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Messages - esper

#721
I did a search for several things, including ".dat," which is how I figured this would work. I found several similar topics, but none that helped me at all, or were about exactly what I want to do.

I want to make an AGS game where you can make your character (think QFG, only more in-depth) and use him in the game, then, at the end of the game, you could export his stats, possessions, etc. for use in another game. I can't find out how to do this. I'm sure it's possible, because I could program that to happen in QBasic (and once did, actually)...

This is the closest I could find to what I'm talking about: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=12409.0

It still isn't exactly what I want, plus Migs never explains exactly how to do it...
#722
Quote from: YakSpit on Sat 15/10/2005 03:21:36
I can't wait until vigilantes break out their garish outfits and bring great justice.

Bring great justice??? I just noticed that. So, I guess what you're saying is...

All hypno-robber's base are belong to you?
#723
Hence the "-" button to the left...
#724
t3h HUMOR!

but why does his hand say "Hungarian?" 

   ......And why is Spidey wearing a dress?
#725
Battlecruiser Millenium had a sequel... I forget the name, but it involved war using every conceivable vehicle, from jeeps to subs to battlecruisers in orbit around the planet... I never got to play it, though, because it required a pixel shader and a vertex-somethingorother. Same thing with Myst and Caligari Truespace. Back in... ummm, I think 92 or 93, I couldn't play one or use the other because my graphics card didn't have a maths coprocessor. Therefore, this is nothing new. I believe the physics card will probably not be a card by itself, but will probably just be an enhanced graphics card. They would be stupid to make a lone card just for the sake of processing physics.
#726
General Discussion / Re: Peanus butter
Sun 16/10/2005 07:35:42
Hambourkers???

Anyway...  My friend in college married a Canadian girl, and her brother came down for the wedding (Elliot Hird, are you from Canada??? Her name was Kristine Hird, and I think she might have had a brother named Elliot)... He came bearing two of the stupidest potato chip flavors I have ever seen in my life...

Dill Pickle... and Ketchup.

Now, the Canadians seem to be taking over America, because we're selling Dill Pickle flavor in all our supermarkets. The Ketchup brand seems to have yet to catch on though... And also the Dill Pickle flavored popcorn...

Although I must say, prawn chips and mayonnaise and beef chips sound even worse...
#727
Critics' Lounge / Re: Music for Robbie-29
Sat 15/10/2005 14:54:23
 :'(

Note to self: don't try to push an opinion out of loominous.

I guess since you didn't reply to my bg's for the games you thought they sucked too. Dammit, I'm setting my computer on fire right now.

Although you did say one cool thing...

Quote from: loominous on Sat 15/10/2005 14:47:21
I was one of the nine

Keep Frodo away from Loom... :P
#728
General Discussion / Re: Peanus butter
Sat 15/10/2005 14:37:07
Okay, and what is it with anime music, huh? Let me present for your consideration "Freckles," the themesong to Rurouni Kenshin...

I brush against the freckles that I hated so, But life goes on and I heave a little sigh for you.
It's heavy, the love that I would share with you, Then it dissolved like it was just a sugar cube.
Now the little pain sittin' in my heart, Has shrunk in a bit, but it really does hurt me now.
Those silly horoscopes I guess I can't trust them after all.

If we could get further away, I wonder what it would be like...
ya-a-ay!
I'd be so happy,Inside my heart!

All the memories, I have are beautiful in my mind, But they don't feed the hunger deep inside my soul.
And tonight I thought, I'd be just sitting in my sorrow, And now I must wonder wonder why.
What did it really mean to you? I just can't see it anymore!
I just can't see it anymore! Oh-ahohoh-o-o-oooh!

Tell me, just what does that have to do with a story about a man who once was a bloodthirsty killer and now roams the countryside seeking penitence for his evil by doing good deeds with a reverse-bladed sword? And the Japanese version probably contains about 12% of those actual words.

...and also, why is it that every anime song has one line in English???

"The real folk blues!"Ã,  Ã, 
#729
General Discussion / Re: Peanus butter
Sat 15/10/2005 12:56:35
I propose clothing.... Oh, the clothing people wear in Japan....

"War is Homo..."




EDIT: Oh, boy, I just noticed this on my work computer. I'm sorry, but I have to tell you what the morons decided to put on the main server here at work... Note that this is the computer that has to be connected to the internet in order to do my job

Do Not Download the Internet on This Computer....

