i need to know how to offer the gameplayer multiple options based on conversation interaction between characters. for example, if the main character meets another character, talks to him and is offered several responses to choose from;
1. "I can give you this key"
2. "I can give you directions"
3. "I can give you a kick in the balls"
so for 1, how does the character put the key into the main character's inventory, for 2, how can i code this option to reveal a previously hidden room exit if chosen, and, for 3, well, that's pretty much just going to end the conversation right there!
sorry if i'm asking already answered questions, it's just that i'm making a simple game for a college project and time is against me! any help will be greatly appreciated, thank you.
1. "I can give you this key"
2. "I can give you directions"
3. "I can give you a kick in the balls"
so for 1, how does the character put the key into the main character's inventory, for 2, how can i code this option to reveal a previously hidden room exit if chosen, and, for 3, well, that's pretty much just going to end the conversation right there!
sorry if i'm asking already answered questions, it's just that i'm making a simple game for a college project and time is against me! any help will be greatly appreciated, thank you.