Hi,
My game is using the Dialog -> Speech Style SierraWithBackground . I have a Custom text-window GUI set under the Text output of global settings.
What I would like to know is if it's possible to change the text color of the dialogs to use the speaking character SpeechColor.
If it's not, is there a way to reimplement the character.Say(string) function ? I am using dialogs, so alternatively, if there is a way to change how the dialogs process the text to make the game script it would be cool too.
My game is using the Dialog -> Speech Style SierraWithBackground . I have a Custom text-window GUI set under the Text output of global settings.
What I would like to know is if it's possible to change the text color of the dialogs to use the speaking character SpeechColor.
If it's not, is there a way to reimplement the character.Say(string) function ? I am using dialogs, so alternatively, if there is a way to change how the dialogs process the text to make the game script it would be cool too.