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Messages - evilspacefart

#61
ali
#62
have you tried selecting another midi option in the setup program?
#63
amen, brother.
#64
bloody awesome. can't wait!
#65
holy crap my pants!
that is totally sweet! Project Argar looks awesome.  :o
#66
make sure you are signed in to the ags forums when you vote.

and yes my votes are in! woohoo!
#67
Critics' Lounge / Re:Character and Background
Sun 04/01/2004 19:57:35
I know how you feel, somethimes I get the same way.
Please do not give up on the spacey game, it's too cool looking to give up on.
#68


Shameless self promotion. Vote Underwater Adventures (chapter 1 DEMO) and help save the environment.


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#69
Competitions & Activities / Re:January MAGS
Sat 03/01/2004 02:53:54
can the easter egg be... an Easter egg? :P
#70
I don't think a 39 year old woman would have grey hair. 49 maybe. But nice "hand" job though, much better fitting.
#71
Nice!  :)

But did you mean for it to stick up out of the water that high?
#72
a parameter is like so:

if ((what==1) && (type==4)) //Talk to a hotspot unhandled
{DisplaySpeech (EGO, "Gee, I think it's ignoring me.");
}

So you walk up and try to talk to a fire hydrant hotspot that doesn't have a "talk" interaction, it will say "Gee, I think it's ignoring me."

Like the Pumaman said, you can read the help file on unhandled_event.

*sorry but I think people who talk to fire hydrants is funny*
#74
Cool! And by cool, I mean totally sweet.
#75
the version i have doesnt do anything except display credits and then exit...
#76
I noticed the attention to detail, i like how you did the firey glow of the furnace.
looks great! love the character.
#77
AGS Games in Production / Re:MadHouse
Sat 27/12/2003 12:14:12
good luck on your game.
#78
Critics' Lounge / Re:Healers Hut
Fri 26/12/2003 08:58:19
Call me wierd but I like the first one. Looks more cartoony and has its own personality. Second one looks more uniform.
Either way they are both cool. :)
#80
Just try this in your global script:

function unhandled_event (int what, int type)
{DisplaySpeech(EGO,"Huh?");}

one reply for every unhandled event    ::)
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