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Messages - evilspacefart

#281
thanks for checking it out. you found a bug i missed  ;)
newer, more working version uploaded. with new locations and fixed bugs.
Should I change/remove the snail's last comment?
the zip file will be updated often, but i will post only when major changes take place.  thanks.

http://www.geocities.com/evilspacefart/downloads.html
#282
Oh, I see. Makes sense. That probably happened when I turned off option 7. Thanks, CJ. :)
#283
go for it. i'll play it, especially if the animations will be like your avatar. remember, making a game is for your enjoyment. if no one plays my game, i'll still be satisfied with the fact i completed it, although some outside interest in ones project is movitating.
#284
option-off-forever still occurs even after changing the script to option-off (with the -forever switch)

dialog script:

// dialog script file
@S  // dialog startup entry point
bruiser: "Don't bother me, punk."
return
@1  // ask question
bruiser: "This better be important."
option-on 2
option-off 1
option-off 7
return
@2  // looking for someone
bruiser: "Really? And who the heck is that?"
option-on 3
option-off 2
return
@3  // explain
bruiser: "Yeah? And why should I tell you?"
bruiser: "What's in it for me?"
option-on 4
option-off 3
return
@4  // what can i give you
bruiser: "Well, I could use some tickets for the big game..."
option-on 5
option-on 6
option-off 4
return

@5  // dont have it
bruiser: "Then quit wasting my time until you got something for me!"
option-on 6
option-on 7
option-off 1
option-off 2
option-off 3
option-off 4
option-off 5
stop
@6  // what is it again?
bruiser: "Get me my game tickets, bub, then we'll talk."
stop
@7  // bye
option-on 1
option-off 2
option-off 3
option-off 4
option-off 5
stop
@8  // option 8
return


Here's what happened:

I turned off a dialog option 2 forever.
tested game.
didn't like it.
quit game.
removed the -forever from the script.
Saved
tested game again.
it was still gone... the option 2 in the dialog still did not appear even though i corrected script and took out -forever and i used option-on.
You are not given the option to click it as a dialog, it is just atuomatically spoken.
That's after restaring the game from the point of the dialog before the now deleted option-off-forever is called.

please help.
#285
I remember asking this same question once.
Here goes:

character[CHARID].room = 8;
character[CHARID].x = 130;
character[CHARID].y = 190;

CHARID can be the script name of the character you want to move. ie, ROGER, EGO...
#286
quick one...



maybe it can be just superheroes... other than moose?
#287
Critics' Lounge / Re:my character (C+C)
Thu 12/06/2003 02:24:27
you can try putting in more frames. starting from smile, to smile with teeth showing, to open...
Also the mouth open should look more like a smile  :D than and "O"  :o
#288
updated screens. see top.
progress: moving along fairly quickly. this will be a full length game I'm aiming to complete by end of July.
Thanks.
#289
Critics' Lounge / Re:Background need c+c....
Tue 10/06/2003 05:51:00
Is this what you guys mean? (sorry its a jpeg)



(Look at box on the RIGHT)
#290
Fixed a bug with the bouncer.
Fixed bouncer room - not so empty.
New fixed version uploaded.

http://www.geocities.com/evilspacefart/downloads.html
#291
As promised, a demo by the weekend. But a very preliminary demo. Only few locations, with some locations needing retouching. Characters are fairly complete.

http://www.geocities.com/evilspacefart/downloads.html

I will be updating a lot on weekends until finished.

music from Trapezoid and Synthetique's font.

Hopefully people will like it. :)
#292
an INT is an integer, a number without decimals

SetGlobalInt(10,1);


a STRING is alphnumerical , like

SetGlobalString(1,"your mother");

you can only have 50 STRINGS, numbered 0 - 49


#293
Well, if you must, I have the old version (254) on my downloads page.

http://www.geocities.com/evilspacefart/downloads.html

I think that version was able to produce a dos exe file, but doesn't have all the goodness in the 255.
#294
Beginners' Technical Questions / Re:Regions?
Sat 07/06/2003 06:31:11
I use it to set the light level of an area, like light from a lamp post or a candle.
I've read somewhere ags will not support walking onto a hotspot  in the futre, so I'm trying to get into using regions instead. There's also player walking off, and player is standing (not walking onto) the region.
#295
copy shortcut and paste in address bar works for me. ie6
#296
Unnamed Undersea Adventure

Demo - ealy-mid June 2003

Release (no voice) - Fall 2003

Release (voice) - Winter 2003
#298
How do you move a character to different room?
Not the player character but just another character.
Or is there a workaround that can acheive the same effect? Thanks!
#299
nice animations. i need more in my game...
#300
thanks :)
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