Hey guys,
Recently I started a thread on TIGSource with the name Game feel and juice for old school pixel point and click adventure game. If someone wants to know more about juice, I recommend the Juice it or Lose it presentation in video. So I thought to replicate the answers that came around here in the forums, to maybe try to get some specifics in AGS - for example, Chicky already told me to use 60FPS and using GUIs as overlays, maybe this also invites him to chat more here?
If anyone has any ideas to contribute, AGS specific things, please do. The tween everything item I think needs to be done throughout the whole development, but some things can wait the polishing phase. If some can share input on when it's interesting to think on these things would be cool too.
Recently I started a thread on TIGSource with the name Game feel and juice for old school pixel point and click adventure game. If someone wants to know more about juice, I recommend the Juice it or Lose it presentation in video. So I thought to replicate the answers that came around here in the forums, to maybe try to get some specifics in AGS - for example, Chicky already told me to use 60FPS and using GUIs as overlays, maybe this also invites him to chat more here?
- leave trace, give stuff the player can interact that leaves visible trace in the room.
- break the rules where makes sense. The character should be able to look things from far away if he doesn't NEED to move there, saving the walking time.
- extra flair on the rewarding: has the player picked a new item? Flash the screen, play a cool sound.
- clarify when you reveal new text on the first time. If your game has repeated outcomes for the same input (looking something yields the same message), clearly tell the player the first time he sees, it's something new.
- visual feedback for interation. This is a lot of work, requiring lots of animation, but feels good.
- tweening. Tween EVERYTHING.
- voice acting. This one is hard because I think games work a lot better with voice acting, but this is hard if you don't live on an English speaking country.
If anyone has any ideas to contribute, AGS specific things, please do. The tween everything item I think needs to be done throughout the whole development, but some things can wait the polishing phase. If some can share input on when it's interesting to think on these things would be cool too.