When the lumberjack is cutting down trees and constructing barracks, the wood also changes color slightly, as well as the lumberjack.

When the Narulung appears in the screen with the fork in the road, it sometimes walks above the horizon.

If you walk one screen north of the fork in the road, it takes a few seconds for the Narulung to appear.  If you start to fire your weapon before the Narunlun appears, the game hangs up.

When I click on the enemy Trogorian, I get the message "This is the Enemy Trogorian.  He has taken the sacrifice . . . " even when he has not done so.

I assume that the Telmorg weapon cursor should appear over the Diachorian's barracks, since the Diachorian is the soldier that uses the Telmorg.  However, the cursor instead appears over the fork in the road.  I think that you need to move the hot spot.

When the Narulung has been taken to the temple, the look message still says "The Narulung has been taken down by the Troforian vortex."  I think it should say, "The Narulung has been taken to the temple."

Message "The Trogorian has removed the heart from the Narulung and presented it as an offering to the god of Troforia," even when the enemy steals our sacrifice before it can be presented to the god.

When the gold mirror is the selected inventory item, a pair of blue elipses appear in the icon bar instead of a gold mirror.

In the screen with the big building ("hut"), the protagonist scales with distance, but the Gonthanten does not, so when they are close, the Gonthanten appears about half the height of the protagonist, but when they are near the horizon, the Gonthanten appears taller than the protagonist.

The message says, "The Gonthanten would like you to follow him . . . ," but, in fact, he follows you.

After "following" the Gonthanten to Skefalia, firing my weapon, and seeing the Reflective Vortex, when I try to go south I get the message "Please collect a piece of the vortex before leaving Skefalia."  What vortex am I supposed to collect a piece of, and how do I do it?  Clicking on either of the two visible vortices has no effect.

You have written of the "Parallel Flux Universe."  So is there a one-to-one correspondence between entities in our universe and the parallel flux universe?  In other words, is everything in the PFU symbolic of something in our universe, and is everything in our universe symbolized by something in the PFU?  So does the man behind the table at the beginning of the game in the PFU correspond to a shopkeeper in a hardware store in our universe?
#35
Completed Game Announcements / Re: Bob escapes
Sat 26/01/2008 05:40:03
I just finished the game with both endings.  It's a nice little short game.  I'm not sure how much help the action the he took to escape would be in actually escaping, though.  Still, it was fun to play.
#36
Okay, I've started testing the game, and here is my first bug report:

The NPC's are very small and difficult to click on.

After certain game events, messages come up that appear to be responses to player actions, even though no player action occured.  For example, the message "You wish you could spread your wings . . . " comes up when you click on the sky, but it may also come up after one of the NPC's transports an animal to the temple, which seems inappropriate.

Sometimes the wrong cursor is displayed over a particular barracks, and I have to move the mouse a bit to get the correct cursor to display.

Sometimes a message is displayed for only a fraction of a second and then disappears, before I've had the chance to read it.

When the Hagorian pushes the cart to the left, the Narulung disappears.

The lumberjack changes color slightly when he is cutting down trees to build new barracks.

A few other comments or questions:

Everytime the Narulung is killed, a new one arises.  Is the Narulung like the Phoenix, with only one existing at a time?

The Apoforian inspects the Narulung to see whether it is suitable for offering.  The Apoforian also carries a pistol.  Is the pistol somehow used to check the suitibility of the offering?  This doesn't make a lot of sense.

There are two versions, an 8-bit color version and a 16-bit color version, but most of the graphics are the same.  Except for a few rooms, there is little difference between the graphics of the two versions.  What is the point of this?

In the 8-bit color version, the river flows much too quickly.  In the 16-bit color version, it flows at a more appropriate speed.

A strange bug occurs in the 8-bit color version.  If I press F9 and then walk south, I am in a hardware store.  If I talk to the man behind the counter, I get the exact same dialog as I do at the beginning of the game with the man behind the desk.  I assume that this is a bug, and that this scene is supposed to occur later in the game, perhaps with a different dialog.

Is the man behind the desk at the beginning of the game supposed to be symbolic of a hardware clerk?  Is the room that he is in supposed to be symbolic of a hardware store?  In the game, do you destroy the flux, and, when you do, do you see things for what they really are, in this instance, a hardware clerk in a hardware store?
#37
Hints & Tips / Re: Bob escapes
Thu 24/01/2008 06:02:03
Does this game have any dead ends?  Because I gave the flowers and book to a woman, and she just walked off and never came back.
#38
Is it too late to register as a beta tester for this game?  If not, how do I go about registering?
#39
Critics' Lounge / Re: First background
Sat 19/01/2008 05:16:46
May I add that the inside is very hard to see through the windows.  Unless you intended it that way, I would use lighter colors with more contrast.
#40
I've taken a look at your game, and I have a couple of questions for you.

In the intro to the game, the man behind the table speaks of the "ever present flux," and says that "the flux contains many vortices."  This suggests to me that the flux is supposed to be everywhere, and that the vortices are merely part of the flux.  Yet in this thread you state that "the flux manifests itself in the form of vortices," which suggests that the vortices themselves are the flux.  So are the vortices merely part of the flux, is the flux nothing more than the vortices?

You state that everything in the game is symbolic of something else.  Since one of the meanings of "flux" is "change," is the flux symbolic of change?
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