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Messages - eri0o

#2961
Hey Guys!

Thanks for all the input! Me and the guys I am working with gave up on this idea and we are doing something different that is more similar to the tower described by CaesarCub ! :D

I really had fun playing the Infinity game linked by Khris!
#2962
Hello,

I am making my game title screen. I want the first option to be a Continue. Clicking in Continue should load the most recent save slot.

Is it possible to find out which saveslot has the most recent game state?

Thanks.
#2963
Hey has someone seen this war of mine:
https://goo.gl/images/ZoHPtU

I would like to make a room like that containing multiple rooms, but the perspective gets a bit messy, has someone attempted affine transformation in AGS, or maybe using trapezoid for each wall, floor and ceiling and faking with distortion? Thoughts on this idea?
#2964
I have the error:

Failed to save room room1.crm; details below
guiscript.ash(145): Error (line 145): function 'Character::FaceDirection' is already defined


And in line 145, I see the following code:
Code: ags
    import function FaceDirection (this Character*, eDirection dir);



--- EDIT ---

Ok, I deleted FaceDirection definition from both guiscript.asc and guiscript.ash . Now it works! :]


--- EDIT 2 ---

Does someone have any idea on how to have eSymmetryHoriz that also flips horizontally the image? My character isn't horizontally symmetric.

Made my own small hack for now...

Code: ags
Character* c; //the reflection will be...
  if (data[mir_index].c != null) { //...the mirror's own. It looks exactly like the player
    c = data[mir_index].c;
    if(player.View != 1){
      c.ChangeView(player.View);
    } else {
      c.ChangeView(49);
    }
  }
#2965
Thanks, it almost worked! My borders are transparent (using a single pixel png with alpha), but selecting the same sprite for background doesn't make the background transparent.
#2966
Hey, I am looking exactly on this, how did you managed to create a speech box?
#2967
I created a machine with the latest Wine (2.0) using PlayOnLinux, selected Install Components and selected dotnet20 , then selected run exe in this wineprefix, and then the latest AGS-3.4.0-P2.exe and everything appears to work!
#2968
Editor Development / Editor for Linux in 2017
Sun 29/01/2017 14:52:48
Hello,

I am just curious how can I install the Editor for Ubuntu 16.04, is there any automated script for PlayOnLinux or is there any Native build?

Wine gives me the error:

Code: ags
An unexpected error occurred. See below for details.
System.NotSupportedException: Can't get timezone name.
  at System.CurrentSystemTimeZone..ctor (Int64 lnow) [0x000000] in <filename unknown>:0
  at System.TimeZone.get_CurrentTimeZone ()[0x000000] in <filename unknown>:0
  at System.DateTime.get_Now () [0x000000] in <filename unknown>:0
  at AGS.Editor.SplashScreen..ctor () [0x000000] in <filename unknown>:0
  at (wrapper remoting-invoke-with-check) AGS.Editor.SplashScreen:.ctor ()
  at AGS.Editor.Program.RunApplication (System.String[] args) [0x000000] in <filename unknown>:0


Tried to fake me living in NY...
Code: ags

~/.wine/drive_c/Program Files (x86)/Adventure Game Studio 3.4.0$ TZ=America/New_York wine AGSEditor.exe 
fixme:wincodecs:PngDecoder_Block_GetCount 0x1509448,0x33f318: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x154d3d0,0x33f318: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x1587440,0x33f5c8: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x1560b08,0x33f698: stub
Stacktrace:

  at <unknown> <0xffffffff>
  at System.Drawing.Image.get_Palette () <0x00013>
  at (wrapper remoting-invoke-with-check) System.Drawing.Image.get_Palette () <0xffffffff>
  at System.Windows.Forms.Cursor.ToBitmap (bool,bool) <0x005df>
  at System.Windows.Forms.Cursor.CreateCursor (System.IO.Stream) <0x00027>
  at System.Windows.Forms.Cursor..ctor (System.Type,string) <0x0005f>
  at System.Windows.Forms.Cursors.get_VSplit () <0x00047>
  at WeifenLuo.WinFormsUI.Docking.SplitterBase.set_Dock (System.Windows.Forms.DockStyle) <0x0013b>
  at WeifenLuo.WinFormsUI.Docking.DockWindow..ctor (WeifenLuo.WinFormsUI.Docking.DockPanel,WeifenLuo.WinFormsUI.Docking.DockState) <0x0015e>
  at (wrapper remoting-invoke-with-check) WeifenLuo.WinFormsUI.Docking.DockWindow..ctor (WeifenLuo.WinFormsUI.Docking.DockPanel,WeifenLuo.WinFormsUI.Docking.DockState) <0xffffffff>
  at WeifenLuo.WinFormsUI.Docking.DockWindowCollection..ctor (WeifenLuo.WinFormsUI.Docking.DockPanel) <0x000ab>
  at WeifenLuo.WinFormsUI.Docking.DockPanel..ctor () <0x002f7>
  at (wrapper remoting-invoke-with-check) WeifenLuo.WinFormsUI.Docking.DockPanel..ctor () <0xffffffff>
  at AGS.Editor.frmMain.InitializeComponent () <0x00333>
  at AGS.Editor.frmMain..ctor () <0x0001f>
  at (wrapper remoting-invoke-with-check) AGS.Editor.frmMain..ctor () <0xffffffff>
  at AGS.Editor.GUIController.Initialize (AGS.Editor.AGSEditor) <0x00087>
  at AGS.Editor.ApplicationController..ctor () <0x00387>
  at AGS.Editor.Program.startupTimer_Tick (object,System.EventArgs) <0x00147>
  at System.Windows.Forms.Timer.OnTick (System.EventArgs) <0x00023>
  at System.Windows.Forms.Timer.FireTick () <0x00018>
  at (wrapper remoting-invoke-with-check) System.Windows.Forms.Timer.FireTick () <0xffffffff>
  at System.Windows.Forms.XplatUIWin32.GetMessage (System.Windows.Forms.MSG&,intptr,int,int,bool) <0x00537>
  at System.Windows.Forms.XplatUIWin32.GetMessage (object,System.Windows.Forms.MSG&,intptr,int,int) <0x0001f>
  at System.Windows.Forms.XplatUI.GetMessage (object,System.Windows.Forms.MSG&,intptr,int,int) <0x00026>
  at System.Windows.Forms.Application.RunLoop (bool,System.Windows.Forms.ApplicationContext) <0x00b1f>
  at System.Windows.Forms.Application.Run (System.Windows.Forms.ApplicationContext) <0x0005b>
  at System.Windows.Forms.Application.Run (System.Windows.Forms.Form) <0x00037>
  at AGS.Editor.Program.RunApplication (string[]) <0x00127>
  at AGS.Editor.Program.Main (string[]) <0x00027>
  at (wrapper runtime-invoke) <Module>.runtime_invoke_void_object (object,intptr,intptr,intptr) <0xffffffff>

abnormal program termination
err:mscoree:expect_no_runtimes Process exited with a Mono runtime loaded.



Thanks!
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