Hey, just curious what you guys think.
new organisation, some links will lead nowhere for now though...
morganw is the one that fixed most things wrong on the conversion!
edit: people already alerted me some stuff:
- resolution, aspect ratio, full-screen/windowed are important definitions to have at the start of the project, so maybe adding something on FAQ and Tutorial and linking to a page with thorough definitions on this;
- Building for different platforms how to (Windows/Linux/MacOS/Android/...).
- this is more a recurring question on Discord : how to publish your game.
- how to install ags should be on the getting started. I see CW releases the versions on the forums, is the forum the place to link there to get latest stable of AGS? I was also thinking on adding a little bit of Wine on how to install for Linux/Mac people.
new organisation, some links will lead nowhere for now though...
morganw is the one that fixed most things wrong on the conversion!

edit: people already alerted me some stuff:
- resolution, aspect ratio, full-screen/windowed are important definitions to have at the start of the project, so maybe adding something on FAQ and Tutorial and linking to a page with thorough definitions on this;
- Building for different platforms how to (Windows/Linux/MacOS/Android/...).
- this is more a recurring question on Discord : how to publish your game.
- how to install ags should be on the getting started. I see CW releases the versions on the forums, is the forum the place to link there to get latest stable of AGS? I was also thinking on adding a little bit of Wine on how to install for Linux/Mac people.