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Messages - esper

#741
I agree. While I applaud Guybrush for the post, the comic does lack logical argument. It seems to me that Jack Thompson is saying "The sky is red," but Tim Buckley is saying "No, it's blue, because I think you're wrong." While the former is still an asshat and the latter is still right, the latter is only right because he is, not because of any spectacular argument.

Fluke: you do realize that the last sentence of your post is not in favor of what we're talking about here, right? I think you meant to say, "People are as likely to do it whether or not the game is made."

Actually, I believe if there were no violent video games, there would be more violence in real life. People who play video games and find release from their violent urges would have no outlet for their ire, and very well may run around town pulling a GTA. I know, when I was in high school, there was this club we used to hang out at. One night, the cops showed up there before me and my friends arrived.

"Blimey, esp," says my pal Steve (yes, I go by esper in real life, too... And Steve is British) "I just had a hell of an idea. Let's swipe the pig's ride and take it across the bridge."

"That's ignorant," I said, "we'd never make it."

"The bridge is right there, out of state. They'd never be able to get us before we were out of their jurisdiction."

"The stateys would be on us like flies on shite."

He attempted to persuade me diligently to enact his plan with him. In the end, we went to my place and played GTA2. Thus, the urge was settled, and the po-po's maintained their cruiser without incident. Thus too was proven that violent and criminally-inspired games are actually more beneficial than... ummm... malefactoral...
#742
This adds nothing to the topic but I can't help it.

::bows graciously::
#743
::will never tell that he snuck into Farlander's house and exchanged the U and A keys::

damn.

Anyway, what kind of sick freak made this thing up? And, if you listen to what the lady says in the video afterwards very closely, why does a certain vulgar term referencing a part of the female anatomy mean something having to do with either Smurfs or War in Belgian???

Imagine with me, for a moment, if you will, an ancient castle overlooking a verdant green valley. In the darkest window of the tallest tower, an old man sits, stroking a cat named after a Hebraic/Sumerian demon. As he does so, he witnesses the events from the video we all just watched.

"Damn," he says. "Why didn't I ever think of that?"
#744
You can freak that dotty bastard out. Totally womanate it, totally skinnynate it, and then move the nervous/relaxed bar up and down to the extremes. Now, does anyone want to tell me why this makes the buttocks pucker? And why in God's name is there no "drunken stagger," but being excessively happy makes a close approximation?

I think whoever they had the motion sensor cells on was a drunk.
#745
I wonder if he realizes exactly how many people want to decapitate him and urinate on his brain stem??? That right there is PROOF against what he's saying... People don't kill people because it is learned behavior... They do it because people like him are asshats.

I would make the game, but this is no adventure game. He seems to want a clone of GTA3. I would do it simply to offset his cockmastery. However, here is the thing: he could VERY WELL BE SUED for what he said here. This is as close to a threat letter as the moron could possibly have written without saying "I myself am going to perform these actions directly to the people parodied in the description of this game." He even used Paul eibel's real name, with an "a" added on to it. I say, rather than make this game, we attach incendiary devices to this man's hair and laugh.

Okay, do you see what I'm talking about? I DON'T play violent games... I tend to play more intellectually stimulating games. However, I would like to murder this man in horrible ways. Does this not prove that he's a fool? Just the very thought that he was able to think up what he thought up there is proof positive that he, along with ANYONE, is capable of the worst kind of offenses. People don't play violent video games and become violent. Violent people play video games as a way to release their violence without doing something that would lead to life imprisonment or the death sentence. People, as a whole, suck. That is why they do things that suck. And that is why game companies make such games... They are pandering to the suckage of people. If everyone liked to bounce around and eat mushrooms then every game would be like Super Mario brothers.

I'm a writer. I have had to rewrite my precious novels a billion times because, although I told the story I wanted told, it was not a story that people would pay money to read. Likewise, no one would pay 50 bucks a game if every single game was about chasing butterflies and playing hopscotch. I have a challenge for Captain Jackassery: Make a game the way you think gaes should me made, and sell half as many copies as GTA has sold... No... a quarter... Even a TENTH!!! It could not be done.



Fool.
#746
Let's call today "bittersweet." I just dropped 400 dollars so my fiancee (make believe there's an accent mark above tat 'e,' because I'm too lazy to pull up the ASCII character map) could visit me for Thanksgiving. Bloody american holidays. It woulda cost 99 bucks if we weren't eating turkey...Ã,  >:(

This is the last time I get to see her before we get married, and I don't think we're getting married for another eight months or so. Plus, when she goes home sportin' a rock, I know everyone is going to be mad, everyone in New Hampshire (where she's from) hates me.
#747
So, I reckon therefore it's like the math coprocessor, only taking up an entire card rather than just a chip within a card.

