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Messages - esper

#441
Grr. They had the gall to make QFG 4 a talkie, too. I was still an "impressionable young teenager" when I played QFG4, and my mother was not altogether pleased when that John Cleese soundalike said "You open the sphincter with your dagger" as she walked by my room.

I'm quite glad she didn't pass by during what was my absolute favorite QFG4 moment, though...

........The Rusalka.... Ohhhhh, yeah...
#442
Beginners' Technical Questions / panorama
Fri 06/01/2006 07:09:17
Hmmm. This might be difficult...

I am trying to figure out if there is a way to make a panoramic view of a room, where I make a room that is very long and very tall, and the edges on the left and right sides are connected so the character can actually TURN AROUND, look up, look down.... Almost like first person, with the ability to rotate the camera on its x and y axes, but not actually move through the world.

I am trying to come up with a way to have a "second-person" game, where the character is visible onscreen and you look over his shoulder. When you click "use" on a door, the character would walk away from the camera toward the door and enter it.

I'm not sure what type of control scheme I'm going to be using yet. This might be impossible, especially the part about having the background picture loop once you've looked too far to one side. If that's the case, I'll scrap this idea and come up with some other way to do it. However, as it will be a horror game, I think this would really add to the experience...
#443
Rosella: the simple answer is this-Ã,  We all have OUR OWN games to hype. I didn't join this forum to be used as a cog in the KQ elitist marketing machine. I joined because I am a creator. I create things, and I have to just about bust my own neck every time I do because getting people to take interest in your work is a real challenge. If we wanted to hype the new KQ game, we would join the new KQ game's forums. These are the Adventure Game Studio forums, for users of AGS, for creators of adventure games. I have been working hard to get my game seen by people, and it still, in 6 months of existance, has only been downloaded 520 times, and has not been commented on or rated. I'm sure that, without my assistance in making "hip rap songs and poems" and "works of art," the new King's Quest is going to have that many download's in it's first day, if not its first hour.

Besides, who are we building hype with? It's not like this is MSNBC. This is a niche forum, and only us game makers are on it.

I personally have lost all interest in the project, and will not be downloading or playing it.


PS: Get a sense of humor. You sound like a 43 year old marketing exec.

PPS: www.allpoetry.com, look up the poet "ESPER," and tell me how "above my head" poetry is. I almost missed that, but when I saw it, I couldn't let it go unpunished.
#444
Well, it's like Star Trek: the 25th Anniversary point n' click adventure game by Interplay... You could know everything there is to know about the Star Trek universe (I do NOT put myself in this category, in case you were wondering), however, you couldn't use that knowledge to solve the alien puzzles in the game. Also, much of the fun in Out of This World (Another World, also by Interplay/Delphine) was not knowing what was going on. I still love hearing the guard at the beginning yell "HAGUSTA!" at me which, I'm sure, is alien for "Hey, asshole, stop rocking your cage!"

I think the best thing you can do for an adventure game is to put the player in completely unknown territory. Even in King's Quest, which used a standard fantasy realm (Daventry) littered with mythological and faerie-tale references, Roberta still managed to make it new and exciting. You might have seen Alice in Wonderland a hundred times, but winding up in the queen's garden and not knowing what the crap was going on was much of the fun.

Read the first book in C.S. Lewis' space trilogy sometime. I forget which one it is (of Perelandra, Out of the Silent Planet, and That Hideous Strength... I think it's the second)... The character in the book was put in completely unknown, savage conditions on a distant planet, faced with strange aliens that didn't speak his language and with which he could in no way communicate with, and surrounded by starnge alien artifacts that he had no clue how to operate. The entire fun of that book was seeing how he managed to figure the use of the items, how to communicate with the aliens, how to survive completely alone and forsaken on this completely new frontier...

Unfortunately, "There's nothing new under the sun." Everything spawns from something else nowadays, and there is no "newness" to it. Every good story, puzzle, character, etc. for adventure games has been done and redone. The problem with adventure games, thus, is that there is not enough "adventure." We are delving into places we have already been, multiple times.

But I've lost track of where this all was going. What were we having "Thoughts?" on again?
#445
General Discussion / Re: Strip Generator
Thu 05/01/2006 07:27:45
Why thank you. Now excuse me while I go put an entry for "Da Bong" in the AGS Wiki...
#446
Critics' Lounge / Re: Background - Jungle
Thu 05/01/2006 07:12:04
I've always wondered exactly how people get such details into their work, especially not-terribly-hi-res art like this. It's fantastic.
#447
General Discussion / Re: Strip Generator
Thu 05/01/2006 05:13:06
http://www.stripgenerator.com/view.php?id=70411

It's a little limited. I would have liked to have put that girl up in the air and at an angle... Also, I had to use a baseball for the guy's mouth, and in the second frame I lost the poster of the rabbit group sex picture...
#448
General Discussion / Re: Strip Generator
Thu 05/01/2006 04:44:18
You might want to link to the strip generator in question...
#449
I'm sorry... I don't think I understand you.

You were of the opinion that AGS was going to create your graphics to your specifications?

I mean, you don't have to DRAW... You could always gank sprites off something else, or take photographs, or take photographs and draw over them, or get someone else to draw for you...

