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Messages - evilspacefart

#221
are you making new loops? in the view manager click new loop and it has the view for left, click again, for right, then again for down. Keep going then you get diagonals.

If you did this already, then I apologize if I sounded condescending since you are already aware of it.
#222
Boyd's right on with the power supply and fans. I had that same prob. Make sure you're getting enough power to that thing - a card like that can suck a lot of power and generate a LOT of heat. Try running it with the case open.
Try it on another computer - if it doesn't work on another one, chances are you got a bad card. Stuttering is usually a sign of hardware issues - it's unlikely that a driver's causing it, but you never know.  :P
Make sure there's nothing that's touching the case on the inside... it can be drawing power away. (this happened to me also)
I've used an 8x card on a 4x agp and it worked fine.
Don't forget to call ATI for help.
#223
nessie vales!


#224
AGS Games in Production / Re:"Breakfast" info
Fri 11/07/2003 08:48:52
Nice anims Pesty!
Pancake is definitely not from the average strain of females represented in most games, even though shes pretty hot for a crazy girl. Makes her unique.  (<- spelling?)

I think the arms should be the opposite of the legs when they extend instead of the same. So it looks less like dancing.

(my small ugly explanation)


Otherwise, awesome concept and great gfx! Looking forward to this. The ladies of AGS are making some really interesting games.

(Hmmm... The Ladies of AGS 2003 calendar anyone?)
#225
Critics' Lounge / Re:Ignac trailer
Fri 11/07/2003 02:49:50
Igor, can I buy you another drink?
#226
Critics' Lounge / Re:G.I.Joe Pixel Art
Thu 10/07/2003 08:42:52
Make this game! Make this game! Make this game!

Looks like it would make a great adventure or even RPG.
Or even a movie made in AGS.
#227
I don't even think you would need global ints.
Just objects. This works if you are willing to use One BIG room instead of two separate rooms. As straston explained, you need a global int to remember each room's state if you have two rooms.

ok here goes:

tap is off: there is no "tap-on" object. it is OFF. You simply check for this to know if tap is on or off.
turn on tap: turn "tap-on" object ON.

the anims are just views of more Objects.

if pipe is blocked, obviously "pipe-block" object set to ON. You can simply use this to check the blocked status.

change the anim VIEW of the running water depending if it is blocked or not.

when the item falls out to the other side of the room, turn that Object ON and all else off OR turn running water anim ON.

Then we know if the player can pick it up or not and it's presence also notes we have solved the puzzle. You can change a Room variable if you want.

I hope that made sense.   ;):P
I don't use too many globals since I forget which ones I used. (sorrry its a lame excuse)
I also like big scrollable rooms. 8)
#228
between magintz, gilbot and pesty...
gotta go gilbot this time.
#229
Critics' Lounge / Re:Cobra Rank and File ...
Wed 09/07/2003 06:24:03
yay! GI joe! I always thought Scarlet was hot. one of my childhood favorites. along with transformers and he-man.
80's cartoons rock!
#230
nice concept. sounds funny
#231
I like both. the first roto-ing before no6 is also good and doesn't look rendered to me.
#232
Critics' Lounge / Re:Manga-styled picture
Tue 08/07/2003 07:17:47
i must agree with netmonkey
#234
yes more fish!
#235
Quoteif ((player.room == 14) || (player.room == 27) || (player.room == 33) || (player.room == 64))

now becomes:
if (GetRoomProperty("CanBeAttackedHere") == 1)

:o :o :o

thanks, Chris! This has gotta be the most awesome addition!
sssoooo awesome yeah!
#236
Critics' Lounge / Re:God Walk
Sun 06/07/2003 20:01:54
oh my god!
:o :o :o

that's frickin' awesome! shoot!
I think the earlier god matches better with the backgrounds, but the game can go with either one really.

I'm now going to offer to buy you a drink.
#237
Neole your coloring is great. In particlarly skin shading is awseome. I don't think she needs that shirt. (and I'm not saying that so I can see boobies)

good stuff. btw... what are those things coming out behind her back?
#238
Quotethe CMI one, which would probably be my favourite

yay! CMI baby!

And now for a little shameless self promotion


verb-coin!
#239
AGS Games in Production / Re:Beyond Reality
Sun 06/07/2003 06:49:04
looks awesome, smells good, and tastes great!
#240
space station (exterior)

space station (interior)

AGS olympics

hell freezes over

disco inferno

just some ideas.
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