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Messages - eri0o

#41
Code: ags
 If (cChar2.FollowCharacter(cChar3));

This should be invalid code but it may be a leftover from old things in ags3 and we definitely should throw an error in there on ags4.

In 3.6.2 beta and forwards we added Character.Following.

https://adventuregamestudio.github.io/ags-manual/Character.html#characterfollowing

Other than this it would be interesting if you could explain more of what you are trying to accomplish.
#42
What does TextBox Font means?

AGS uses the font with ID 1 for speech by default, did you set Game.SpeechFont ?

This is briefly explained in Setting up the game manual section.

I wonder if having some setting in Game Settings would make it easier if someone only has one speech font in their game - I am used to switching them a lot, which is why I never thought about this before.
#43
Can you share a print screen of this specific font properties?
#44
https://cirrus-ci.com/task/4965409310375936

Hi,

The builds of AGS Editor and Engine for Windows have been built using Visual Studio 2015 for quite some time now.

I am upgrading the continuous integration to use Visual Studio 2022 instead to provide builds. This means when the AGS Editor requires a VC Redistributable it will now use a different one.

Please try the builds linked from the CI on here and check if they work the same in your computers. I only tested in a Windows 11 Sandbox, and it seems it worked there for me.

It would be nice to know if Editor and Engine are working in different Windows OSes too and also checking in different people machines.

Thank you!
#45
The fireflies in my game are in the region of the cat graves. Screen capture looks weird because of the way I had done an additional effect on top where each alternate frame has a different effect. :/
#46
Your approach works, and that is totally fine.

Other approach if you need could be to have 5 pieces, one of the center that is the circle or whatever you want and four others that are top, bottom, left and right in a way that they fit the room. You can use overlays and adjust their width and height dynamically while adjusting their position too. It may be a bit more work.

Here is an example that is close, but in this case I didn't had to move, but the "hole" was animated and I wanted to have the rest static

https://github.com/ericoporto/dont-give-up-the-cat/blob/fc2810d9d580f6e1b51742489fa388fbd96cdbd0/dont-give-up-the-cat/room2.asc#L16

This is the main menu screen of Don't Give Up the Cat, where the cat that is rotating in 3D is the hole.
#47
I haven't played and found it by accident, plus it seems it's some niche NSFW thing

https://urgurgurg.itch.io/beach-belly-bloodbath
#48
The Rumpus Room / Re: *Guess the Movie Title*
Thu 26/12/2024 15:03:49
Quote from: Stupot on Wed 25/12/2024 19:26:46Sorry for the delay.

Here's another clue (partially cropped)



The font here looks like Netflix Sans

(I don't have any idea though)
#49
If you use the data tag it will be inside the game package so there is not anything to do differently in any platform. It will work the same. The data tag is read only as it's inside the game package and it can't be modified by the game itself.

The web only use a virtual file system, and files in the save directory are persisted through a domain dependant key value database in the browser itself - this is not synced in any way by the browser in a cross platform way. There is no way currently to download the files from the web build in the browser - except if you hack something there. The web build is meant for small games or demo games, and the files persisted in the browser are just a small convenience.
#50


More neat than fun, but I liked it.
#51
Uhm, I noticed we need to have it documented similar to  DialogOptionsRenderingInfo, with its own page.

I guess the original flags make it easier to expand the result possibilities if needed and the latest approach with boolean properties make it easier to discover what is possible through auto complete.
#52
Ah, this is only supported in ags4, using the new compiler, it briefly broke in a regression in alpha 15 and got fixed in alpha 16.
#53
What AGS version you are using?

I believe this works in ags4, but there may have been a regression that wasn't picked. The autocomplete hasn't been adjusted yet.
#55
Hey the code to my fireflies is here

https://github.com/ericoporto/dont-give-up-the-cat/blob/main/dont-give-up-the-cat/FireflyFx.asc

The only small detail is that is a 3D game, so they move in 3D space. But it is easy to adapt it.
#56
My feeling is for using git with GitHub the easiest client is GitHub Desktop.
#57
Just add an exception to your own game folder to Windows Defender and it should work I think. Maybe an exception to AGS Editor too, but I don't think that is needed.

I know the JetBrains IDEs I use for c++, python and Android all require to have the work directories added to Windows Defender otherwise I get some weird behavior.
#58
I think the best approach would be using the SpeechCenter plugin but not sure on the export thing
#59
It could in some way, although idnk how, and could also show in the call tip. I mostly just wanted to note this somewhere as this has been on my mind since I thought about the writing of docs of 3.6.2.
#60
No, first I would like some input if my train of thought makes sense or not.

It can be a bad idea too, as you said people may just be used to typing "eWhatever" as a way to list enums in the script editor.

It's just something that as I was writing the docs I noticed that I didn't knew much how to signal this property that these specific enums have that they can also be combined.
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