I'm working on perspective now... The thing that was really throwing me off was the concept that you can use a variant of three-point perspective to draw slanted objects... Now that I understand how that works, I've done a couple sketches and they are much better. I'm still having a big problem getting everything to fit in the pic, such as the seats being the right distance from the window and the dash... The only way to do it that I know of is to draw the entire car from the ground up and map out the car isometrically and then build it up from there... which will suck. Stay tuned, yet again, though... If I can find a way to not have to build an entire car every time I want to draw a small part of one, I'll update this until I get it right.