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Messages - evenwolf

#1341
General Discussion / Re:Your idea of Hell
Sat 10/05/2003 18:45:04
If Hell can be defined by our mortal minds, then it is highly unlikely to exist.  So if I believed it existed, it would be foolish of me to relate it with anything my eyes have seen in this world.  HAR, I'm soooo sauve.
#1342
General Discussion / Re:Tomato Funeral
Sat 10/05/2003 10:27:07
Sorry for any confusion over possibly deceased AGSers, hehe.  I'm sure 2ma2 is alive and well, and will be very tickled by our  faux grievance.


Remix: Looks nice! I like the stenciling on the grave, but something about the grave seems awry to me- I think its how high the stencling is placed and the combo of the photo/ cartoony stencil.   Dude, I love that stenciled tomato- if you could possibly make a tombstone that fits the stencils cartoonyness- rather than the realistic photo-  I would be overly grateful. You wouldn't even have to worry about putting text in the backgorund, that would be sweet enough.
#1343
DG, they they... asked you to help out too?  Geeze, how much money does this guy have?  He better not slime out of our deal!
#1344
Nah, but there are legions of geeks who mail bomb those people's actual mail boxes. Hehehe, and what's funny is that the spammers complain, naturally.

Another thing I never knew about spam was that it was named after that great Monty Python sketch where every item on the menu has Spam in it:  Spam, eggs, sausage, and spam.  Spam, spam, spam, spam, spam, spam, spam, baked beans, spam, spam spam, spam, and spam. etc. I thought that was kind of cute.
#1345
General Discussion / Re:Tomato Funeral
Fri 09/05/2003 15:18:42
Iqu:  Rock on.  Res- the higher the better I guess. The only limitation is whatever my friend Jack does with it in Final Cut Pro, which I'm not familiar with.  I'm shy to give you any creative input on this one, as I'd like to see what varying minds come up with.. but I can let you in on the funky title, as we both agree.

So you're in public and you overhear a conversation someone is having but only catch a snippet, and what you hear throws you way off guard.  Once the people are gone you crack up laughing but then brainstorm about what the hell they could possibly have been talking about.  Louis Black does a comedy routine on this rare phenomenon- but he never gave it a name.  We did.  Based on a conversation once overheard by Jack's friend (well I guess he really named it) :

"Well, she went to the funeral, but I doubt she'll ever eat tomatoes again."

Others include:

"That poor woman's uterus must have been the size of a watermelon."

And:

"I can't believe you're my sister!" (girl talking on cell phone)

Those are Tomato Funerals my friend, and those conversations are how we plan to frame each show.
#1346
General Discussion / Re:Tomato Funeral
Fri 09/05/2003 15:06:42
Tim:  Well, sketches are hard to write for that very reason- one is tempted to write cliche, toilet humor crap- the kind of stuff Mad TV gets away with week by week.  But as I've said, I devoted time merely to writing a bulk of the sketches - hopefully giving me a head start that will keep the pressure of filming from effecting my future writing.

What were going for is Monty Python, Mr. Show, Kids In the Hall, The State- not referencial/pop culture garble that won't make any sense 4 years from now (or even now for that matter).  I've been keeping track and honestly there have been only like 6 references to anything in the entire 15 sketches that require outside knowledge. Haha, I am very picky on that matter.  To answer your question- this is an individual project we plan on airing on two local channels- the University's FCC licensed thingy, as well as the community access channel here in Austin.  We also plan on sending it out as a demo to anyone we feel like.  I'll try to get as much on the web as possible for you guys of course.
#1347
General Discussion / Tomato Funeral
Fri 09/05/2003 14:32:07
Haha, ever lose access to a forum for just a day- but that was just long enough for you to forget points you were trying to make?  Yeah, sheesh- I'll try to keep up now but I sure lost my rhythm there.  Good luck to you debaters in that respect as well.

In other news, my friend and I have recently been writing heavily for a sketch comedy show that we hope to begin shooting this summer.  I have 15 sketch concepts lined up that I am now finally writing dialogue for.  

If anyone would like to contribute, as many have shown interest in this area recently, logos would immensely be appreciated.  The kind that plop down after the first bit on the show with the kickass theme song roaring behind it.  The title of the show (as well as this thread) should already be sending your minds ablazing!
#1348
I should restate my loose collage of words into the following sentence:

"Perhaps in the future, gamers WILL see a large scale 3D adventure game the likes of MI or FOA- but rather than just hope a mainstream company will see the advantage of creating one due to the existence of the niche adventure following on the internet-   we adventure gamers should rather just try support the evolution of the mainstream towards these games by purchasing action/adventures, which in time may slowly evolve away from violence."

That's my ultimate plan in order for adventures ever to resurge.  I believe the most power you, Eric and I have is to buy Hitman over Unreal Tournament, and show the big wigs that we're interested in being mentally challenged... I mean er, challenged mentally.  Or something.  Only buy those innovative games, that is your biggest voice for bringing adventure back.  
#1349
But I am telling you- and am not really looking for excuses at the moment, as I can draw my own conclusions as to why you do it.  Take other people's concerns a bit more seriously please, and all will be awesome.
#1350
I do not argue that violent games do not have alternatives, and I agree those alternatives would be appealing to many, however game companies will simply not "try something new" when violent games are a gauranteed sell.  If a new game simply presents the most detailed graphics to date and the widest arrange of weapons- people will buy it.