WTF? That is one bigass hard drive.
#730
General Discussion / Re: Peanus butter
Sat 15/10/2005 12:37:50
ah, sweet engrish.


www.engrish.com
#731
Critics' Lounge / Re: Manga draw - cowgirl
Sat 15/10/2005 11:46:41
I seemed to notice the nakedness of the bottom half as well. And the elongatedness of the head. The only problem I see that hasn't been mentioned is the way the head sits on the neck, and also the fact that for this style of manga the head should be a little wider as well as shorter, and set further to the left. Other than that, this is, like everyone has been saying, really good.

Oh, and if she's going to be naked from the waist down, you could have at least put a tentacle or two in the pic (jk) Ã, :=
#732
I liked Yak's, but why does no one use wordwrap? or is it just the way my computer is handling it?
#733
Critics' Lounge / Re: Music for Robbie-29
Sat 15/10/2005 08:51:15
This was ABSOLUTELY spectacular... It made me think of what I'm going to have to live up to in making my part of the game... It was very space opera-ish... Very cool. Very nice.

The one thing I think I would change was the flat note that comes directly at the 34-35 second mark. It's kind of jarring, I think. The procession of similar flatted notes starting at 1:13 is also kind of out of the mood. Otherwise, this is more spectacular than needs to be in a game. Call a movie producer with this one. As I sat listening to it (I still am... I think I'm going to loop this sucker all night long) I was chatting with a friend online. We were talking about some old enemies of ours from college, and I said "stop talking about those cretins. I'd rather be spewing blood from my anus." As I said it, with this music going on in the background, I felt kinda dirty, and ashamed to have said such a thing with this music playing. It's very pure, and peaceful, and sounds like good theme music for an innocent little robot. I greatly enjoyed...
#734
I volunteer to dress up and go catch his ass!!!
#735
Quote from: Vince Twelve on Fri 14/10/2005 13:26:43
However, this does kind of highlight a good counter point to my argument: While a moving cape and blood spatter don't add directly to the gameplay, they do add that "cool" factor that can make the game just that much more fun to play, and isn't the enjoyment of the player the ultimate goal?

heh... There was one problem, though. Imagine this:

It's the nineteen-twenties. You are the Stranger, paranormal investigator and exterminator. As you wander about in complete darkness, with your prototype nightvision goggles on to prevent the undead legions that lurk in the darkness from seeing your flashlight, you see movement out of the corner of your eye. Determined to get the drop on your target, you pull off the nightvision goggles, which switches you to a beautifully rendered 3D third person perspective. Your trenchcoat flaps about you as you rip your twin pistols from their holsters beneath it and aim, switching on the mounted flashlights as you do. Light fills the area, illuminating a huge, hairy Loupus Garou, or werewolf, as he dives past you and rips the throat from the townsperson you were leading to safety. Hurtling yourself backwards, your coat still flapping, you open fire on him. The eerie light your guns give off for a moment create a bright halo as you aim them at the camera, and the way the light bends around your quarry is almost ethereal. The shadows it casts are long and dark. You spin, following the fleeing Garou with a hail of gunfire, and your trenchcoat swirls about you.
   You hear the sound of the werewolf screaming as your silver-tipped bullets tear into his ribs, exploding outward behind him into the gloaming darkness as a thick black splatter of chunky, coagulated blood mixed with organ matter. The werewolf slumps to the ground, dead.

As you stand and dust yourself off, the overall coolness of the battle and the pleasure derived from the victory wear off as you realize your trenchcoat has somehow inexplicably gotten lodged inside your hat, and is now stretched unrealistically up, stiff as a board, and refuses to come out of the damn hat no matter how hard you shake the mouse back and forth in attempts to dislodge it.

I think this is why they model the animations rather than letting a physics engine take complete control. Nocturne was, as I have said, the coolest game ever... But it sucked when your coat got stuck inside your hat, or when the Stranger's walking animation would stall, and the blood you were tracking around on your shoes now painted a thick, straight line behind you you could write your name in cursive with. It totally added some (unwanted) humor, but took away the immersiveness which made the game so wonderful in the first place.
#736
I just had to say this:

I just ordered "Nocturne" off Ebay. I bought it from England, which means I wound up paying double for it (damn conversion rates... And why am I paying in GBP? why not in Euros?) but that doesn't matter right now.(1)Ã,  Ã,  Ã, But anyway, Nocturne: This game was made quite some time ago.... I think like in 1995.(2)Ã,  However, I have not yet seen an adventure game that rivals it. Even some of the newer adventure games like Broken Sword and Neverwinter Nights (3) don't hold a candle to it. Nocturne offered some of the best gameplay and storylines I have ever seen in a game, plus some features that were WAY ahead of their time... The main character, The Stranger, had a trenchcoat that flapped as you turned with real-time physics. The light that he could mount to the end of his guns had such realism that you could forget it was a game (4), and the monsters actually looked like they were getting shot where you were shooting them, including different animations for the different types of weapons you were using against them. It had realistic blood spatter. Even though the game used fixed 3D environments, you could swith from third person to a first person "nightvision" mode, which was exceptional. All in all, one of the most fantastic games ever.

