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Messages - eri0o

#2541
@Mehrdad I added the Android Studio Project here!
#2542
@Selmiak thanks for recording it! I added  your video to the game README.

@Cassiebsg I just noticed that I think I never participated in a MAGS... Gotta do it this year!

@Matti Yeah, I didn't noticed that we didn't tell the player in any way how to play, but somehow people eventually seem to figure out, which is kinda crazy. It's like old NES games that made no sense but then made some xD

#2543
The Snapped ags doesn't require alsa, I am redirecting output to pulseaudio.

Also, try throwing the dependencies on game folder and specify to look on the game folder after the rest of computer for dependencies - pass to LD_LIBRARY_PATH before running the game. Lastly, I think Steam provides alsa, so don't worry if you are using Steam.
#2544
Right, this is a race condition I need to solve, ideally I need to move all collisions checks to either repeatedly execute or repeatedly execute always, right now is mixed because some blocking event on the enemy or bone I think.

Game is saved everytime the level loads and you can load the save using the go back button on top left - today we can't reset the current room, so this is my fake reset.

You can also ctrl+x and just go to whatever room you want.

I used Khris alternative Keyboard, Crimson Wizard Timer Module, FakeScreen (I don't remember the author), Agsblend (maybe Calin Leafshade? I forgot the author), and the amazing Tween module from Edmundito (the cards are done with Tween).

Everything is a character and things receive a changeroom to a TRASH room, when destroyed. When I need to spawn something, I pick things back from the trash room if possible. If you guys are curious about something, ask me and I will try to explain.
#2545
Hell's Puppy

Windows Download | Linux Download | Android on Google Play | Source Code | Android Studio Project | Global Game Jam Webpage

Hey everyone, this weekend was Global Game Jam and we made an AGS Game in under 48h, in a bar! It's not a common point and click but can be played with mouse input. It plays better with left and right arrows!

art:: Gabriel Fernandes - bakudas - Ricardo Juchem
code:: Erico Porto
gamedesign:: Marcel - bakudas - team
audio:: Maurício Munky

Expect bugs! Here are some game screenshots






#2546
Seriously, just paste your code, someone will find your thread in Google one day looking for help.

If you can, please, once you understand what you were doing wrong, and what you did right, write here what you did wrong, and if you can, why you thought of that. It's not impossible that sonething has to be written clearly somewhere to make something easier to understand.
#2547
Filipe, could you show a printscreen of your Room and code, paste on imgur or record a video? I still can't understand your problem.

Please consider the possibility you misunderstood what blocking and nonblocking functions do. Essentially, if something is non-blocking, neither the player or whatever is next in the first-in-first-out actions pipe will wait. So if you tell something to animate, starting from the first frame, and do that on the next frame, and on next frame, on and on, the result is that you only see the first frame all the time.

As CW said, without taking a look in your code it's impossible for us to help you.
#2548
Hey, Filipe, could you make a drawing of what you want to achieve? If you upload in a service like imgur and place the link here, to look.

The view you created, if you name it like MYVIEW, you you will be able to use with nameOfMyObject.SetView(MYVIEW).

Use nameOfMyObject.Animate(0, 3, eRepeat, eNoBlock).

https://adventuregamestudio.github.io/ags-manual/Object.html#animate

In your room, on the properties in the editor, on the thunderbolt events thing, verify that on the after fade in option, the written function name of your Room_AfterFadeIn is there, if not, click the ... button and it will create the AfterFadeIn in your script. Place this animation inside of that
#2549
Hey, is there a date limit?
#2550
I know this infinitely old, but has anyone ever encountered this bug yet? I am trying to implement double click to teleport a character to the destination using SkipUntilCharacterStops, but it doesn't work at all. (using 3.4.1.15)
#2552
Wait, you mean

Code: ags

game.following_room_timer


right? I see it's an int, is it in ticks ?
#2553
I have a room that when you go to the left edge, the player teleports to a different room. A character was following my player character in the first room. Two seconds later  the following character appeared in the second room!

