well....
-The floor is too flat, you should try a bump map or even a displacement map.
-The tree looks nice, but if you are gonna use this for a background in a game, you should use models with much more detail, after all, they don't need real time rendering. Ah, and the tree is growing from the pebbles? That could be fixed.
-The bushes are to blocky, you can try and make them all like round with noise, or download one of those programs to make 3d plants and make some.
-The window looks weird, maybe the texture is causing this. And try adding some reflection to the glass, or some more if it already has. Maybe making the glass a bit translucent will help too.
-The wall, same as the floor, and i forgot! the floor tiling is too obvious, but it works quite well in the wall.
-I don't exactly know what kind of lights you are using, but they seem to be the "standar" ones. Try using raytracing or something like that to get a more realistic light. And that will also improve your models and textures. Using the light you use know, makes it look too CGfor my taste.
Well, that's all
bye
-The floor is too flat, you should try a bump map or even a displacement map.
-The tree looks nice, but if you are gonna use this for a background in a game, you should use models with much more detail, after all, they don't need real time rendering. Ah, and the tree is growing from the pebbles? That could be fixed.
-The bushes are to blocky, you can try and make them all like round with noise, or download one of those programs to make 3d plants and make some.
-The window looks weird, maybe the texture is causing this. And try adding some reflection to the glass, or some more if it already has. Maybe making the glass a bit translucent will help too.
-The wall, same as the floor, and i forgot! the floor tiling is too obvious, but it works quite well in the wall.
-I don't exactly know what kind of lights you are using, but they seem to be the "standar" ones. Try using raytracing or something like that to get a more realistic light. And that will also improve your models and textures. Using the light you use know, makes it look too CGfor my taste.
Well, that's all
bye