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Messages - fertoff

#21
well....
-The floor is too flat, you should try a bump map or even a displacement map.
-The tree looks nice, but if you are gonna use this for a background in a game, you should use models with much more detail, after all, they don't need real time rendering. Ah, and the tree is growing from the pebbles? That could be fixed.
-The bushes are to blocky, you can try and make them all like round with noise, or download one of those programs to make 3d plants and make some.
-The window looks weird, maybe the texture is causing this. And try adding some reflection to the glass, or some more if it already has. Maybe making the glass a bit translucent will help too.
-The wall, same as the floor,  and i forgot! the floor tiling is too obvious, but it works quite well in the wall.
-I don't exactly know what kind of lights you are using, but they seem to be the "standar" ones. Try using raytracing or something like that to get a more realistic light. And that will also improve your models and textures. Using the light you use know, makes it look too CGfor my taste.

Well, that's all
bye
#22
Critics' Lounge / Re: Jedi C&C
Tue 08/03/2005 16:52:13
First of all, WOW! I love the style, if it wasn't for the shading it will look similar to the star wars animated thingy that i watch in cartoon network. Very nice and clean.

Critics: I don't know cause i don't fight with swords, but i think it would look better if the right hand was in the upper position. If you have seen kill bill 1, the part were she is fighting with the crazy 88, she puts herself into a pose were the sword is parallel to the floor at her head height, something like this...

And if you switch the hands, she looks ready to swing her sword.
Having said this, i don't know if that is a jedi pose,,,,but it looks cool.

Apart from that, its excellent, keep it up
#23
I think you over compressed the jpg file because i can see jpg artifacts mostly in the lines.
Other than that it looks pretty well.
If you like drawing people you should check out this book
http://d538518.u320.bigcrawler.com/fun/fun.htm

bye
#24
Critics' Lounge / Re: Pixel People! Yay!
Tue 22/02/2005 16:48:35
 :D they are very nice!

Try adding more detail. They are quite big, so it will be really easy. I would love to see an improved version!!
keep it up!
#25
try swinging his arms a little bit more
maybe that will do the trick
#26
Critics' Lounge / Re: Criticism Wanted on BGs
Mon 21/02/2005 16:07:27
nice style....

work on the perspective
#27
i would use 3d studio max, because it is easy to use, there are tons of tutorials, and 3d studio max 6 renderer works very good and its is fairly esasy to set up.....and you can use hdri for very realistic lighting
#28
well flippy, i tried to follow a more rpg-ish map style....if it was my map to make,,,i would have done it more monkey island style, or at list with the correct perspective...
#29
i would change the colour of the black outlines of the bridge,,,besides that, it looks great
#30
I did a quick paint over


i changed:
-The trees, although i don't like how they turned out(they look too rpg-ish). But pehaps making them a bit more realistic would do the trick
-The mountains
-The grass layer: making it more uniform allows makes the map a bit cleaner

and i don't know why when i save in photoshop, the image saved is always darker than the image i worked on...

thats all, bye
#31
I thought it was a very rich man, that is going on some kind of expedition(the coat) he actually doesn't like too much(the worried-like expression on his face)
#32
Well, thanks for all your comments

about the entrance, i forgot to tell that it will be like boarded up, and they will break, and you will fall in, etc

regarding the sand, yes, i found it easy to draw the simple structure, but the shading was freaking me out, so i just stoped working on it. I'll give it another go then.

And yes, they are roots, passing through the bricks

i'll post a new version when i return from my vacations, but thanks for the comments

Bye
#33
Well, this is the first background i've ever finished. I always concentrate on the character sprites and never get to the backgrounds,,,and finally give up with the sprites and never finish a game...but i changed my strategy this time

well, here it is





the roof won't fall,,,well, because of something concerning the game

ok, byee
#34
hey, I decided to make this character not so realistic but with a bigger head to make clearer expresions and that...i like how it turned out





colour count:17

i have to change his sleeve and give more contrast to the pants shading
considering that, c&c as you will
byee
#35
Critics' Lounge / Re: Sprite needs C&C
Tue 01/02/2005 21:40:58
hey, thanks for the tips

regarding his legs i made them like that because i wanted him to look as those people who think they own the world and that, completely self-centered. But i will try to make his stand a little more natural looking.

thanks
#36
Critics' Lounge / Sprite needs C&C
Tue 01/02/2005 01:49:51
Hey
I made this sprite today in about 15 minutes as a sketch of the character of my future adventure.
If you can help me out with it so i get it better before I start animating...pleassee





Thanks
#37
Nice animation...
water looks very nice

Critics:
-surface,,,add more layers
-the tarrain is too fake,,,try terragen's terrain generator o terraformer or , the one i like best, world machine
-clouds look to flat
-the edge of the tarrain is visible in some parts

the atmo is up to you...

the rest looks fine

pd: i forgot!! try lowering the gamma for more contrast! i generally use 1.4
#38
Critics' Lounge / Re: Future Noir
Mon 11/10/2004 02:21:55
mmm,,,the poem didn't create any kind of feelings in my mind, not a single one...

the idea of the poem is overused, but i'm not against that....but you wrote it in a not original way, i would have thought of some kind of metaphor instead of just enumerating your ideas...

and i would have used some simils and oxymorons(never remember how to spell it right...) to create some contrast and give the poem some more "texture"
some thing like "your dreamed reality, nothing but slaved freedom...."(this is bad,,but just an example...)

bye
#39
Critics' Lounge / Re: Background Criticism
Fri 01/10/2004 03:44:33
i like it, very cartoony,,,but i just have the feeling that you will have to draw the character as if seen quite from above if you want it to fit the picture perspective right
#40
looks fine,,,but the dirt looks too diffuse. perhaps more shading could give the picture some more depth
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