Is this expected behavior?

Edit: apparently I coded a function to do this while I was sleeping and forgot it, nevermind.

Edit2: apparently no, I didn't... Damn, can't figure out how the character is following the player on other rooms!
#2554
Site & Forum Reports / Re: Bug reports
Sun 06/01/2019 13:43:06
https://www.adventuregamestudio.co.uk/wiki/AGS_Engine_Coding_Conventions

I get the error below

Code: ags

 /wiki/AGS_Engine_Coding_Conventions InvalidArgumentException from line 203 of /home/ags/html/w/includes/session/SessionManager.php: Invalid session ID

Backtrace:

#0 /home/ags/html/w/includes/session/PHPSessionHandler.php(242): MediaWiki\Session\SessionManager->getSessionById(string, boolean)
#1 [internal function]: MediaWiki\Session\PHPSessionHandler->read(string)
#2 /home/ags/html/w/extensions/Auth_SMF.php(406): session_start()
#3 /home/ags/html/w/extensions/Auth_SMF.php(346): smf_sessionSetup()
#4 /home/ags/html/w/includes/Hooks.php(177): UserLogoutSMF(User)
#5 /home/ags/html/w/includes/Hooks.php(205): Hooks::callHook(string, array, array, NULL)
#6 /home/ags/html/w/includes/user/User.php(4065): Hooks::run(string, array)
#7 /home/ags/html/w/extensions/Auth_SMF.php(275): User->logout()
#8 /home/ags/html/w/includes/Hooks.php(177): AutoAuthenticateSMF(User, User)
#9 /home/ags/html/w/includes/Hooks.php(205): Hooks::callHook(string, array, array, string)
#10 /home/ags/html/w/includes/user/User.php(1343): Hooks::run(string, array, string)
#11 /home/ags/html/w/includes/user/User.php(449): User->loadFromSession()
#12 /home/ags/html/w/includes/user/User.php(2400): User->load()
#13 /home/ags/html/w/includes/MediaWiki.php(563): User->getName()
#14 /home/ags/html/w/includes/MediaWiki.php(522): MediaWiki->setDBProfilingAgent()
#15 /home/ags/html/w/index.php(42): MediaWiki->run()
#16 {main}
#2555
Hey Artium, I started to manually get the metadata for trying to build an index.

The AGS Module Index

my idea would be having an .scm packed along with an .ini file with metadata in an open repository. These ini files would be globed into a .json index and the search index would be provided by lunr. It's all a rough idea, but if you want to jump in. :)
#2556
Site & Forum Reports / Re: Bug reports
Tue 01/01/2019 20:41:15
I have the error

00c4c6b7e2e1c777371d79d7] 2019-01-01 20:38:53: Fatal exception of type "InvalidArgumentException" .

When trying to load

https://www.adventuregamestudio.co.uk/wiki/Module_IndexCategory
#2557
Happy New Year Eric! You built quite a big library!  ;-D Have a really good 2019!  :-D
#2558
Could you try with snapped ags, do snap install ags, and then run it?
#2559
Site & Forum Reports / About AGS Wiki
Mon 31/12/2018 13:37:54
Just a curiosity about the Wiki linked in the forums here, I think the maintenance of the one here on github may be easier. Is there interest in linking it here somewhere? Maybe some interesting knowledge from the original wiki could be migrated to that other one.
#2560
@cat : what does it mean wildcard or no-wildcard certificate? Does your website uses subdomains? From reading on, it appears they are required with subdomains - like www. and others... The host I use just have a button that magically turns https from let's encrypt on, so I never thought about that. You can also look into .htaccess rules to force http to https redirect (one that I use is RewriteRule ^.*$ https://%{SERVER_NAME}%{REQUEST_URI} [R=301,L] )

Edit: found a cool thing here -> github.com/phanan/htaccess
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