I was thinking, as I read this, something that no one else seemed to say, at least not in a straightforward fashion: this could make it so that games weren't at all about "use x on y" puzzles... at all..

If they decided to make a door in a game that had a specific key to open it, and you had earlier used that key to throw through a window to break it so you could unlock it, you could open this door by taking a piece of broken glass and slipping it between the doorjamb to jimmie the lock. If a game had real time physics, anything would go. Rather than having to do the puzzle exactly as the programmers designed it, I wouldn't have to sit around and go "dammit! what do they want from me, blood?" I could just, instead, come up with some totally original thing to do that would work because the game works like the real world. If I couldn't reach a window, rather than looking for the complimentary movable crate, I could rather knock down a pile of barrels and climb on them instead.

The only trouble would be, as has been said, getting the character to take the action you have in mind. However, once he could... say, for instance, by using virtual reality gloves or something, anything could work.

However, that would suck, because you could very conceivably win the game in eight seconds. Take for example, Quest for Glory 2. (I think it was 2)... "You wanna play Mancala with me, friggin' lion? Well, since I can do what I want, I'm gonna ram this Mancala board up your..."

ummmm... Okay. I really didn't like that lion guy...
#748
Soooo, that seems to be exactly what you've done. What's the problem? Now that I look at what you've got and finally think I understand what you're trying to say, it looks like you've portrayed it perfectly... Even though the "not-quite-rightness" of it makes it look wrong. I think rather than getting a "whoah, that's weird" reaction it's going to be more along the lines of "hmmm, why is this drawn out of perspective?"

As for the getting darker as it goes toward the bottom, do it the way progZmax did it, only at the angle you want it to be. And, to get a much "deeper" feel, like it's descending further into the distance, use 3-point perspective, kinda like he did.
#749
Rui, one word:

Hugo.
#750
Please: After the September 11th terrorist bombings here in the US, the only thing that changed was the govornment tried to piss off as many innocent people as possible... And that wasn't even much of a change from the way things had been. Nothing ever changes. If Minimi's apocalypse happened right now, everyone would be all, "Cool. Let's increase security in our airports and make it so people who want to defend thamselves can't get guns..."

EDIT 2 hours later  :P

.....................And raise gas prices...
#751
Not to mention, the game needs to be somewhat in production. It sounds like you haven't even done anything with it yet.

But since this has been posted and isn't locked yet, I might as well say:

Don't use Roger on real screenshots. While I'm prepared to defend Roger's honor to the bitter end, he doesn't need to be against real photos.

Also:

Quote from: Grissly on Sun 09/10/2005 10:22:14
Charakters ---> to make game more grotesqe should be comic-like, or cartoon like... but those Walt Disney cartoons ;)

:o What in God's name....
#752
Well, since my "Your first Project... EVER!" thread made you remember this, I guess I should have the honor of posting about it here. It's fun, but annoying. As I sit here typing this and making mistakes, I keep being afraid that after I hit backspace I won't be able to type forward anymore since my cursor's already been there.

I beat the first three levels, but messed up on the fourth. You really needed to include a "restart level" for those people who aren't keen on saving every time they get to a new level. Other than that, I think if you made this with GameMaker it would be pretty decent. I'll even throw together a mockup of the first level to show you what you could do with it tomorrow during my spare time.
#753
At the conclusion of the "IT WORKS!" section of the actions, add "Stop Running More Commands." It's the second in the list after "Do Nothing."
#754
What exactly IS it? Is it some kind of energy field that draws you into the tube and then ascends or descends? You have it looking 3D, which makes it not at all look like a hole cut into the side of the tower like you say. Is there something like it in one of the old SNES RPG's, or anywhere, for that matter, that we can use as a frame of reference? I totally don't understand the pic you drew, whereas although progz's isn't something you would see in they style RPG you are making, it makes sense. Maybe if you drew a sketch of it from several different angles rather than trying to get the RPG look right off the bat, it would help us know how to convert it into that type of format.
#755
I could never get Blue Lady to run...

I made some good GameMaker games. It isn't really a bad system at all... One of the bast, in fact. But you'll never be able to make a... who the hell were they, Delphi? Who made Out of This World?? Um, anyways, you can't make a game like that. They just came out with 3d support, but it isn't the best unless you REALLY know what you're doing and have the time to spend on it. I spent the better part of a year coming up with a platform engine, and it was spectacular, I might add, but I still couldn't make one that rivalled the OOTW engine. The graphics aren't that hard.... they were just cel-paintovers of 3d renders, I think.... The problem is getting the character to DO all that stuff. My engine is STILL incomplete.

