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Messages - evilspacefart

#141
Critics' Lounge / Re:Walking Animation
Sat 01/11/2003 20:25:51
looks like the chef from southpark.

only thing i can suggest is to alternate the arms and legs moving. the leg that is moving should have the opposite arm swingwing. (ie leg leg steps, right arm swings.) thats how people usually walk.

otherwwise great looking... chef.. er... is he a super hero? he's got a cape.
#142
i go wanderlady for the same reason -  it looks most like a background.
everyone's was great IMO. it would be awesome to see an actual game in those styles.
#143
these aren't in any particular odor

rob blanc games
phantom inheritance
bestower of eternity
permanent daylight
pilot light / fry 3 / astranded (it's a tie -- i don't know if that's cheating )

you can see i like short games
#144
This game has some interesting and funny puzzles, Squink. You've got some skill in producing witty commentary. I find the headless guys funny most. They crack me up.
Keep up the good work -- I, of all people, know how hard it is to pick up on a game that had so much steam at the start and slows down in the middle. Seeing people overcome same obstacles I run into also motivates me to do the same. Finish that fry 2 and I'll get cranking on mine.
#145
Critics' Lounge / Re:Rooms redrawn - Update
Wed 29/10/2003 03:54:14
c64 rulz. spy vs spy on c64 was fun. i remember maniac mansion on c64.
btw... TK, spy vs spy was a game in which two spies (they look like mice or some rodent) would set up traps for each other in a house. There are counters to the traps and such.
#146
Critics' Lounge / Re:simple gui
Sun 26/10/2003 06:14:38
thanks guys for the observations.
I will fix.
#147
that would explain why I didn't get the error since my inventory screen is not the default.
It's always visible on screen.
#148
DisplaySpeech (EGO, "I can't use the %s with this %s",invent,name);//use invent with name

Above workaround seemed to work for me. I'm still using ags 255.
#149
Critics' Lounge / Re:simple gui
Sun 19/10/2003 18:41:26
Updated, but without the red circle. It was just causing me too much headache.



Basically, updated the ugly graphics with graphics a little less ugly IMO.
Font by proskrito.

Click here: evilspace.zip
#151
EGA all the way!
#152
Thanks for comments.
Let's try one more time.



legs are bit more rounded, making him look more sturdy.
#153
Critics' Lounge / Re:-Keiko's Game art topic-
Sat 11/10/2003 19:29:43
cute clean looking cartoon graphics. is that a red cup i see?
they are obviously more anatomically complex than homestar style since they have hands and bodies and clothes.
i think minimi and auhsor also look like homestar runner characters.
#154
Is this better? (I was gonna shade him better, but got tired...)



fixed the long feet
broader head
eyes a little larger but not shaped to round, mouth further down on the face
put the simple shadings back
of course, fixed the arm size
IMO still looks like a tree spirit, but thats not a bad thing  ;D
#155
Hmmm... let's try making him less child-like...



Here he is, less cranky child looking, in addition to making him a bit shorter.
I have to agree with loominus, I feel more sympathetic towards the first one. Maybe he needs to be a little more shorter?
#156


I don't know about the nuns, but he might burn a car or two.  ;)

Here's our buddy now with some shading.
#157
Nice!
But the inability to skip the rather lengthy intro makes it hard for me to play as often as I wish.
#158
Ooh ooh ooh!
Gonna download!
#159
what about the contestants making a short game with only dialogs just to showcase those dialogs so we can go through them and play with the options?
#160
nice fix, wanderlady! you got it right there with the arm being better proportioned. (you should do some spriting for people *hint hint*)

i agree with you guys on the shading and the black outlining. i'll do my best to fix the double pixels.
and yes, i realise he does look like a tree spirit.
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