But, I'm interested now... How did you think you were going to get your graphics?
#450
I love you, RocketGirl. You ganked my answer, and thus you must be a godess.
#451


There. 200x200, although he doesn't fill all the boundaries of that size (he's prolly like, 180x165 or somethin'), with only 6 colors...

EDIT: I hate myself... I saved it as a jpg, and now it sucks... I'm so ashamed :(

Here. I don't know if we're allowed multiple entries, but in case we are or in case the jpg doesn't count for some reason, here's another. Let's see if someone can come up with what I used as a reference pic  :P


#452
Yeah, I actually did answer the question... It depends on how long it takes you to draw the sprites. Your artistic ability is the question here. When I made my game (ESPER: The Town on the Edge of Darkness) it took me a month to make all the sprites, and then, once I was done, I banged out the game in a week, working just an hour or two every other day. And my game is a little complex, even though it's beatable in ten minutes.

If you can draw graphics like NAPACA or LSL, go for it. Once you have them made, the game will be a drop in a bucket. And about RTS engines... I could never figure them out myself. Besides, they never come with tutes, and CJ has been so good as to provide us with a step-by-step tute on how to do just about everything the beginning game maker will need.

I strongly suggest you make a crap game to follow along with the tute, then make another crap game without the tute just to see if you got everything. I wish I had done that... I was pleased with the end result of my game, but it would have been a hundred times better if I hadn't made it my very first venture into the AGS realm.
#453
Well, it's back up now. I tried three times this week to check out some of the spriting tutes. Oh, well.

At least I know what a signature is, Gil!
#454
This isn't the best place to post this, I don't think. Howver, I'll talk to you until a mod moves or locks it.

First off, you say you want graphics like in "NaPaCA..." and ask how long that will take. You do know that you have to make all your own graphics, right? The level of graphics in your game is completely dependant on how well and how fast you can make them yourself (fast isn't always the best option, mind you). You may very well like to read the manual, too, because it is written in the form of a tutorial, and will guide you through making a simple game.

Unfortunately, most of the other tutes are offline. Eric, if you're reading this, I haven't been able to get on KK for a week now...

I'm not sure why you say it looks "really hard..." AGS is onje of the easiest things to use, ever, period, end of sentence, put that in your pipe and smoke it. It's easier than breathing. I suppose you opened it up and looked at all the crazy toggle buttons and were like, "well, crap, forget this." It's actually so easy that I taught a 12-year-old how to use it, not to mention quite a few of the people on these forums are pretty young. If you can't use AGS, the only explanation is that you play too much XBox.

These forums are a great place to find help. Just make sure you post appropriately. Go through the tute, draw up your graphics, try to make a game, and ask here if you run into something you absolutely cannot figure out. That's my advice, for what it's worth. And, well, my advice is actually worth quite a bit... :)
#455
Rock....



On....
#456
Almost all do. I could answer your question, Potch, but many Christians would be very upset with me. However, I might tend to use the word "bandwagon" and "morons" quite frequently, along with the phrase "think for one's own self."

Harry Potter does contain much more un-fantastical magic than LotR or CoN:LWW. Although many spells are just saying some dumb word ("redikulus!" or whatnot) it does contain quite a bit of real magic. The hand of glory, for one, is an occult charm made from the severed hand of a robber that, I think, is supposed to help ward off future thieves. Nikolas Flamel was a real alchemist, and he was trying to discover the real philosopher's stone. If you look in the clock tower of the Prisoner of Azkaban movie, you will see a real occult tool being used in place of the clock.

I have actually heard Christians rant and rave about Tolkien and Lewis (if they're really Christians, they shouldn't be writing stories about this type of thing!) and give young, impressionable minds the hoo-haw about it, who then go on to be the next generation of morons. I think the ultimate solution here is to THINK FOR YOURSELF instead of jumping on bandwagons. Tolkien and Lewis need to be left alone... but then again, so does J.K. Rowling. Her stories aren't popular because every little boy and girl wants to grow up to worship... ::cue echo:: SATAN!!!!!!! Rather, her stories present a young boy whose life sucks every ass having a rare opportunity to better himself and make something of his life that it couldn't have been in the real world. It's all about escapism.

I just ran out of things to say, so I'll conclude with this. I liked the Narnia movie. Hell, I remember someone (was it Squinky? I'm too lazy to look back) say something about how it didn't transport them to some magical childhood place... Well, I feel lame saying this, but it did for me, and I was crying just about through the whole friggin' movie. Just like in LOTR, when I first saw Hobbiton... I'm man enough to not be ashamed by that. It just so happens someone next to me saw me and started laughing, so I ripped his arms off and beat him to death witht them, and then for the benefit of the rest of the audience I ate his corpse.
#457
1213 beaten... My New Year's Resolution is complete. Now I can do whatever I want for another 365 days without guilt!
#458
Hints & Tips / Re: 1213
Sun 01/01/2006 10:16:41
Ah. I was playing while I was waiting for you guys to reply and got it on my own. It was just a pixel hunt for the end of the taller crate, that's all.

Beat it in 32 minutes, 15 secs.
#459
Hints & Tips / Re: 1213
Sun 01/01/2006 09:59:02
Not an answer, but a related question...

Spoiler
How do I get up to the button in the first place? I fixed the crane and moved the crate, but I can't get up there.
[close]
#460
EDITED OUT because I'm...

...the "bong." I guess.
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