strazer. nice font by the way
It's big but perfect for large-resolution games. the last version of sci studio has a BIG problem. it crashes after some time. bad management of resources? i will have to talk with the sci creator somehow.
[edit] strazer, i also have an outline for the smallest font in the game. 8 px height. the outline version i think is 9 px. in the SCI pack it was font.030. i have made font.035(normal) and font.036(outline). i just don't have space yet stince i don't have a webpage yet. but if anyone wants them i'll e-mail them to whomever needs.
but. Scorpiorus. i have FURTHER questions:
1. having a hi-colour palette makes a big diffrence? i mean, the same game using the same sprites but one with 256 colours and the other with 16 million. would that make a BIG diffrence? or a smaller diffrence
2. a lot of variables would reduce game speed?
3. having many guis would slow down the game? a lot or little. i know that i depends on the guis. for example, i have a game with 4 guis simmultaneously (i hope i spelt that right). one for mouse-label, actions, and two other buttons. now. adding the inventory screen and the menu makes 6.
4. how do you turn off the repeatedly execute?
and lastly. i have this scrips
if(mouse.x >= 188 && mouse.x <= 201)
Ã, Ã, Ã, SetLabelText(LABEL, 0, "Talk to");
Ã, Ã, else if(mouse.x >= 204 && mouse.x <= 224)
Ã, Ã, Ã, SetLabelText(LABEL, 0, "Look at");
Ã, Ã, else if(mouse.x >= 231 && mouse.x <= 254)
Ã, Ã, Ã, SetLabelText(LABEL, 0, "Move");
Ã, Ã, else if(mouse.x >= 257 && mouse.x <= 270)
Ã, Ã, Ã, SetLabelText(LABEL, 0, "Pick up");
Ã, Ã, else // (mouse.x >= 293 && mouse.x <= 306)
Ã, Ã, Ã, SetLabelText(LABEL, 0, "Use");
[edit] for this to make sens imagine this in the bottom right corner.
Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, < y = 201
Ã, [talk to] [look at]

[edit] strazer, i also have an outline for the smallest font in the game. 8 px height. the outline version i think is 9 px. in the SCI pack it was font.030. i have made font.035(normal) and font.036(outline). i just don't have space yet stince i don't have a webpage yet. but if anyone wants them i'll e-mail them to whomever needs.
but. Scorpiorus. i have FURTHER questions:
1. having a hi-colour palette makes a big diffrence? i mean, the same game using the same sprites but one with 256 colours and the other with 16 million. would that make a BIG diffrence? or a smaller diffrence

2. a lot of variables would reduce game speed?
3. having many guis would slow down the game? a lot or little. i know that i depends on the guis. for example, i have a game with 4 guis simmultaneously (i hope i spelt that right). one for mouse-label, actions, and two other buttons. now. adding the inventory screen and the menu makes 6.
4. how do you turn off the repeatedly execute?
and lastly. i have this scrips
if(mouse.x >= 188 && mouse.x <= 201)
Ã, Ã, Ã, SetLabelText(LABEL, 0, "Talk to");
Ã, Ã, else if(mouse.x >= 204 && mouse.x <= 224)
Ã, Ã, Ã, SetLabelText(LABEL, 0, "Look at");
Ã, Ã, else if(mouse.x >= 231 && mouse.x <= 254)
Ã, Ã, Ã, SetLabelText(LABEL, 0, "Move");
Ã, Ã, else if(mouse.x >= 257 && mouse.x <= 270)
Ã, Ã, Ã, SetLabelText(LABEL, 0, "Pick up");
Ã, Ã, else // (mouse.x >= 293 && mouse.x <= 306)
Ã, Ã, Ã, SetLabelText(LABEL, 0, "Use");
[edit] for this to make sens imagine this in the bottom right corner.
Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, < y = 201
Ã, [talk to] [look at]