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Messages - evilspacefart

#201
nice one Ben.
#202
witchsmeller, even though you're competing with my entry, i do have to say that your portal is nicely done.  8)
#203
I think it looks fine.
maybe the plant can go on the floor.
the top of the chairs do look a little line-tool originated.
Nice coloring, neat looking room.
#204
AGS Games in Production / Re:Black Cauldron
Fri 01/08/2003 08:35:34
Nice!
#205
thanks!  ;D

onethinkinggal:

the scene was inspired by some cartoon i saw called spirited away. i was trying for anime style with those clouds of smoke.

noed and ginny:
a little bit of grim fandango, but not really big on cs lewis(i didn't read it)
#206
could be anything you say?

what about a train ride to the other side.

#207
great looking screens! makes me wish i were more proactive on my game.
adding this to my "can't wait to see it finished" list. ;D
#208
all the entries were of high quality.
But Mrcolossal you evil bastard you get my vote! :o :o :o
that was so cool it was sick!
#209
Critics' Lounge / Re:Soundtrack-In-A-Pack
Wed 23/07/2003 02:48:41
It sounds like it can be used in different scenarios as well as pirate, just by SeekMIDIPosition.
Awesome work, m0ds. So, can I buy you a drink?
#210
Critics' Lounge / Re:Synthetique's AGS Fighter
Tue 22/07/2003 18:25:53
cool  8)
#211
i'm split between necro and the one with alf.
ok.. gotta go with necro... it's just so cool.
#212
it sounds like if MHawks game doesn't live up to the orginal it will ruin it.
That doesn't make sense. How will it ruin the original? You can still play it, Mhawks game doesn't affect it in the slightest. Are the sierra fans going to die? No one is forced to play mhwaks game.
Can we let him just announce his good/bad/whatever game? You guys already said how much you think it sucks over and over but you still keep going on and on. This ISN'T Critics lounge.
#213
I made some Roger walk anims for you that are anime like if that's the style you want. From an RPG I was going to make but didn't finish.

right click and save as .bmp



in sprite manager, each square is 24 x 32 (import with tiled sprite support checked)


(bigger version)

each square is 48 x 64

actually anyone can use them.
#214
Critics' Lounge / Re:Sprite Advice ...
Thu 17/07/2003 07:12:55
Your pixel art is really something, DM. Getting better all the time.
I also really liked the GI Joe ones. You've got a real good eye for pixel art.
Only crits: I can't do better, just to let you know, but I think Jabba's eyes should be a bit larger, lower, and further apart.

Awesome work.
#215
I think the newer version looks great, stu. Good job.
#216
Critics' Lounge / Re:Meet Brett Dip (animated)
Sun 13/07/2003 18:00:06
Quote from: Erwin_Br on Sun 13/07/2003 15:27:14
It means lead character / hero.

What's a lead character?
Just kidding.  ;D
I saw your page before and the graphics are out of this world. (bad pun)  ;) Makes mine look like crap by comparison.

Really nice anims you got. His last name is rather wierd though. Maybe a last name starting with letter B?
#217
Completed Game Announcements / Re:Apprentice!
Sun 13/07/2003 02:25:21
i like the amount of anims in this game. :)
#218
Quote from: Mike on Sat 12/07/2003 19:54:47
Because you have to type in the room number and the Edge+OffsetValue.  What is the Edge+OffSetValue and how do you calculate it? ???
I think  that number is used by an older version of AGS to determine how far from the screen edge you will be when you arrive at new room. Can anyone verify this?
Best option would be player go to room at specific coordinatess (NewRoomEx) so you have more control.
#220
Completed Game Announcements / Re:Apprentice!
Sat 12/07/2003 12:10:19
it worked for me...
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