My point for having said all that (5) is this: in 1995, Nocturne used a realistic physics engine. Then, they said they were going to make a Nocturne 2, in which you play as minor character and vampiress Svetlana Lupescu. Eventually, they scrapped the project and renamed Svetlana: BloodRayne. They gave her bigger boobs and a worse attitude, and turned it from intelligent adventure to mindless bloodbath. I don't know if they maintained the physics engine since I wouldn't be caught dead playing BloodRayne. But it was, and still is, the best thing I have ever seen in a game, and I have never seen it duplicated, not even in games like Doom 3 or HalfLife 2.

FOOTNOTES

1 Even though I spent two whole lines and a parenthetical clause on it.

2 a quick Google search proves me right.... It was GotY 1995

3 both of which I also just bought

4 An example:


5 Besides having an outlet for footnotes, which I think are cool after having read the Hitchhiker's Guide to the Galaxy, and especially after playing the IF game, which was probably the only video game in history to incorporate footnotes.
#737
Well, that's unfortunate. Ah, I guess I have nothing to be zealous about now... ::sigh::

Still, the virtual destruction of ol' Jack is tremendous. I think the point he completely fails to see is that violent video games do not make violent players, but rather quite the opposite: violent players make violent games. I bet the people that make games like Postal, Manhunt, and GTA are all pacifists. The only reason they make the games is because it makes them money.

Why is it that there is no 800 number you can call to complain about idiocy?

So, going back to the game. We could probably still make it, more to JT's specifications, and win the bet, as it seems that the people who made "Osaki" were only interested in it for a gag. A serious attempt at this game might horribly cripple Jack's ignorance. I still say we do it :P
#738
modge: true, but that kind of denies the point. I like your idea better, but unless the player actually is controlling the murderous rampage, it makes Jackie-Boy's argument of little to no effect, which most likely calls all bets off. He wants the point to be that if the player controls a character rampageantly destroying video game execs that they will do it in real life. If we don't deliver that, then we aren't fulfilling our part of the bargain, and he would therefore have no obligation to fulfill his.

Nip: first idea is brilliant, and the second would be hilarious, but a bit out of place...but as for the third: he can't get laid waste like that because it would not fulfill Jack's "Game Design Document..."

And for everyone else: seriously!!!!!!! SERIOUSLY!!11!!

The only reason things like this don't get done is because no one takes the gumption and does it. This could very well put AGS, adventure games, and our community on the map. We could r0x0r people's s0x0rz. Think of it as Star Wars Kid, on a bigger scale. Instead of a bunch of punk kids stealing a video of a fat loser dancing an Irish/Jedi jig with a mop handle and posting it on the internet, we're effectively taking the stupidity of "The Man" and laying it bare for all to see. This isn't some fat Canadian. It's the Man. THE Man. C'mon, people.... add your strength to the hand that felled an imbecilic giant.

#739
AMEN! That's the whole deal. It isn't hating HIM, it's hating the type of ignorance he stands for. It isn't the payout, it's making him HAVE to pay out. It might not ruin him financially, but...

I'm totally in. I'll do whatever's needed. Matter of fact, I'll even contact Paul Eido-whatever-his-name-is and tell him our intentions. He might even make AGS the charity in question, if it goes through!!! (wishful thinking).

Besides, think of the fame that might incur on our ends. His negative notoriety would become our positive notoriety. It's totally worth it.
#740
I would almost tend to agree with Nik, but... but...

::burning with fury::

listen, before I wind up chucking a haduken the size of antarctica, or summoning a lv. 50 Greater Horror, or driving my car into a police station and stealing a cop car and then running vigilante missions in it, or one of the multitudinous other things I could only do in a video game, let me just say:

Let's ruin this cunt.

Someone make the game. I am good friends with the manager of my local game store, and he has sold some of my books in his store from time to time. If someone were to make this game (create), send it to me and I'll burn it (manufacture) and give it to my friend at the store (distribute). Under those conditions, he would have to pay up. He NEVER said how long the game had to be, how good the graphics had to be, or the size (or independence) of the company that was to produce it. He never said MASS distribute, and he never said MAINSTREAM game company... We could do this, and screw that bastard. Someone call the guy that made "Earwig is angry" and get him on staff :P

Seriously...

And I'm sure a lot of you people know store managers, etc... that would eat this up. As a matter of fact, this is the type of thing that becomes a web phenomenon. Someone make a web site, and we could sell it from there...

Jack Thompson could, very well, become our beeyotch.
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