Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - esper

#481
I'm working on perspective now... The thing that was really throwing me off was the concept that you can use a variant of three-point perspective to draw slanted objects... Now that I understand how that works, I've done a couple sketches and they are much better. I'm still having a big problem getting everything to fit in the pic, such as the seats being the right distance from the window and the dash... The only way to do it that I know of is to draw the entire car from the ground up and map out the car isometrically and then build it up from there... which will suck. Stay tuned, yet again, though... If I can find a way to not have to build an entire car every time I want to draw a small part of one, I'll update this until I get it right.
#482
It doesn't use proper perspective in the backseat... The side wall and everything else should be right... The backseat is really whacked out, though. Like I said, any paintovers, or at least guidelines for where the perspective should be, are very welcome.

EDIT: Think I found the problem... This still isn't using proper perspective, but it should be better now...


#483
Nik: he's driving a Jeep Cherokee, which does have the seperation by the window. As a matter of fact, most trucks and SUV's have it that I know of. Here's a pic (I didn't use it as reference, but maybe I should have)...

http://www.speedace.info/speedace_images/jeep_cherokee_interior_leather_seats.jpg

Also, this is an automatic vehicle.

Ginny: Totally right. I think I'll keep this the way it is because the fingers are thick right now anyway. WhenI do the final rendering, I'll seperate them some, maybe having that index finger arch over the upper lip, although with my style I'm not sure the mouth will be very visible... I thought, the way I had it, it would look like the index finger was covering the mouth and the other fingers were curled up under the chin, but I think you're right that it looks like he's holding back some manner of vomitous reaction...

Thanks for the comments all. I will have a rendered version later tonight.
#484
Critics' Lounge / updated dynamic camera angle
Thu 22/12/2005 15:26:35
Okay, here goes... This is STILL only a rough sketch, as I'm not going to render until I'm absolutely certain I've got something good going on.



Any comments, critiques, or paintovers welcome.

EDIT: I can already see that the backseats tilt downward :(

And again, he won't be all nuded up in the finished picture.
#485
He looks a bit like Foamy the Squirrell...



I think it would be cool if you had him hunched over, following the spiral line of the background. Then, if you took out the overlap lines like Progzy was talking about and made it so that one arm didn't go behind his tail (maybe even make him facing the side and having all his limbs poking out one side) you would have a very tribal-looking lizard totem on your hands, and that would be cool.
#486
Grrr. Here I go back to MSPaint again. I wanna go home!!!

So, Progzy, you mean something like this (this is prolly my worst pic yet...)?



With his head leaning forward, off the headrest... maybe in the final version the tilt downward will be a little more noticeable... Thumb on one side of his jaw with fingers wrapping around to the other side... eyes up on the road...

I changed the camera angle too, to be a bit more forward. Maybe this will be what I go with... Thanks for the idea.
#487
I could put his hand in a more forward position... one finger running along the side of his face, then maybe the other three covering his mouth... that's how I sit when extremely thoughtful... Or maybe in the "Sherlock Holmes" position, with his hand shaped like a gun with his finger running up the bridge of his nose (but I'm not sure how to do that at this angle...).

Stay tuned. I get home from work in about 2 1/2 hours, and then I'll sketch this out on my tablet and submit that to see what you think. I'm getting tired of using MSPaint. I wish good ideas wouldn't hit me when I don't have access to my equipment.

BTW, the reason I'm asking help on this is because it's the splash page for the first chapter of a comic I'm working on, and I want it to be memorable and well-done.
#488
He's not really angry... He's on his way to a "job" that might be the end of him, so it's more heavy, somber... But with a hint of "Here, let me introduce you to my friend Ahmo... Ahmo Kikyass..."

Maybe a more dynamic camera angle isn't the answer... It might be if this were for a comic version of "The Fast and the Furious..." but maybe not here. As soon as I get home, I'll do a draft sketch and we'll see where I go from there.

EDIT: Maybe you're right about the relaxed pose, Nik... Here's an idea... How about his elbow out the window, but resting his head in his hand... Like this...



And maybe a little less of him in the pic, like I've shown above...
#489
Critics' Lounge / Re: more dynamic pose
Thu 22/12/2005 10:38:31
I'm sorry, but my humor is a little warped. I don't mean to be ungrateful for the advice (if, indeed, you were serious...) but I don't see how that's even really possible. Even in your pic, it looks like he's stretching unrealistically. I don't think anyone is capable of driving like that, unless they're Reed Richards.

