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Messages - eri0o

#2301
You are attributing an empty string to text1. It's better to call text1 something like ageAsString, instead, to give proper semantic meaning to it.

You also have one more opening "{" then needed (and an extra opposing one at the end
#2302
Needs thunders! I love the darkness in this image :)
#2303
This is weird but apparently my phone can't download any of them. So I can't even try to install. I guess this is a bug on cirrusci website.
#2304
I have nothing to say except it's weird you chose to watch fantastic 4 and to think it is some sort of significant movie about super heroes in a day and age where we had the Nolan Batman trilogy, the avengers movies, all the other marvel movies like Captain America and the Captain Marvel, the wonder woman movie, the Logan movie (which it's really really good)... Even the Watchmen's movie which is a little old by now. There are some seriously good super hero movies. If I would complain a little was that would like people spending good amount of money in non super hero movies too.
#2305
I too prefer short polished games :D

I am curious what's the game interface like and how the Characters look when animated :)
#2306
I think debug unaligned is the one you want
#2307
Sorry, I noticed my code actually is used for other things but you could do it with a change so that when aName is empty it returns the "Name" (description) itself instead.

(One other thing for me to modularize, my game initial systems were built very monolithically and I am now modularizing each piece to be easier to change and I haven't yet passed on my long complicated overtext system)
#2308
Code: ags
String GetObjOvertext(int x, int y){
  Object * obj = Object.GetAtScreenXY(x, y);
  if(obj==null){
    return "";  
  }
  
  if(String.IsNullOrEmpty(obj.GetTextProperty("aName"))){
    return "";
  } else {
    return obj.GetTextProperty("aName");
  }
  return "";
}


I use something like above for objects, my custom property is aName.
#2309
Plugins are built with native code, the supported ones are already placed along with the AGS Engine in the Android port.
#2310
There's no Steam for Android, so no.
#2311
Critics' Lounge / Re: Kickstarter Tiers
Sat 26/10/2019 02:52:35
Hey Slasher, I scrolled your Kickstarter campaign, I haven't watched the video yet. But about the rewards, I think there's too much stuff, and I wouldn't add the name on the game at the first reward, but I would make it 1£ cheaper. There's probably things you can remove to make it more streamlined. Also have you looked into other games kickstarters to see how they do these tiers? I am asking because I haven't backed many games, so I don't know if they are always crowded.
#2312
AGS Games in Production / Re: Future Flashback
Sat 26/10/2019 01:45:49
@Jojo_the_monkey I am currently not planning for a demo. I am building one, but I think in the end it will be part of the game itself and just it.

Below is an additional screenshot from the game to remind you guys we are still alive!  8-)

#2313
Say you have 6 balls in a room and you want their interaction to be the same. You just link the same function for each ball object. And it's better all elements use the same abstractions (properties and events).
#2314
I noticed you are hitting this from the FAQ

QuoteQ. I am looking/interacting with an object but nothing happens, but I have it on the script file.

A. In the AGS Room Editor, under the object properties, in events, the field should be filled with the function to execute, wiring the room element to the script. If it's empty, clicking on the three dots button (...) the respective script will be open with the a new function for you to fill the details. If it has a value, clicking on the same button will direct you to it on the respective script file. This is true for all events, so for example a 'room_Load' script function won't trigger if it's not wired on the room events. It's usually easier to click on the three dots button of the event you want to develop in the Room Editor, which will generate the function on the script file for you to fill up.

On the events panel in the room editor, the event must be wired to the function. You can copy and paste the function name there or click the three dots to create a function or link to a function (if it's already in the script).
#2315
What version of AGS are you using?

Are you using 9verbs template from where? You said you downloaded the Tumbleweed template, where did you got it?
#2316
Hey Stranga, I have open sourced some stuff which may or may not be relevant to you, so I will leave them below in case anything is useful.

An open source game using same approach for 2D sidescroller: Hell's Puppy

Alternative Keyboard/Joystick control to Khris Keyboard Module : Controlz

Realistic 2D physics, has a small demo for sidescroller with keyboard control: AgsBox2D

A simple arcady platformer, not the focus of the code but may be useful: rellax module demo

#2317
Thanks Abstauber! I had real find doing it. Leaving it below for anyone who finds this thread in the future.

#2318
Your Photoshop skills are excused but I am curious if more work can be done toake everything pixely. :)

I found the thread that spawned the new intro and it's gold

https://www.adventuregamestudio.co.uk/forums/index.php?topic=48318.0

Seriously, I think the choice was the correct one. :)
#2319
Hey, I played briefly the demo on my phone and the video loaded. I noticed the intro video is a sequence of stills with some very subtle animations and transitions that could be replicated with the Tween module. So, this would be an alternative in case the problems with your video playing aren't easy to reproduce.
#2320
Are there any particular differences that you are aware between how these specific people are playing the game ? (Operating System, version of operating system, the package you used to distribute your game, ...)
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