I second Incredible Machine as a source of inspiration.
I agree that Syberia is at times frustrating but I feel that its a great source of inspiration. Much better than Myst in my opinion. To do machinery right its not important that every part of the machine is accounted for. The trick is just to make it believable enough.
So look at Syberia and how the pieces of all the machines lead to the end result of the machine working. The Voralberg contraptions in the game all had wonderful animations. There were robot horses where you have to reroute steam to get them working. Some of the puzzles in Syberia & Syberia 2 are frustrating, and if you analyze why they were frustrating you can avoid making the same mistakes. Trial & error puzzles, where you endlessly try combinations get to be tedious. There were a lot in Syberia. But overall the machines were very fantastic and believable. So try it out.
Might I also suggest renting some seasons of MacGyver? (wink)
I agree that Syberia is at times frustrating but I feel that its a great source of inspiration. Much better than Myst in my opinion. To do machinery right its not important that every part of the machine is accounted for. The trick is just to make it believable enough.
So look at Syberia and how the pieces of all the machines lead to the end result of the machine working. The Voralberg contraptions in the game all had wonderful animations. There were robot horses where you have to reroute steam to get them working. Some of the puzzles in Syberia & Syberia 2 are frustrating, and if you analyze why they were frustrating you can avoid making the same mistakes. Trial & error puzzles, where you endlessly try combinations get to be tedious. There were a lot in Syberia. But overall the machines were very fantastic and believable. So try it out.
Might I also suggest renting some seasons of MacGyver? (wink)