What I kind of meant was, how can I make that pose look more dynamic... By changing camera angles, etc...
#490
Critics' Lounge / Re: more dynamic pose
Thu 22/12/2005 10:29:38
Hrmmph. Why the hell not. Here, why don't I just have him like this...



You know, driving with his ass while kicking himself in the back of his own head? I guess that's as dynamic a pose as any...

#491
Critics' Lounge / more dynamic camera angle
Thu 22/12/2005 09:57:07
Attention: This is NOT how I draw! I use a Wacom tablet and Dogwaffle and normally spend a couple hours on my pics... This is a mockup I did at work (hence I don't have my tablet or my lappy w/ Dogwaffle on it) with MSPaint in a couple minutes after sketching out the pose on a piece of scrap paper. I just had to get that out of the way...



What I'm looking for here isn't critique on the art, but on the pose. I want a much more dynamic pose, but I can't think of how to do it. I wanted maybe to drop the camera angle a bit down and to the right so the face and the steering wheel were closer together in the panel. Does anyone have any ideas, or is this pose okay?

EDIT: The idea, by the way, is that he's driving fast and he has something heavy on his mind... I want the camera angle to help get this idea across...

EDIT 2: BTW, this is just a quick sketch... He won't be naked in the final draft :P
#492
http://www.adventuregamestudio.co.uk/games.php?action=detail&id=610

Come to the dark side...

Now, another l33t limerick by ME, to hype my own game... Just for good measure, since I was hyping KQIX a while ago...

There once was a fella named Ian
who didn't believe what he was seein',
so he took a boat one day
to an evil island far away,
where
<splash>.

Although... you can't actually fall in the water in TotEoD.

#493
Why not? If adventure games were what everyone was playing, it would mean more people were using their brains and less people were mindlessly mashing buttons with the hopes of blowing things up.
#494
Have you tried a DOS emulator? Not that I could ever get my DOS emulators to work, either, but...

Then, one day, I typed the error message it was giving me when I tried to run old DOS games on my computer into Google, and it came up with the solution... Apparently, one of the XP Service Packs deletes a couple files that are necessary to playing DOS games on your compy. After fixing it, I can play all my old games short of those 5 1/4" floppy Commodore 64 games... ::cries::

(as a side note)

You've played TOTEOD?
#495
Yeah... The youth... Let's all be phat and hip and grow phat on our hips so the youth will prosper... Oh, the children, those precious little midgets. they must come to enjoy old-fashioned games, so let's make hip raps for them...

I thought that sounded kinda seedy too... Hence my above post... Why not hype MY game while we're at it? Plus, y'know, we could sue for intellectual property rights if any of this is actually used without permission to actually hype the game...

Again, no offense... No offense....
#496
It's been done... None can defeat the <splash> series.

Hey, let's build hype for "The Town on the Edge of Darkness" while we're at it...
#497
Hmmmm. Why not....

Now it's time for "Post a crappily-drawn MSPaint pic of yourself..."

#498
Please.... I... can't..... Andail.... said.... no....

Okay, fine. Notice that she's reaching out the the left side of the bed.... which is conveniently cut out of the picture...

I've got to agree with everyone else. The art lacks anything that might allow it to be looked at as anything but a child's drawing. I'm supposing this was not done by you recently,, and if that is so, I wonder why you would post it in C&C...

Spoiler
especially when it's kind of... personal...
[close]
#499
That was awesome. As a result, I must join in.

There once was a Kingdom named Daventry,
Which always was needin' some saventry,
so a King with a feathered hat,
left the throne upon which he sat,
and...
<splash>

There once was a wizard named Mananan,
who kidnapped whoever he cananan,
until the kidnapped, one glorious day,
courageously chose to go running away,
and...
<splash>

I'll keep any more limericks ending in <splash> to myself :(
#500
Critics' Lounge / Re: Which font to use??
Wed 21/12/2005 08:40:11
Underground... West Side is a little too girlish. I have no idea why you'd even have any of those others. The problem lies herein: to build on what DonB said, that font will probably be illegible at any but the size it is now.
SMF spam blocked by CleanTalk