You can make ANY kind of game in GM. As a matter of fact, the only reason I use AGS is because it is tailored specifically to make adventure games. GM is much more powerful, and if I wanted to make an adventure game, I could have spent a year making a Sierra engine and it probably would have worked much better than AGS, with minimal scripting required. BUT, I would just stick with AGS, since it's ready to go, and because CJ is t3h r0x0rz.
#756
Critics' Lounge / Re: Robbie-29 BG's and story
Sun 09/10/2005 07:48:04
Grrrr. I brought my laptop to work tonight, but there aren't any internet cables available. I edited the chairs and came up with the rest of the BG's on the ship.Ã,  ::EDIT: found some cables!!::

Yes, Vik, they're chairs. Ugly ones, I know. They look like distant relatives of Tentacle.

::EDIT:: AND DAMMIT, now that I look at the Hallway, I realize I'm going to have to pull the chairs from the new bridge and put them in that pic too!!!!! Grrrrr........

Now, I keep trying to say this, but I'm not sure anyone is listening... THE WALLS AREN'T TEXTURED!!! The whole pic is textured, and I, being a complete fool, edited over the originals and have no idea how best to un-texturize it now. I wasn't looking for a texture for the background, as in, say, to make it look like the ship was stuccoed... I wanted it to look like it was drawn, rather than like I pulled a Line tool over a computer screen. I was going to do it to all the backgrounds, characters... Everything... But now I don't know if I will. Unfortunately, like I said, I don't have the untextured originals.

EDIT: Unfortunately, the new ones are similarly textured. I did them before I found out you guys didn't like it. Seriously, does anyone have any idea how I can repair the damge?

The Captain's Room


The Chief Engineer's Office


The Strange Guest's Chamber


The Hallway Leading to the Bridge


The Ship's Science Library


The Observatory


What I might wind up doing is making these concept drawings and seeing if anyone wants to do the real ones for me. Any takers? Or should I just stop being a baby and un-texturize these and use them?
#757
I was trying to get the people at the Game Maker forums to consider this one. Everyone release a demo game, we'd put them all on a CD and sell them as Shareware, blah, blah, blah. I mean, with the quality of some of those games (sure it was the early 90's, but those games STILL sucked) it could be pulled off...
#758
Critics' Lounge / Re: Robbie-29 BG's and story
Sat 08/10/2005 13:26:59
I think I found an artist for the next ESPER game after Robbie-29. I hope I did...

Anyway, are you guys not seeing that the texture is applied to the whole pic? Hmmmm, this might be bad. I think I'm going to use a blurring tool or something on the side walls to make it look less like the texture is attached to them... But then, that will take away from the canvassed appearance of the whole pic. Curses! Remind me next time to always keep my originals. I was thinking about applying the texture to the character, too, but I don't know now that this seems to be coming up...

I will, as soon as I get home and have access to my graphics tablet, paint over the chairs in the bridge. I was trying to make them like the chairs in engineering but forgot to look back to see what they looked like.

As for the lighting in the engine room (you meant engine room, NOT engineering, right, Nik?)... Hmmmm, I can't think of how better to do it. Any suggestions?

#759
Critics' Lounge / Re: Robbie-29 BG's and story
Sat 08/10/2005 09:38:51
Are you talking about the canvas texturing? If so, I knew that would be a problem, but the effect I was going for was to try to undo the smooth, "perfect" look of the original drawing. I wanted to hide the fact that all the lines were straight and all the edges were crisp and all the colors were flat, so I chose to texturize it. If you look closely, it isn't the wall... the entire picture is texturized. Stupidly, I didn't keep the originals, but if that's a problem I'm sure Photoshop in all its glory can repair what I've done...
#760
Critics' Lounge / Robbie-29 BG's and story
Sat 08/10/2005 09:27:43
Hey! I just wanted to show some of the backgrounds for the new game I have coming out soon: ROBBIE-29, the story of service droid ROB-E29.
Ã,  Ã, One day, E29 senses a malfunction in his circuits and goes to see the Chief Engineer aboard the U.I.F. Maelstrom about it. Unable to express his problem verbally, she overlooks it and sends him off to do some chores, one of which is to clean up in the room of the strange visitor the ship picked up on Thoth two weeks ago. Robbie collects a sample of a strange biomass unlike anything in the ship's computers, and when the entire crew of the ship is shortly wiped out and the strange guest goes missing, Robbie starts a quest in which he will learn what it is to be human, what it means to love, and the meaning of true Evil.

The following are some BG's for critiquing. Realize that I'm not the best BG artist, and while stylistic and artistic critiquing (including repairs and paintovers!!!) are welcome, what I really want to know is, will the combination of that plot lne and these BG's make a respectable game?

EDITS: Fixed the Chairs on the Bridge and eased up the harsh black lines to a lighter color.

The Engineering Room


The Ship's Bridge


The Engine Chamber


The "Poop Chute"


The Supply Closet, just so you can see what the main character will look like (that's not him, but it's another service droid just like him)

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