At this point in time, a high production, non-violent game would have a very niche market that no exec in his right mind would approve.  As adventure gamers, we should be more optimistic about spreading the genre to more fans through games like Hitman- which force shoot em up fans to think just a bit more. One day perhaps, once puzzles are more appreciated and hopefully a few kids get sick of bullets (haha, yeah right)- it would be easier to slip in a game with more brains and less guns.  But until that day, I'm just glad violent games are getting a little more challenging for the mind.

The fact that many people enjoy non-violent films and books does not present much argument for non-violent games.  During stories in books and movies- fans observe the events, and the actions of the character are orchestrated by the author.  In a game, the fan would have to do the interacting himself and like I said- violence is the most interesting interaction within reason for a programmer.  Any other action would prove to be highly challenging.  I  personally wouldn't mind seeing a game where I could just walk down the street and start philosophical conversations with every character I see, or try to have lunch with pretty girls... but come on- at some point while playing- I would want to slug someone.  And if the programmer included the ability to do this, he should have just created the game with the intention of violence- as that is what most gamers expect and want.  People escape to what they cannot physically do, such as flying or driving recklessly.  And since going outside and shooting folks is taboo, perhaps our solution for more sophisticated games is to legalize murder and assault in real life.   :)
#1351
An adventure game the likes of Monkey Island and FOA will never port to 3D.  Like many have said, adventure elements will blend into other genres but clinging onto the point and click genre is pure nostalgia.  I remember having big hopes for Omikron- a game that was advertised as having a huge environment- "where the character can do anything he wants".  I read this and I think- "wow, does this mean the game is nonlinear? And that story progession is much like those books where you pick a path and each path you pick determines a new outcome and even more choices?"  Hahaha, I just imagined a game where I could talk to anyone- get involved with any NPC's life I wanted- and do anything as simple as buy groceries or read books in the library- or the complicated stuff like solve mysteries  or shoot some bad guys.  But alas, Omikron was VERY linear and there were very few interactions with anything.  The huge environment just proved to be a pain in the ass you had to traverse to go from plot point to plot point.  In other words, it failed.  Any game that proposes things this ambitious will fail.

First of all, creating 3D environments for games is hard enough.  Even simple games where the object is to shoot all other living objects in the game - the detail of the environments can be precisely elaborate.  Now imagine 3D designers were told to focus even more detail on the environment, hiding objects and creating logical puzzles- which can be solved in nonlinear sequence.   That would be one huge task, which in the end- without the bloodshed or action- might not even draw a profit.  It's a huge gamble- therefore I doubt we will see anyone create pure 3D adventure games anytime soon- but we will see more action/adventure.  

I think it's a natural evolution and I do not resent it at all.  Games such as Hitman, Metal Gear Solid, etc are where adventure games are headed.  Admit to yourself that violence is hard to avoid when creating a video game- what else interesting can a character do while running around besides to shoot people?  Haha, there's just no other human action worth making a video game about.  Unless there was a game where you could hit button combinations to yell obscenities, I think that would be pretty cool.  But violence is just logical, unfortunately, and humans will be drawn to it for quite some time. Let's just hope the people buying the games stay willing to solve a few puzzles amidst the blazing gunfire.

#1352
Quote from: EvenWolf on Thu 08/05/2003 07:55:37
Quote from: EvenWolf on Thu 08/05/2003 07:55:37
SLaMgRInDeR , you don't always have to quote people to respond. My eyes are sarting to hurt, especially when the images are left in the quote -basically spamming the thread. You can always go back and simply edit the original post.  Cool, thanks.
SLaMgRInDeR , you don't always have to quote people to respond. My eyes are sarting to hurt, especially when the images are left in the quote -basically spamming the thread. You can always go back and simply edit the original post.  Cool, thanks.
SLaMgRInDeR , you don't always have to quote people to respond. My eyes are sarting to hurt, especially when the images are left in the quote -basically spamming the thread. You can always go back and simply edit the original post.  Cool, thanks.
#1353
General Discussion / Re:Grades!
Tue 06/05/2003 23:19:37
Funny that you should ask, as I ran all over campus today in order to drop a class that would have plummeted my GPA. Now, instead, it will only take me 7 years to graduate college. Sweet.
#1354
I ate a 20 pound box of oranges over the course of a week.

I get addicted to toast and peanut butter, as well as Reese's cups
#1355
General Discussion / Re:Star Wars Kid - LOL
Tue 06/05/2003 11:31:27
Quote from: Bionic Bill on Sun 04/05/2003 05:45:59
Someone "remixed" the video and added some sweet saber effects. It really looks amazing.

Go here.

I'm just sayin'- star wars kid deserves no more than one thread in my opinion, see. :)
#1356
but the 3d backgrounds in the critics lounge are... 2d...


ah, nevermind.  I have no gripes about the game- it looks very similar to a game I wanted to make ever since  Vigilante 8 for PlayStation. The main character I had designed actually ended up very Ben-like:

#1357
General Discussion / Re:Star Wars Kid - LOL
Mon 05/05/2003 20:27:54
No one expects you to keep up, but Rode has already posted such links in the thread "The Winner"   :)

#1358
Hey man, don't diss Sony.  You know Sylpher is a real SOny fanatic. If he hears you ranting on about his favorite company- he may just have to pay you a visit with his Sony brand baseball bat.


Hahaha, I really hope a rumor starts around that Sylpher is in love with Sony.
#1359
General Discussion / Re:Im new
Sun 04/05/2003 07:04:09
A welcome every 10 minutes. Can you believe how active our community is?

Haha, better be prepared to keep up. :P

Welcome.
#1360
I suppose mine has already been over exposed on the old forums.  But Mac will always hold my heart.... and then he'll throw some duct tape on it and use it for something really cool.  Sweet
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