maybe you should leave the area before the monster as unwalkable and only turn on another walkwable area there when the monster is gone. and right before it, use a "player walks on to" region that tells the player he/she can't go now.
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Show posts MenuQuote from: Joseph DiPerla on Wed 13/08/2003 01:03:07
Okay, its not an official website, nor is there a new demo available, but some old screenshots as well as some new ones are posted here:
http://www.simpworks.com/forums/index.php?board=2;action=display;threadid=3784
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