Nice Gord! I knew I wasn't the only one to think of doing it!
Anyway, I had Friday, Saturday, and Sunday off from work. I had already written the story (it comes with the ESPER package, if you care to read it) and when I got AGS, I decided that would be a good one to make into a game. I spent about an hour reworking the story to make it more adventure-game suitable (in the original there was a large cast of main characters). Then, I made it room by room: I would draw the room, import it into AGS, and make all the initial interactions. This took the remainder of the next two days.
On day three, I finished a couple rooms and then set to work programming the story into the game. Starting with the first room, I put in all the puzzles and cutscenes that move the story alng. This took about three quarters of a day, and that night I found webhosting and uploaded it.
I wouldn't suggest this method. I wanted to make a game, not a piece of art. The backgrounds are really crappy (can anyone say "lens flare!") and some animations are only two frames long (see the goosestepping sherrif... However, I worked my way around this one by explaining that he was a zombie and thus was supposed to walk funny
) If you want to make a game that you can be proud of (not that I'm not proud of ESPER, but it could have been quite a bit better), take your time and don't rush it. It took me four days to complete my OROW entry Heart of Abraxas, and two weeks to make Alpha-X: Project SMASH.
However, I really want to make a nice game now. I've spent two weeks just programming the GUI for Alpha X's sequel.
Anyway, I had Friday, Saturday, and Sunday off from work. I had already written the story (it comes with the ESPER package, if you care to read it) and when I got AGS, I decided that would be a good one to make into a game. I spent about an hour reworking the story to make it more adventure-game suitable (in the original there was a large cast of main characters). Then, I made it room by room: I would draw the room, import it into AGS, and make all the initial interactions. This took the remainder of the next two days.
On day three, I finished a couple rooms and then set to work programming the story into the game. Starting with the first room, I put in all the puzzles and cutscenes that move the story alng. This took about three quarters of a day, and that night I found webhosting and uploaded it.
I wouldn't suggest this method. I wanted to make a game, not a piece of art. The backgrounds are really crappy (can anyone say "lens flare!") and some animations are only two frames long (see the goosestepping sherrif... However, I worked my way around this one by explaining that he was a zombie and thus was supposed to walk funny

However, I really want to make a nice game now. I've spent two weeks just programming the GUI for Alpha X's sequel.