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INFORMATION
Before posting, have a check of the various documentation which is available on the (404 page) and (404 page) pages. [...]
The (leads astay to the forum overview) lists known bugs and current suggestions for future AGS versions. If you think one of the suggestions would really help your game, feel free to reply to its entry and lend your support.
In addition to the one built into AGS, an (dated Ver. 3.4.3 manual) is available as well. Also, there's a (404 page).
AGS supports user-written plugins and script modules. You can find them listed (404 page), (404 page) and (leads astray to the AGS games page). Once you're comfortable with AGS, why not check them out and see if they can help you. [...]
Interesting topics including plugin and module support threads have been archived in the (non-link to non-existing forum)
Quote from: bx83 on Tue 27/07/2021 14:30:12
...How do I request a feature from the developers?
Quote from: Crimson Wizard on Thu 15/07/2021 11:35:59
It looks like we may be few steps away from actually supporting managed pointers inside managed structs.
Quote from: Crimson Wizard on Wed 14/07/2021 15:32:41
The voiced concern was that if we add that users will have wrong expectation of how it works and have more trouble with it.
Quote from: Mandle on Mon 12/07/2021 23:58:09
Looks like a statue belongs on the landing of the stairs.
struct SOMETHING {
...
}
managed struct SOMETHING {
...
}
import void ResetCrowd(Crowd *crowd);
Quote from: Flint0 on Fri 09/07/2021 10:41:45
2.Can you change the font used with the "Say" or "Display" function …
Game.NormalFont = eFontGothic;
Display("This is displayed with font eFontGothic");
player.SpeechColor = Game.GetColorFromRGB(213, 11, 77);
player.Say("Look! I'm talking in a foreign colour!");
gDisplayGUI.TextColor = Game.GetColorFromRGB(213, 11, 77);
Display("This text is in foreign colour!");
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